Author Topic: [Blizzard] Overwatch  (Read 61380 times)

0 Members and 1 Guest are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: [Blizzard] Overwatch
« Reply #450 on: July 09, 2016, 04:02:13 pm »
0
I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: [Blizzard] Overwatch
« Reply #451 on: July 09, 2016, 04:25:15 pm »
0
I have nearly 40 wins hovering around rank 50, exactly one of them saw actual use of voice chat. At this rank at least, some people are really terrible, and most only have a very abstract understanding of teamwork.

yes , at ranks 40-50 you could be lucky in solo/duo queue and pick 4 mediocre/good players doing their job.
in this situations you should be able to carry if you are very good with your hero but you always need other players to push when needed and do ultis when needed.
if the enemy team is a BOT squad in easy mode you could win even with 2 torbjorn and 2 meis.
but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.
for example : if you kill 4 enemies and your teammates are so stupid to chase a tracer instead of capping point well....it's hard to return and kill another 4 enemies and recap the point  that's what i was trying to say.
visitors can't see pics , please register or login

Offline Umbra

  • King
  • **********
  • Renown: 1299
  • Infamy: 162
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: Krems, Freak Army of Gnjus
  • Game nicks: Umbra
Re: [Blizzard] Overwatch
« Reply #452 on: July 09, 2016, 05:05:35 pm »
+1
The key to success if you truly are better than your team (if you get multiple gold medals every game then you probably are) is to not sacrifice yourself for team comp. Pick a character that you can carry the team with, even if there's no support or no tank.

Ouch kek, i always wait last and pick what the teem needs like a good goy.
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: [Blizzard] Overwatch
« Reply #453 on: July 09, 2016, 05:38:19 pm »
0
but at those 60+ ranks is difficult to find BOT enemies and teamwork is more important than single kills i think.

This. You can't solo carry at 60+. The game just doesn't function like that. I don't main any heroes and even though I prefer attack heroes I always just pick what my team needs.
« Last Edit: July 09, 2016, 05:47:10 pm by Vibe »

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Blizzard] Overwatch
« Reply #454 on: July 09, 2016, 07:12:28 pm »
0
Ouch kek, i always wait last and pick what the teem needs like a good goy.

Whenever there is 2 like you on the same side, a black void appears and engulf my team.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: [Blizzard] Overwatch
« Reply #455 on: July 10, 2016, 07:48:28 pm »
0
Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping in and out just long enough to stop the clock counting down. Seriously annoying.
« Last Edit: July 11, 2016, 12:47:55 pm by Overdriven »

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: [Blizzard] Overwatch
« Reply #456 on: July 10, 2016, 08:01:52 pm »
0
Tracers are so broken on point contests. They can completely stop one team from winning during over time by zapping and and out just long enough to stop the clock counting down. Seriously annoying.

This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...

Offline Zergmar

  • Count
  • *****
  • Renown: 213
  • Infamy: 5
  • cRPG Player
  • Terrible at everything.
    • View Profile
    • indie game dev, RIP
  • Faction: Hobo
  • Game nicks: SirScumbag
Re: [Blizzard] Overwatch
« Reply #457 on: July 11, 2016, 11:43:38 am »
0

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: [Blizzard] Overwatch
« Reply #458 on: July 11, 2016, 12:45:40 pm »
0
This is what literally every single KOTH match looks like for me. Just fighting multiple Tracers (2-4) all the time...

Yeah we had one game were the enemy had 2 tracers and a Lucio. Lucio almost as annoying by wall running and using the knock back to keep you away from him. That dragged the game out so much longer than was needed and we won anyway. It's just frustrating.

I get over time as a concept but in reality it's completely borked because of some of the skills that certain characters have.
« Last Edit: July 11, 2016, 03:46:52 pm by Overdriven »

Offline Jona

  • Balancer
  • *
  • Renown: 1372
  • Infamy: 376
  • cRPG Player Sir Black Bishop
  • OG Agi Whore
    • View Profile
  • Faction: Hounds of Chulainn
  • Game nicks: Jona, Siegafried
Re: [Blizzard] Overwatch
« Reply #459 on: July 11, 2016, 03:46:47 pm »
0
OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.
visitors can't see pics , please register or login


"I'll have my lance aimed at Jona's knees and he'll jump up, run up my lance and kill me." -Dalfador

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: [Blizzard] Overwatch
« Reply #460 on: July 11, 2016, 05:58:49 pm »
0
OT should work just like siege in warband... so long as you're close enough to the flag to cap it, OT continues. As soon as you leave the vicinity of the flag, OT ends immediately. There's no reason why you should be able to hop on the command point, reset the OT timer, and hop off again and again. OT should end as soon as you step outside the boundary of the control zone, or die of course.

The way it works with M&B has that weak point that you noted: the draw ends immediately as soon as you leave the vicinity of the flag. That would be extremely brutal, and break the flow of the struggle, if it simply ended the round. At least with the timer you know that none of your teammates is close enough to the objective, so you need to go and hug it, there is a reaction-action gap available; if Overwatch worked like you said, you would have all the heroes hugging the objective because they could lose the round as soon as those who does are killed (immediate ends of OT) and with the current size of the OT area, a good half of the heroes would be near useless and it would be a completely chaotic brawl. With the timer they can hop on and off skillfully, but thats pretty much all they can do, but that liiiiiiiiiiiiiiiiiitle window of opportunity permits all heroes to try and fight for the objective, be that those who want the OT to end, or those that want the OT to continue.

The timer could be decreased by 1 or 2 seconds, or another delay mechanism used in its place, but immediate lose would be so against the flow.
« Last Edit: July 11, 2016, 06:02:01 pm by Butan »

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: [Blizzard] Overwatch
« Reply #461 on: July 11, 2016, 08:14:41 pm »
0
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: [Blizzard] Overwatch
« Reply #462 on: July 12, 2016, 04:29:30 am »
0
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: [Blizzard] Overwatch
« Reply #463 on: July 12, 2016, 08:36:14 am »
0
:shock:https://www.twitch.tv/beatinvitational/v/77529264 :shock:

Is there a specific part of this almost 6 hour video you want us to watch :P

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: [Blizzard] Overwatch
« Reply #464 on: July 12, 2016, 03:24:52 pm »
0
Is there a specific part of this almost 6 hour video you want us to watch :P

fuck sorry , thought it was like youtube with the exact time  :mrgreen:

The madness starts at 4:39:48 with Envy defending and Code7 attacking on Dorado , enjoy !
visitors can't see pics , please register or login