Author Topic: [Blizzard] Overwatch  (Read 61664 times)

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Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #195 on: May 29, 2016, 08:19:33 pm »
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that only works never if people counterpick

idk had some fun games and did awesome with some silly teams

5x mei (we won), 5x genji (we won and probably the most fun i had) 6x mcgree (we lost but it was always high noon)
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Offline Osiris

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Re: [Blizzard] Overwatch
« Reply #196 on: May 29, 2016, 08:24:24 pm »
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Damn, this is addicting as hell. So far I like Roadhog the most, Reaper is pretty cool, aswell. How many people are playing this? I got two same players 3 times in a row on my team!

millions play :P (i think) you either got some odd odds :P or you didn't leave the game and the players carried over
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Offline Teeth

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Re: [Blizzard] Overwatch
« Reply #197 on: May 29, 2016, 09:13:49 pm »
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that only works never if people counterpick
It is not even funny how hard hitscan like Soldier 76 ruins Pharah

Offline Golem

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Re: [Blizzard] Overwatch
« Reply #198 on: May 29, 2016, 09:15:52 pm »
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Damn got 35 kills as D. Va just now  :o
+ 56% of kill assists(or whatever it's called in this game)

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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #199 on: May 29, 2016, 11:44:58 pm »
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I very rarely play D.Va, but I love her on Volskaya attack. Had quite some success flanking through left, at least enough to bait their team back from the chokepoint to A site.

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #200 on: May 30, 2016, 11:22:21 am »
+2
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have some memes

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Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #201 on: May 31, 2016, 11:24:05 am »
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"Bastion of the Game, Bastion as Bastion"

Also indeed rarely have I no encountered a Reaper not named the like of "SlayerOfDeath56541"

Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #202 on: May 31, 2016, 01:19:07 pm »
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This is by far the best play of the game I have ever seen https://gfycat.com/OffbeatCloudyDogfish
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Offline darmaster

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Re: [Blizzard] Overwatch
« Reply #203 on: May 31, 2016, 04:56:22 pm »
+2
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Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #204 on: May 31, 2016, 07:03:49 pm »
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This is by far the best play of the game I have ever seen https://gfycat.com/OffbeatCloudyDogfish

The name of that guy gave me Parisian AIDS.

Offline Osiris

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Re: [Blizzard] Overwatch
« Reply #205 on: June 01, 2016, 12:22:40 am »
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Honest Trailers were really quick O.o https://www.youtube.com/watch?v=oozuU1LI6XM
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #206 on: June 01, 2016, 09:04:38 am »
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Some news:

Blizzard has already started swinging the ban hammer for aimbotters etc.

They're also looking at D.Va buff and McCree nerf:

http://us.battle.net/forums/en/overwatch/topic/20744914371?page=3#post-43
Quote
    D.Va's damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
    That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.

http://us.battle.net/forums/en/overwatch/topic/20744794943?page=5#post-83
Quote
    I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.
    That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.

Kind of worried that we haven't heard anything about Widow nerf yet, although I think it's inevitable.

Offline Xant

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Re: [Blizzard] Overwatch
« Reply #207 on: June 01, 2016, 12:21:21 pm »
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Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.
Would've liked the game if it weren't for this design philosophy. "Let's force people to work together with RPS balance" instead of "let's reward teamplay by making it easier to achieve objectives if you work as a team." The latter doesn't even need to be designed -- like in Warband, two people have an advantage over one by the simple fact that there are two of them and they can attack two directions at once. No need for any added bonuses. Same thing when it comes to shieldwalls, pikewalls, cav, archers, etc: everything is stronger with teamplay, but it flows naturally from the gameplay mechanics without an exaggerated RPS balance. Characters in Warband are autonomous units capable of doing everything alone in theory, but enhanced by teamplay and diversity.
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #208 on: June 01, 2016, 12:35:04 pm »
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With that logic there would be no way to have so many distinguishable MOBA-esque heroes within the game.

Offline Xant

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Re: [Blizzard] Overwatch
« Reply #209 on: June 01, 2016, 01:36:29 pm »
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With that logic there would be no way to have so many distinguishable MOBA-esque heroes within the game.
Except it wouldn't prevent that at all?
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