Hey fellas, first proper attempt to get in to chamber of tears, here goes..
Edit1:
Please add kd risk when S-keying!
IF(S_KEY_my old friendMODE==1 && (HPLost>(0,25*MAXHP))
OP_Knockdown(0);
Else
Deal_with_it(0);
The current average speed of characters is to high.
" The movement speed messes up muscle memory aiming with ranged attacks it also makes it far to easy for balanced and high-agi melee build to continously harrass strength 1hers without shield." -duh! Kept as is to make sens of other posts(Edit2)
HP:90
Str:33
Agi:9
Ath/WM: 3
PS/IF:11
PT:1
It also leads to crazy speedbonuses, I know that the damage is also affected by the increased average WM, but the speedbonus makes armour nearly useless unless wearing tincan OR actively moving with attacks to decrease it.
For example:
Without moving with the attack direction(and failing to parry)
I've been 2-3 shot by two handers when wearing decent armour(56 head, 45 Body, 42 Leg) with my 90 hp. The thing is that wearing poor armour(about 20-25 armour) I take roughly the same amount of hits before dying.
When actively moving with the attack direction(and failing to parry):
The number of survived hits from the same players goes up to 5-7 in the decent armour, and 3-4 in the poor armour.
Armour should be more effective OR speedbonus should be nerfed a bit.
My suggestions: Decrease speed bonus and movement increase(from agi and ath) to 90% of current(maybe even 80% or even 75%).
Please do this, or I might have to resort to performance enhancing substances(like healthy food... or somrthing else) in the AFK world to be able to match my previous skill(or lack thereof).