I dare say that makes him a good fit. He's a lot more impartial than some of the people you'd like... and if it's a big enough obstacle to make him want to quit, then it's probably a big enough one to make others want to quit. And thus, worthy of notice by a strat team.
Personal bias is everything if you're deciding who to ban or when to enforce rules, and there are countless examples of people actively using admin powers that way. Hell one time some GK I think admin mass banned the entire side of my faction Hero Party from the server at the end of a battle for "delaying" on defense by running around in a gear-bugged battle trying to cause a win by drawing out the timer and fistfighting, so the admin's strat faction could take our trade goods.
We lost because of the mass banning, the admin was removed by cmp I think for blatant abuse (despite pages of the offending EU faction and their allies arguing otherwise), and I'm sure many people involved quit playing Strat regardless afterwords, because of bugs, abuse, and time wasted.
Kesh for example is obviously biased as shit, and would ban a thousand others before once admitting to him or FCC breaking, or violating the spirit, of "the rules." But he still can have good ideas that even bitter Strategus rivals could agree with, and constructively contribute to a discussion of making Strat a better game.
I was an admin and active Strat player myself, and did my best to salvage many bugged or broken maps or mechanics, usually by convincing admins to NOT ban the opposing side over an arguable, biased interpretation of rules. The amount of shit you'd hear from just about every Strat player opposed to you over any meaningful decision was hilarious, but probably real distressing for lots of the community volunteer admins.
I also experienced the flipside, of being told my years old, dozens of looms, 20+ gen level 34 main character account was going to be globally banned because I let a friend attack a city I owned in Strategus in order to pull out broken gear. After three or four nights of feeling real bad about how little fun my team was having in battles where no ranged players could use ammunition until 90 minutes into 2 hour long sieges, even though FCC fairly attacked me to keep me from managing the city, it didn't seem right to force everyone else to suffer hours every night for my mistake, and Blackzilla attacked the city with the intent of fixing the gear and taking over the defenses. Blackzilla even was also plotting behind my back to keep the city or negotiate more power in Hero Party with it as leverage, but misplayed his hand and everyone called him an usurping my old friend, and Hero Party was eventually restructured as Semenstorm and the city given to Rohypnol or something as a compromise.
I thought all of that was real cool and the kind of personality-driven emergent gameplay in spite of bugs that Strat should have, but it ended with me burning out and quitting. The stress of handling the Strat webpage vs a machine like the Kesh-led FCC and dealing with "shadowy admin debate" over globally banning my account cuz of a vague fief transfer rule, made me lose my enthusiasm for this mod and Melee Battlegrounds. FCC immediately stopped all battles demanding I be permabanned for cheating to win, when I just wanted to make the Siege of Ahmerrad something fun instead of something broken, and a bunch of community clowns entrusted with kicking teamkillers off a server were ready to delete my thousands of hours account for it.
We can hate and criticize each other endlessly, but deep down everyone would surely rather rally their friends and allies to own rivals in the game with pitched battles or cunning diplomacy, than circle jerking over the ethics or "rules" of shitty exploitable mechanics.