Author Topic: New Arrows System  (Read 365 times)

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Offline Azuma

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New Arrows System
« on: October 26, 2014, 02:35:08 am »
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Hi,

More the length of an arrow is high, more its long for gravity to falling down the arrow, it is more fast to travel in space too, but it is more heavy.

15 Bodkins : 2p, 93lenght (speed missile bonus, flying gravity bonus, more heavy)
18 Tatars : 10c, 89lenght (speed missile malus, flying gravity malus, less heavy, max ammo bonus)
Etc, etc...

Abort the speed missile system on Bows and replace it on arrows.
Because for exemple, the Yumi is the biggest joke of cRPG. In reality, it beats up the (good) English Longbow easily on the flying speed.

This is just an idea, i didnt even talk about the upkeep price or damages.

Maybe add a Blunt quiver type too, Same for xbows bolts.


Anyway you can talking about any idea for this mod about Archery, it will be better than the actual one.

Thanks.
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Offline Huscarlton_Banks

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Re: New Arrows System
« Reply #1 on: October 26, 2014, 03:49:53 am »
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Projectile drop is based on projectile speed and whether or not the projectile has the ignore gravity flag in Warband, length and weight do not change it at all.

I don't think there's any way to change that without WSE.

Offline Azuma

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Re: New Arrows System
« Reply #2 on: October 26, 2014, 03:16:14 pm »
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Ok, thank you.

And what about the Blunt Quiver ?
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