Author Topic: Melee: Battlegrounds  (Read 21437 times)

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Offline Hiro

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Re: Melee: Battlegrounds
« Reply #45 on: October 27, 2014, 01:40:17 am »
0
well new board only 1 screenshot ... cool

Offline Butan

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Re: Melee: Battlegrounds
« Reply #46 on: October 27, 2014, 01:45:38 am »
0
I wanna play it, goddamnit. WHEN???????????????

When you are in control of yourself  :lol:

Offline chadz

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Re: Melee: Battlegrounds
« Reply #47 on: October 27, 2014, 02:16:14 am »
+15
well new board only 1 screenshot ... cool
Let's change that then

Offline Gravoth_iii

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Re: Melee: Battlegrounds
« Reply #48 on: October 27, 2014, 02:31:03 am »
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The graphics are looking really nice and all, but im still wanting to see some progress on animations and combat, i guess im probably missing out on a lot not having invested though but still. Game aint sold on me untill the combat looks good, and plays good.
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Offline chadz

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Re: Melee: Battlegrounds
« Reply #49 on: October 27, 2014, 03:25:05 am »
+1
Of course. Not trying to sell it here though. Just teasing a bit :wink:

Offline Jack1

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Re: Melee: Battlegrounds
« Reply #50 on: October 27, 2014, 04:20:10 am »
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so did you all huddle around your laptop and start chanting to make that music?
We're all nerds here, so it doesn't really matter.

Offline kwhy

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Re: Melee: Battlegrounds
« Reply #51 on: October 27, 2014, 04:26:07 am »
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wah? I thought we were doing the river bed simulator?!

i am riverbread

so sad

 :shock:

looks shiny..

must play..now...have
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Offline FRANK_THE_TANK

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Re: Melee: Battlegrounds
« Reply #52 on: October 27, 2014, 05:13:59 am »
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Frame by frame, my friend, frame by frame...

But seriously, we have no idea yet what the needed specs are. We'll try and make the gfx as downgradable as possible, but we'll see.

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Offline Kaido

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Re: Melee: Battlegrounds
« Reply #53 on: October 27, 2014, 07:22:27 am »
+1
Tell me this is going to come on steam and stuff..

Offline The_Bloody_Nine

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Re: Melee: Battlegrounds
« Reply #54 on: October 27, 2014, 08:31:55 am »
+5
What is all that white gleaming and strange colours?

Offline Jacko

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Re: Melee: Battlegrounds
« Reply #55 on: October 27, 2014, 01:00:52 pm »
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What is all that white gleaming and strange colours?

Fresnel and specularity values off. Beating them with a stick usually helps.
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Offline Radament

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Re: Melee: Battlegrounds
« Reply #56 on: October 27, 2014, 01:38:25 pm »
+1
Let's change that then

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Offline The_Bloody_Nine

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Re: Melee: Battlegrounds
« Reply #57 on: October 27, 2014, 01:40:19 pm »
+1
Fresnel and specularity values off. Beating them with a stick usually helps.

mh? what you mean? I know very little about these things and already guessed that these are only some wrong settings. Still wondered, because for me (probably without the right knowledge) the video looked rather not so good.

Offline Butan

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Re: Melee: Battlegrounds
« Reply #58 on: October 27, 2014, 02:20:43 pm »
+3
I think likewise, I see a very detailed but at the same time very ugly video  :mrgreen: 
99% sure it will be solved with proper development time on the graphics... this is a demo and on the "potential" meter seeing all those weird effects put together mean that "the game support this" more than "this is the game", which is why alpha stuff can be shocking.

But since development can be quite subjective, it can be refreshing for developers to hear obvious facts like, we dont want that in the end.
« Last Edit: October 27, 2014, 02:23:57 pm by Butan »

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Re: Melee: Battlegrounds
« Reply #59 on: October 27, 2014, 02:28:21 pm »
0
ofc, gotta be something for people to yearn :wink:

(but it if was "perfect" it wouldn't have a WIP tag).
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