Author Topic: Cavalry build advice  (Read 1005 times)

0 Members and 1 Guest are viewing this topic.

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Cavalry build advice
« on: October 17, 2014, 05:42:44 am »
0
Greetings my dearest friends,
In preparation for the new patch I feel I must make a useless cav build that will be rendered redundant as soon as the patch comes out.
However I'm unsure of the specifics;
Either way I will be using armor with 11-13 difficulty and most likely a polearm on the ground.
I would appreci8 some help. Some time ago before the 1h cav nerf I used a Charger and a Spathion and it was glorious.
Is this still viable? If not, should I use a lance, and which one(s) is best?
Also, should I go 15/21 (18/24 after patch if all things are equal, probably won't retire)?

Many thanks
« Last Edit: October 17, 2014, 06:08:56 am by Shaksie »
VERY nice boy :)

Offline Auphilia

  • Earl
  • ******
  • Renown: 480
  • Infamy: 190
  • cRPG Player
    • View Profile
Re: Cavalry build advice
« Reply #1 on: October 17, 2014, 01:49:12 pm »
+2
I never really understand these. You aren't asking about mechanics. What is good or bad is very situational and subjective.
The best advice you will probably receive is to find a play style you enjoy, and MAKE it viable and fun.
I've always liked 1h cavalry, and always come back to it.

Personally, I prefer agility to strength and never go over 15 strength.
If you don't plan on having any athletics however, it would make sense for you to invest in just enough riding to get your horse and the rest into strength. A champion horse is more than enough to get around most enemy cavalry.

1h Cavalry is great to pick of unorganized, unaware, hardly armored/armed peasants and afks. Anyone aware of you that has any experience can easily out range, out maneuver, and deal more damage to you in each engagement. 1h cav is probably best played as infantry support. You are able to pick off those who retreat your infantry, and get behind those who remain to fight. The enemy archers will target you instead of your infantry, which is usually a good thing. Overall, 1h cav is a team class, not a solo k/d class. If you plan on working with your team, or if you have an organized clan, this class will always be viable.

As for choice of lance, it again depends on your role. Great Lances are very powerful, but very vulnerable. It is best to great lance in formation with other cavalry teamates.
Most of the highly skilled cavalry players default to using the Heavy Lance. The cavalry metagame is not about how much damage you can do, it is about how much damage you can do without taking any damage at all from anything (with the exception of range). Therefore, length is more important than raw damage. The Great Lance is the longest on paper, but swinging a lance adds length to it, making the Heavy Lance the highest length potential of all lances. IE: If a Great Lancer is jousting towards you and you have a Heavy Lance, if you time it correctly, you will always hit them first. Few players are familiar with the lengths and timing, and it takes getting used to.

With all cavalry builds, the metagame revolves around length knowledge and map awareness. Not just your weapons, but enemy weapons also.
Of course, some people can't be bothered to get good at cavalry and exclusively only charge people who are unaware. This won't help them against enemy cavalry though.
If you plan on only going for unaware targets, then it is probably best to get the high damage "Lance" or Great Lance. I'd recommend the "Lance" for novices. Couching has its own learning curve and being forced to dedicate to a forward charge to deal damage costs most novices their lives.

So:
1h cav if you wish to be a team player and not get too aggressive.
Heavy Lance if you wish to be a strong all-purpose cavalry player.
Lance if you wish to be ninja cav and only sneak up on people.
Great Lance if you want to familiarize yourself with the various weapon lengths and typical footwork of evading infantry.

Of course, you could always be 1h cav and carry any of those lances.

My preferred build is: 15/21
But you could go 18/21 if you didn't care about athletics.

(click to show/hide)
« Last Edit: October 17, 2014, 01:53:18 pm by Archdemon »

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Re: Cavalry build advice
« Reply #2 on: October 17, 2014, 03:06:36 pm »
0
Many thanks, I agree with you on most points apart from 1h being a little restrictive if you want to be aggressive. Some time ago on the Australian server I and another person of higher skill than me were the only people who were 1h cav with heavy horses and we regularly topped scoreboards which surprised me because this was my first gen as 1h cav.
Will this be harder to achieve now that 1h cav has been nerfed?
Also when choosing a lance, is the extra length from the heavy lance really worth the sacrifice in damage? It seems like it wouldn't stop you from taking hits as I would've though if they are going to hit you when you're using a lance, it's almost certain that they would have hit you with a heavy lance.

And what horse would you recommend? I used a Charger last time and it worked very well, but things may be different now.
VERY nice boy :)

Offline Auphilia

  • Earl
  • ******
  • Renown: 480
  • Infamy: 190
  • cRPG Player
    • View Profile
Re: Cavalry build advice
« Reply #3 on: October 17, 2014, 07:09:11 pm »
0
Well if you are a lancer fighting another lancer with a heavy lance, you probably are going to lose if they are any good. The extra length dictates that they win UNLESS they make a mistake. This does not take into consideration if you make a mistake or not. They have full control of victory and you are subject to their skill.

As far as horses, I always go for what looks the best. I like aesthetics. The Charger is a really nice looking horse, so why not. :P

At the moment I use an Eastern Horse, because I like the speed/maneuver. This makes me deadly vs anything, just very squishy. If I get caught by a pike or something, I'm dead. High risk, high reward.
Courser is pretty much the same.

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Re: Cavalry build advice
« Reply #4 on: October 18, 2014, 04:56:02 am »
0
Ahh indeed, luckily there aren't very many lancers in Australia :)
Yeah the Charger is very pretty, I found Eastern Warhorse was as well but it was too squishy for what I was trying to do, I could avoid most melee dangers but I got shot all the time.
Plus it's harder to murder people by running over them :).

VERY nice boy :)

Offline Soldier_of_God

  • Count
  • *****
  • Renown: 159
  • Infamy: 79
  • cRPG Player
    • View Profile
  • Game nicks: Sir_Tristan, Archerfaggotry, Sir_Edward
Re: Cavalry build advice
« Reply #5 on: October 23, 2014, 06:34:03 pm »
0
Well your first tip would be not to do archery on your horse.
the second... find a horse you would like to use and build your character around the riding requirements. 2h usually works well on cav, or polearm.