Poll

Should the turn nerf be reverted?

No
22 (35.5%)
Yes
40 (64.5%)

Total Members Voted: 62

Author Topic: Revert the Turn Speed nerf with the "revival patch"  (Read 6913 times)

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Offline Tydeus

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #45 on: October 16, 2014, 06:56:19 pm »
0
so u make decisions based on the number of people posting to these topics? how many posts u need to do it? or..how it goes?

and who exactly decides which request need to take into consideration?
What...? Thats not at all how things work or relevant to this conversation. Here, this is an example of when we(balancers) would use that "cmp only" statement:

  • Random community member creates some detailed idea about how to improve cRPG.
  • Balancers read it and notice that a core feature cannot be implemented into Warband without an update to WSE, specifically to allow said feature to work.
  • Balancers then inform the random community member that it can't be done without cmp updating WSE, so that we could even then begin to implement the proposal, assuming we decided to.

Or, instead of the community member coming up with something, balancers look at a preexisting problem in warband/crpg (ranged weapon accuracy mechanics) and think to fix them, but run into a wall called "Hard-Coded Game Mechanic" and thus can do NOTHING about it. Only with a WSE update from cmp, assuming it can even be done with WSE (not everything can reasonable be changed, somethings are easier than others and some might as well just be impossible).

Balancers try to consider everything. That doesn't mean balancers spend the same amount of time contemplating every individual suggestion, but it does mean we at least acknowledge them. Replies to proposals and suggestions are entirely up to each individual balancer. If there is a suggestion that we think needs to be brought up to fellow balancers to see about getting it implemented, we have a balancer only forum, specifically for those things, as well as item stat changes.
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Offline Smoothrich

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #46 on: October 16, 2014, 06:58:53 pm »
0
I don't really understand what makes it so rebalancing, reducing, or removing certain features like the turn rates "wse 2.0 only, no cmp can't do" a thing anyways. Is it because no one knows how to change turn rates on their own, or because cmp refuses to contribute to the mod?
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Offline SayAttack

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #47 on: October 16, 2014, 07:07:56 pm »
0
2Tydeus

mate, dont get me wrong, im not asking u how it works technically(cmp, wse and other).
how do you determine what change will be good and what - not good? is this so obviously  for you?

Offline Rebelyell

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #48 on: October 16, 2014, 07:16:48 pm »
0
I don't really understand what makes it so rebalancing, reducing, or removing certain features like the turn rates "wse 2.0 only, no cmp can't do" a thing anyways. Is it because no one knows how to change turn rates on their own, or because cmp refuses to contribute to the mod?
...
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Offline Tydeus

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #49 on: October 16, 2014, 07:24:57 pm »
0
I don't really understand what makes it so rebalancing, reducing, or removing certain features like the turn rates "wse 2.0 only, no cmp can't do" a thing anyways. Is it because no one knows how to change turn rates on their own, or because cmp refuses to contribute to the mod?
It's that no one aside from cmp is currently (in every sense of the word) capable (knowledge, access, etc) of doing it. Then, you have the problem that cmp isn't really in a position to be developing (reverting, is developing) for cRPG, considering he's working full time on M:BG, and they're in a rather important period of the game's development at the moment. It's unreasonable to say "Hey, stop working on that game, risking the financial status and career of everyone involved in the project, so that you can continue developing minor, superficial changes, that aren't even widely approved of by the community."

To quote Teeth.
You must be one ungrateful little twat...
to come up with such an unreasonable request.

how do you determine what change will be good and what - not good? is this so obviously  for you?
As I said, we contemplate them ourselves, if any single balancer thinks it's a good idea, he'll then bring it up to the rest of the balancers where it will be given thorough consideration by all the balancers.

Now, if you're implying balancers are incapable or that they're unable to be convinced by those outside of the balance team...
« Last Edit: October 16, 2014, 07:32:19 pm by Tydeus »
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Offline San

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #50 on: October 16, 2014, 07:26:57 pm »
+2
The community didn't want WSE2 standard, so what's cmp going to do?

Offline Tydeus

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #51 on: October 16, 2014, 07:28:14 pm »
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The community didn't want WSE2 standard, so what's cmp going to do?
This, 100 times over.

It was put to the community, but they turned it down.
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Offline Smoothrich

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #52 on: October 16, 2014, 07:32:09 pm »
0
WSE is something that grants modders access to some of the hardcoded stuff.

Do you or the other modders get access to WSE for crpg?
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Offline Tydeus

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #53 on: October 16, 2014, 07:33:40 pm »
0
Do you or the other modders get access to WSE for crpg?
Ugh.

Only the tools that have already been developed by cmp in the past. That is what WSE is. It provides tools to change hardcoded stuff. Those who are not cmp, cannot use WSE to create more tools. It doesn't work like that.
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Offline Smoothrich

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #54 on: October 16, 2014, 07:36:18 pm »
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Ugh.

Only the tools that have already been developed by cmp in the past. That is what WSE is. It provides tools to change hardcoded stuff. Those who are not cmp, cannot use WSE to create more tools. It doesn't work like that.

But cmp made all the turn rate changes with WSE to begin with right? So why can't you use WSE to undo or rebalance it?
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Offline Molly

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #55 on: October 16, 2014, 07:38:33 pm »
0
Do you or the other modders get access to WSE for crpg?
What for?

chadz and cmp made this and they can do whatever the fuck they want with it. Seriously, every other game mod, the community wouldn't even have an inch of the access this community has to crpg.
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Offline imisshotmail

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #56 on: October 16, 2014, 07:40:04 pm »
-8
What for?

chadz and cmp made this and they can do whatever the fuck they want with it. Seriously, every other game mod, the community wouldn't even have an inch of the access this community has to crpg.

You're right that they can do whatever they want, they already have ruined it pretty badly.

I will love to see Melee Battlegrounds come out to see what the Finished product of a chadz and cmp envisioned game is like. All reports from My Sources in the alpha so far are worse than I could ever imagine..

Offline SayAttack

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #57 on: October 16, 2014, 07:51:13 pm »
0
Quote
Now, if you're implying balancers are incapable or that they're unable to be convinced by those outside of the balance team...
do not quite understand what you mean...

I'm just trying to understand how you come to these changes, really tough changes. i am of the opinion that the game is getting worse - do not blame anyone, just trying to understand what you are guided. but you have brought only  link to the crowd of whiners...i mean u need a new players, but not all players even just reading the forum

Offline Phew

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #58 on: October 16, 2014, 07:53:14 pm »
+2
Seriously, every other game mod, the community wouldn't even have an inch of the access this community has to crpg.

Yeah, people need a dose of perspective. 90%+ of the ideas/changes that the community generally has a consensus about have been eventually implemented in cRPG. We have a group of dedicated volunteers that actually listen to us and help make our obscure mod of an obscure game more fun. They aren't particularly expedient and they rarely get it right the first time, but again I emphasize: volunteers.

Go post some ideas on a Blizzard forum and see if your ideas ever get implemented in their games. We got it pretty good here.

Back on topic, this video:

I'm one of the lolstabbiest 1h lolstabbers ever play this game, but I have to call shenanigans on your video. Everyone knows that 1h stab is awful if you try to drag it to your left, yet that's the focus of your video. However, you can do some crazy sh!t when dragging it to your right and/or looking up+dragging it down; those are the two 1h stab "exploits" that even the best duelists fall for time and time again. Just because there is a particular way to drag a stab that usually glances doesn't mean that turn rates are the culprit; that's just the animation. 1h stab is garbage on native, despite higher turn rates.

With the new patch, the average player will be gaining like 20 wpf (IF bonus+higher level), so I think combat will be noticeably faster. People will have more HPs, so it probably won't be any faster to kill people, but it will be even easier to pull off all the various tricks (read: exploits) that allow you to land an attack against an aware opponent. I think the current turn rate algorithm coupled with the upcoming improvement of the polearm overhead and right swing animation smoothness should get all three melee types as balanced as they will ever be vs. each other (I think 1h and 2h are perfectly balanced with each other as is). Then they can leave the animations/sweetspots/weapon stats alone and focus on the (IMHO) last major remaining issues with cRPG: the flawed game modes and reward system.
« Last Edit: October 16, 2014, 08:10:03 pm by Phew »

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #59 on: October 16, 2014, 07:53:43 pm »
+2
Why don't you guys just quit if you don't like the mod? Selfish turds, the community doesn't want this change, YOU DO.

Stop being a bunch of crying internet trolls and grow the fuck up.

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