Poll

Should the turn nerf be reverted?

No
22 (35.5%)
Yes
40 (64.5%)

Total Members Voted: 62

Author Topic: Revert the Turn Speed nerf with the "revival patch"  (Read 6910 times)

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Offline imisshotmail

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Revert the Turn Speed nerf with the "revival patch"
« on: October 15, 2014, 11:28:15 pm »
-12

Offline karasu

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #1 on: October 15, 2014, 11:31:58 pm »
+11
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Offline StonedSteel

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #2 on: October 15, 2014, 11:34:53 pm »
+3
The thing that made the most people stop playing cRPG was when turning got changed, it was (and still is) almost unanimously thought of as a bad change. I have never talked to one even semi decent player who thought it added anything to the game.

If it was reverted, I assure you more people would come back to play because of that 1 change than all the others combined.


If anybody disagrees I recommend you play native multiplayer for a while and feel how much more fluid, and more importantly fun it is playing than cRPG combat is now.

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Offline San

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #3 on: October 15, 2014, 11:38:55 pm »
+3
Needs a WSE2 update, something that's likely not to happen for a long time.

Personal thoughts:

forum.melee.org/suggestions-corner/s-key-pls-slow-backpedal/ near the bottom

Got me thinking about whether the turn rate could be improved further with tighter sweetspots in place. The lack of lingering hitboxes already allows for more intuitive fighting, where the strict reduction in turn speed was a roundabout way of accomplishing the same feat. They were later altered, but dragged overheads and stab maneuvering were just as good as ever.

Nowadays, helicopter attacks don't seem as potent as they were before, since players opt to turn around a majority of the way before releasing such an attack instead. As far as exploiting hitboxes are concerned, pointing stabs up/downwards is still potent, and overheads no longer feel off as much. However, one could argue that punishment is deserved if you let an opponent outmaneuver you to such an angle.

Do you think a slight increase in current turn rates would be beneficial, or is the current status just fine? Not an items' change, but the forum is quite inactive.

Offline Rico

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #4 on: October 15, 2014, 11:40:16 pm »
+2
i agree to the op, because making the combat less predictable again will add depth to the game
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Offline Macropus

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #5 on: October 15, 2014, 11:59:53 pm »
+6
I'm pretty sure the combat will become fast enough when people get their high levels. Native characters are much slower than most of crpg ones, even when considering levels 30-33 for comparison.

Offline //saxon

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #6 on: October 16, 2014, 12:06:49 am »
+5
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Offline Kaoklai

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #7 on: October 16, 2014, 12:54:48 am »
+2
I'm pretty sure the combat will become fast enough when people get their high levels. Native characters are much slower than most of crpg ones, even when considering levels 30-33 for comparison.

It's not about how fast your character can run or swing a weapon, it's about fluidity.  It also doesn't make sense intuitively/realistically in the way it affects stabs.  It's easier to turn with weight in line with your centerline than out to the side.  The idea of length/weight affecting turn rate isn't a completely awful one, but it's current implementation is incredibly hamfisted.  Either revert or dial back the formulas so that it becomes a small difference that can be skillfully maneuvered around instead of the Unmovable Boulder of Clunkiness that it is now. 
« Last Edit: October 16, 2014, 12:59:01 am by Kaoklai »
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Offline Rebelyell

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #8 on: October 16, 2014, 01:00:00 am »
+1
no
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Offline Butan

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #9 on: October 16, 2014, 01:25:42 am »
+4
I would enjoy having the possibility to deal with a crowd with 360° attack/defense again, but since it is also linked with other preposterous shit like roflocopter etc, I really dont know if its worth it, especially since we all now played a lot of time with the new turn speed and got used to it.

Offline Gravoth_iii

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #10 on: October 16, 2014, 02:11:22 am »
+7
Turn rate nerf really screws with the feels of the game. It only makes me feel less in control of my character, which is HORRIBLE for a game like this. I never understood why it was needed, allthough ive always been a spear stab abuser so i do have my bias. Was sad to see good 2h duelists leave (phyrex) because of the nerf.

You could do some epic stuff turning fast, i remember being surrounded by like 6 or 7 people, and i would just constantly 180 stab one behind me because they were greedy and stupid. Ended up with me killing them all, and i had the largest boner ever.

Also with the current turnrate, i have to stab at the sides of people to not glance, but if they just sidestep away i cant turn fast enough to hit them. Its just annoying and stupid.
« Last Edit: October 16, 2014, 02:16:19 am by Gravoth_iii »
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Offline Chosen1

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #11 on: October 16, 2014, 02:21:42 am »
-4
Also with the current turnrate, i have to stab at the sides of people to not glance, but if they just sidestep away i cant turn fast enough to hit them. Its just annoying and stupid.

yep this thread is just NA polearmers wanting a buff to their class because they are terrible at the game lol
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Offline imisshotmail

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #12 on: October 16, 2014, 02:22:56 am »
+5
yep this thread is just NA polearmers wanting a buff to their class because they are terrible at the game lol

Uh the turn speed nerf affects 2h stab the worst and pole stab the least though?


And to be honest it didn't actually nerf anything too bad, except feinting becoming a lot worse. It's just the feel of the game is really horrible and not fluid at all.

Offline Kadeth

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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #13 on: October 16, 2014, 04:39:04 am »
+1
Bring back native 2h stab.

Pls and thx
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Re: Revert the Turn Speed nerf with the "revival patch"
« Reply #14 on: October 16, 2014, 05:33:20 am »
-1
I would hate modding for this ungrateful community. Probably why it's not patched it that often. You people suck!
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