Seriously, every other game mod, the community wouldn't even have an inch of the access this community has to crpg.
Yeah, people need a dose of perspective. 90%+ of the ideas/changes that the community generally has a consensus about have been eventually implemented in cRPG. We have a group of dedicated
volunteers that actually listen to us and help make our obscure mod of an obscure game more fun. They aren't particularly expedient and they rarely get it right the first time, but again I emphasize:
volunteers.
Go post some ideas on a Blizzard forum and see if your ideas ever get implemented in their games. We got it pretty good here.
Back on topic, this video:
I'm one of the lolstabbiest 1h lolstabbers ever play this game, but I have to call shenanigans on your video. Everyone knows that 1h stab is awful if you try to drag it to your left, yet that's the focus of your video. However, you can do some crazy sh!t when dragging it to your right and/or looking up+dragging it down; those are the two 1h stab "exploits" that even the best duelists fall for time and time again. Just because there is a particular way to drag a stab that usually glances doesn't mean that turn rates are the culprit; that's just the animation. 1h stab is garbage on native, despite higher turn rates.
With the new patch, the average player will be gaining like 20 wpf (IF bonus+higher level), so I think combat will be noticeably faster. People will have more HPs, so it probably won't be any faster to kill people, but it will be even easier to pull off all the various tricks (read: exploits) that allow you to land an attack against an aware opponent. I think the current turn rate algorithm coupled with the upcoming improvement of the polearm overhead and right swing animation smoothness should get all three melee types as balanced as they will ever be vs. each other (I think 1h and 2h are perfectly balanced with each other as is). Then they can leave the animations/sweetspots/weapon stats alone and focus on the (IMHO) last major remaining issues with cRPG: the flawed game modes and reward system.