Level 35
36/12
12 PS
4 ATH
4 WM
or
30/9
10 IF
10 PS
3 ATH
3 WM
Level 36
36/9
11 IF
12 PS
3 ATH
3 WM
Level 37
42/9
14 PS
3 ATH
3 WM
or
36/9
11 IF
12 PS
3 Shield
3 ATH
3 WM
As far as weapon choices go, blunt damage performs especially well after speed maluses compared to cut/pierce if your enemy's wearing somewhere above 40-50ish armor and has at least ~15-18 STR. Otherwise most of the long range cut weapons will probably either do more damage or kill them in the same number of hits while having superior range/speed/shield smashing ability.
1H: OK in tight enclosed maps (like siege), or if you always fight in a group since left-to-right swing is easy to pull off without catching your arm against someone/something, in open battle with no backup you're just gonna get s-keyed by everyone.
2H: Probably the most flexible, the 100- length weapons perform well enough with swings at feet for crowded/enclosed fights, Flamberge is comparable in range to the longest polearms. Don't bother with crushthrough unless you have at least mildly coordinated support, you'll be too fat to reach people, and you can get spammed to death by high WPF. No shove nudge which is like half the reason to play high STR for me
Polearm: In really cramped spaces, you may end up with a lot of awkward glances/derping on objects even with really short weapons in comparison to 1H/2H. I haven't tested with half-sworded bastard sword type weapons yet, but they tend to rely on thrusts which aren't too well suited to low AGI/WPF. Has the best selection of med-long range (especially blunt) fast weapons IMO. Best suited for NA battle where everybody rambos and most maps are really open.