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Cool thanks, didn't know that calculator was updated. I think this is the deciding factor for me to make a 7 IF and 2 shield build, instead of a 5 IF and 4 shield build. Seems a neat and sensibly balanced change, just worried that it kind off creates an all or nothing thing. Because the IF wpf modifier only starts having an effect after a certain value, I doubt many people will go for 3-4-5 IF and will instead go for either 0 or full. As I am not entirely sure how this compares to how wpf was handled pre-patch, is the IF modifier an additional bonus that will effectively increase average wpf levels? To put it differently, will someone with 0 IF have the same effective wpf pre and post patch, or will he have less? I hope the latter because I feel like wpf levels will be high enough already, with the higher average level and all that. Though I presume this question will be buried under many layers of hype.
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What a fail
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