Author Topic: Make crpg mechanics into single player mod!  (Read 877 times)

0 Members and 2 Guests are viewing this topic.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Make crpg mechanics into single player mod!
« on: October 01, 2014, 04:10:24 pm »
+7
Wouldn't it be great if the crpg mechanics were ported over to a native single player?  Wouldn't need to be anything fancy (like some mods try to do), just overwrite the native single player mechanics with crpg.  I'm guessing you'd have a lot of people playing it.

That's the one thing that bugs me when I go play Native MP, is that they have native mechanics, which I think are vastly inferior compared to crpg. 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: Make crpg mechanics into single player mod!
« Reply #1 on: October 01, 2014, 04:30:38 pm »
+2
Praise the mod! Long live the mod!

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Make crpg mechanics into single player mod!
« Reply #2 on: October 01, 2014, 04:47:49 pm »
+3
If only Prophesy of Pendor had these mechanics/(un)balance.  :|

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Make crpg mechanics into single player mod!
« Reply #3 on: October 01, 2014, 06:00:35 pm »
0
Wouldn't it be great if the crpg mechanics were ported over to a native single player?
No it probably wouldn't be great, why would it?

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Make crpg mechanics into single player mod!
« Reply #4 on: October 01, 2014, 07:17:49 pm »
+4
The mechanics really don't matter if you can just abuse bad AI.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Jack1

  • King
  • **********
  • Renown: 1029
  • Infamy: 231
  • cRPG Player
    • View Profile
  • Game nicks: Jack1_, Abbud_Amari, The_Doc, Gottlob_Kohlman
  • IRC nick: Risen_Jack
Re: Make crpg mechanics into single player mod!
« Reply #5 on: October 01, 2014, 08:16:18 pm »
+4
The mechanics really don't matter if you can just abuse bad AI.

The bots in commander mode could 1v1 you. I always had bots on my server and they were 100x better than native bots.
We're all nerds here, so it doesn't really matter.

Offline Jona

  • Balancer
  • *
  • Renown: 1372
  • Infamy: 376
  • cRPG Player Sir Black Bishop
  • OG Agi Whore
    • View Profile
  • Faction: Hounds of Chulainn
  • Game nicks: Jona, Siegafried
Re: Make crpg mechanics into single player mod!
« Reply #6 on: October 01, 2014, 09:49:55 pm »
+10
The bots in commander mode could 1v1 you. I always had bots on my server and they were 100x better than native bots.

The best thing about your server was setting it to "team" deathmatch with roughly 100 bots. It turned into a FFA survival fest where each bot could easily 1v1 you with their 1000 wpf and super chambering skills. I had a pretty good event going once where the map was set to a tiny siege castle, and there was maybe 10-15 humans trying to survive with 100 bots crawling around everywhere, killing anyone and everyone. We were hiding on rooftops, in watchtowers... everywhere. BUT. NOTHING. WORKED. You can't hide from the horde (or their ranged). It minds well have been a zombie apocalypse type of game like Dayz since we were all "against" each other since it was a FFA, but you could form fragile alliances with other players to fight against the bots, waiting for the opportune moment to stab em in the back.

In fact, I think you might have showed up near the end of that, Jack. RIP Jack's server.


(click to show/hide)
visitors can't see pics , please register or login


"I'll have my lance aimed at Jona's knees and he'll jump up, run up my lance and kill me." -Dalfador

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: Make crpg mechanics into single player mod!
« Reply #7 on: October 01, 2014, 09:56:05 pm »
+3
The best thing about your server was setting it to "team" deathmatch with roughly 100 bots. It turned into a FFA survival fest where each bot could easily 1v1 you with their 1000 wpf and super chambering skills. I had a pretty good event going once where the map was set to a tiny siege castle, and there was maybe 10-15 humans trying to survive with 100 bots crawling around everywhere, killing anyone and everyone. We were hiding on rooftops, in watchtowers... everywhere. BUT. NOTHING. WORKED. You can't hide from the horde (or their ranged). It minds well have been a zombie apocalypse type of game like Dayz since we were all "against" each other since it was a FFA, but you could form fragile alliances with other players to fight against the bots, waiting for the opportune moment to stab em in the back.

In fact, I think you might have showed up near the end of that, Jack. RIP Jack's server.


(click to show/hide)


shit i want that now
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Jack1

  • King
  • **********
  • Renown: 1029
  • Infamy: 231
  • cRPG Player
    • View Profile
  • Game nicks: Jack1_, Abbud_Amari, The_Doc, Gottlob_Kohlman
  • IRC nick: Risen_Jack
Re: Make crpg mechanics into single player mod!
« Reply #8 on: October 01, 2014, 10:30:59 pm »
+2
The best thing about your server was setting it to "team" deathmatch with roughly 100 bots. It turned into a FFA survival fest where each bot could easily 1v1 you with their 1000 wpf and super chambering skills. I had a pretty good event going once where the map was set to a tiny siege castle, and there was maybe 10-15 humans trying to survive with 100 bots crawling around everywhere, killing anyone and everyone. We were hiding on rooftops, in watchtowers... everywhere. BUT. NOTHING. WORKED. You can't hide from the horde (or their ranged). It minds well have been a zombie apocalypse type of game like Dayz since we were all "against" each other since it was a FFA, but you could form fragile alliances with other players to fight against the bots, waiting for the opportune moment to stab em in the back.

In fact, I think you might have showed up near the end of that, Jack. RIP Jack's server.


(click to show/hide)

Yeah I missed that server but nobody used it but like 3 times the month before I shut it down
We're all nerds here, so it doesn't really matter.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Make crpg mechanics into single player mod!
« Reply #9 on: October 02, 2014, 08:42:04 am »
0
SP is just nord to win. Hire nords make them stand still, make them bunch together, hide behind mass of nords, watch everything get obliterated.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Make crpg mechanics into single player mod!
« Reply #10 on: October 02, 2014, 03:12:11 pm »
0
SP is just nord to win. Hire nords make them stand still, make them bunch together, hide behind mass of nords, watch everything get obliterated.

nords and vaegirs (archers) for me.   nords only are vulnerable to khergits on open field.  archers can help kill the horsemen who ride around in circles, and also are useful when besieging to lighten up enemy defenses (have my infantry holding next to the walls).
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Bronto

  • Head NA admin
  • King
  • **********
  • Renown: 1339
  • Infamy: 268
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Make crpg mechanics into single player mod!
« Reply #11 on: October 02, 2014, 06:06:45 pm »
+2
nords Nerds and vaegirs virgins for me.   

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Make crpg mechanics into single player mod!
« Reply #12 on: October 02, 2014, 07:07:30 pm »
0
Everything is effective in SP war band, because on default your guys take like 1/2 damage, and you and your heroes take 1/4.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄