I don't like the 2h overhead because it's not centered like 1h and pole; I was always missing by this much. 1h overhead is the easiest to aim because the short+light weapons turn the fastest.
1h stab plays the same as 2h stab, just with less reach. Glances in short and long range, and leaves you open to being hit during block stun if someone blocks it then immediately overheads or chambers you. High reward, high risk.
Phew... you're starting to sound like Elindor right before he
died left crpg. Every class now has its own insanely OP swing directions. 2handers have the stab, and arguably the left-to-right swing is pretty darn fast (not to mention they have no particularly weak swing). 1handers have the tweaked stab and right-to-left swing, meanwhile the leftswing has always been a favorite and the overhead is particularly fast, save for the poor 100+ length swords that suffer from bouncing. Polearms have the tweaked overhead and the same old right-to-left swing, yet their left-to-right swing has always been underpowered due to the severely limiting reach, and the stab has been nerfed (relatively) recently.
Now, would I say that all classes are perfectly balanced? Hell no. Tallying up the number of OP/exploitative animations and seeing which class has the most is hardly what I consider balance, but at the very least Tydeus's "balancing" evens the odds by spreading around the retardation. The only point I am trying to make is don't repeat Eli's follies by playing 1 class and only 1 class until you become blind to your strengths and only see every other classes' strengths (and by strengths, I mean exploits).
To show you what I mean... here are a couple of neat little tables, cuz everyone loves tables.
In the first one, I rank each swing where 1=OP, 2=good/useful, 3=nearly useless. This means that we are using golf scoring, lowest=best.
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loginYou can see that 1h actually comes out on top, while 2h and poles are tied. Now, there are of course many other things to consider when picking the strongest class besides the strength of the animations, like weapon length, speed, and damage, but right now we are simply looking at which class has the strongest (read: glitchiest) animations.
Notice that I was extremely lenient by considering the 2h and 1h leftswings as "good" and not OP. I feel that they are definitely very strong swings, but nothing about the animations is particularly fishy, so I let them off the hook.
Next up is table #2, where I ranked the strength of each swing compared to the other classes.
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I made a tabular phallus all classes actually come out tied. Ideally I would have said that 1h and 2h stabs are tied, but since I was strict about my ranking, I gave 2h the edge since they seem to be more effective later in the animation than 1handers, despite 1h being a little quicker off the bat. The overheads and leftswings were in a similar situation, definitely very close between the 2h and 1h. I gave 1h the edge on the overheads because they are just so short and hard to see that a quick little overhead slice always catches everyone by surprise. For the leftswings I said that 2h takes the cake since it is simply a lot easier to position yourself for a good hiltslash with 2h as opposed to 1h, and the leftswing is the go-to hiltslashing swing for 2handers.
Note: In both tables, I only considered 4-directional polearms, seeing how they are obviously the only polearms with all the attack directions.
Take this with a grain of salt, since it is nothing more than 1 man's opinions, but I think I am pretty good at analyzing things without bias when necessary.