Author Topic: Test on Shield and Polearms  (Read 4863 times)

0 Members and 1 Guest are viewing this topic.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Test on Shield and Polearms
« Reply #15 on: May 21, 2011, 09:23:14 pm »
0
I am sorry for this post, which might seem as trolling. Please do not regard it as such, but merely a wish to offer some constructive critisism.

Vicious, if in any way possible please do edit the formatting of your posts in a way that is native to this forum.
Your opinion might be right, it might be wrong, but reading it in the way it is currently formatted is a pain in the ass.

In order to truly value and judge your opinions and not my perceived image of you as a person through your formatting,
please do something about it!

Concerning the subject.
I have no clue!
Please listen to this man and many will take you more serious!


Offline Diavolo

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • Engineering student - Will pwn your ass in physics
    • View Profile
  • Faction: Knights Templars
  • Game nicks: Templar_Diavolo, Aleta
Re: Test on Shield and Polearms
« Reply #16 on: May 21, 2011, 09:36:39 pm »
0
I agree that shields should break a bit easier from normal weapons, but that they should be able to withstand atleast 50 arrows. Hitting a shield with a dagger should do more damage to it than an arrrow. However, throwing weapons should be able to destroy shields like a melee weapon. (atleast the axes)
visitors can't see pics , please register or login

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Test on Shield and Polearms
« Reply #17 on: May 21, 2011, 09:56:32 pm »
0
polearms are fine weapons but the polearm stun is just lame on weapons like LHB and BEC its just a chain of lol stuns gets old fast...

about the anti shield options 2h have morningstar axes and what not so i dont see a huge problem there unless u have a hard time letting go of your german greatsword fx.

EDIT: should´nt this be in the balance forum??
« Last Edit: May 21, 2011, 10:03:04 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Barbas

  • Knight
  • ***
  • Renown: 29
  • Infamy: 14
  • cRPG Player
  • Great President of Hell
    • View Profile
Re: Test on Shield and Polearms
« Reply #18 on: May 21, 2011, 10:53:46 pm »
0
People have been endlessly whining about this or that being 'OP' for as long as cRPG has been around. 

If the game isn't balanced by now, even with all of the incessant tweaking over the course of its existence, it never will be.

Maybe it's just time to accept that.  There's far less risk of losing players over 'balance' issues than there is over the boredom that arises due to lack of new game features.  I'd much rather see new things being added to cRPG than I would yet more tweaking.


Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Test on Shield and Polearms
« Reply #19 on: May 22, 2011, 02:04:19 am »
0
Yeah? So, a super high shield skill with the most resilient shield in the game can hold off regular weapons from breaking it for a very long time? Sounds right.
An axe with a bonus to shield, specifically meant to counter shields and break them: It breaks the most resilient shield in 5-6 hits. Sounds right.

pole stun is hardcoded, can't change until WSE implementation.

Did I miss anything? Looks like there isn't an issue here to me...
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Test on Shield and Polearms
« Reply #20 on: May 22, 2011, 02:11:12 am »
0
Yeah? So, a super high shield skill with the most resilient shield in the game can hold off regular weapons from breaking it for a very long time? Sounds right.
An axe with a bonus to shield, specifically meant to counter shields and break them: It breaks the most resilient shield in 5-6 hits. Sounds right.

pole stun is hardcoded, can't change until WSE implementation.

Did I miss anything? Looks like there isn't an issue here to me...

Word. +1
visitors can't see pics , please register or login

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Test on Shield and Polearms
« Reply #21 on: May 22, 2011, 03:10:03 am »
0
Hmm, why do a shield break and a wooden shaft last forever?
Ooooh, i have an idea for a new feature, weapon cracking. After, let´s just say, 10 - 12 parries against a shieldbreaking weapon, your weapon breaks and has only 2/3 of its original lenght left.
Sounds fair to me.

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: Test on Shield and Polearms
« Reply #22 on: May 22, 2011, 03:37:01 am »
0
about the anti shield options 2h have morningstar axes and what not so i dont see a huge problem there unless u have a hard time letting go of your german greatsword fx.

All the 2hand shieldbreakers (except fighting axe in 2hand mode) are unbalanced. Makes them quite hard to use against the faster 1handers.

I defended the village and all I got was this stupid title.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Test on Shield and Polearms
« Reply #23 on: May 22, 2011, 03:47:46 am »
0
All the 2hand shieldbreakers (except fighting axe in 2hand mode) are unbalanced. Makes them quite hard to use against the faster 1handers.

If you're using it to break shields, why would you need to feint anyway? Regardless, it's still a lot easier to kill the guy behind the shield than the shield itself.
visitors can't see pics , please register or login

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Test on Shield and Polearms
« Reply #24 on: May 22, 2011, 04:18:51 am »
0
If you're using it to break shields, why would you need to feint anyway? Regardless, it's still a lot easier to kill the guy behind the shield than the shield itself.
Unbalanced weapons do very fluid and faster feints when timed correctly, including a delay feint timing that can allow you to swing your weapon straight through the enemy as if it were a swing, only to do an instant swing from the other side. It is pretty crazy.
unbalanced weapons can't do a few types of feints, but that is it.
« Last Edit: May 22, 2011, 04:19:58 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Sayton

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Kingdom of Wessex
Re: Test on Shield and Polearms
« Reply #25 on: May 22, 2011, 05:20:38 am »
0
Yeah? So, a super high shield skill with the most resilient shield in the game can hold off regular weapons from breaking it for a very long time? Sounds right.
An axe with a bonus to shield, specifically meant to counter shields and break them: It breaks the most resilient shield in 5-6 hits. Sounds right.

pole stun is hardcoded, can't change until WSE implementation.

Did I miss anything? Looks like there isn't an issue here to me...

I think you summed it up rather nicely.  :)

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: Test on Shield and Polearms
« Reply #26 on: May 22, 2011, 05:36:24 am »
0
unbalanced weapons can't do a few types of feints, but that is it.

Unbalanced doesn't just affect feints.
I defended the village and all I got was this stupid title.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Test on Shield and Polearms
« Reply #27 on: May 22, 2011, 06:25:13 am »
0
Hmm, why do a shield break and a wooden shaft last forever?
Ooooh, i have an idea for a new feature, weapon cracking. After, let´s just say, 10 - 12 parries against a shieldbreaking weapon, your weapon breaks and has only 2/3 of its original lenght left.
Sounds fair to me.

Because shields breaking in game makes sense, it keeps the game flowing, shields give you a good advantage whilst they last. Weapons breaking would just be retarded and just means everyone uses shield breaking weapons and everyone ends up weaponless, or just running away from fights. My main uses 1h + Shield ( Strategus build ) and I do just fine, I avoid getting into direct confrontation with axes unless I have no choice, even then I could just put my shield on my back and block with my sword.

Offline Shinimas

  • Peasant
  • *
  • Renown: 1
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Test on Shield and Polearms
« Reply #28 on: May 22, 2011, 06:54:37 am »
0
Unbalanced weapons do very fluid and faster feints when timed correctly, including a delay feint timing that can allow you to swing your weapon straight through the enemy as if it were a swing, only to do an instant swing from the other side. It is pretty crazy.
unbalanced weapons can't do a few types of feints, but that is it.

I thought weird animations like intant swings or diagonal swings etc. are only client side and your enemy sees normal feints and strikes all the time.

Offline M_Pully

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Pully, Eugh, Polly, Dabbling_Miner
Re: Test on Shield and Polearms
« Reply #29 on: May 22, 2011, 08:20:19 am »
0
Hmm, why do a shield break and a wooden shaft last forever?
Ooooh, i have an idea for a new feature, weapon cracking. After, let´s just say, 10 - 12 parries against a shieldbreaking weapon, your weapon breaks and has only 2/3 of its original lenght left.
Sounds fair to me.
http://youtu.be/uU70_sMi9hA?t=23s ^.^