Poll

(You can choose two options) How damaged is a characters body when reduced to 0hp?

They mean, I no want fight anymore!(moral broken)
0 (0%)
Ouch, that will be a nasty bruise!(Thou hast drawn first blood, I yield)
6 (4.8%)
Knocked out for 7 min+(Concussion?)
12 (9.6%)
Lethal injury(Dagger stab to the hilt in the gut)
29 (23.2%)
Dying(Crushed ribcage, punctured lungs etc.)
49 (39.2%)
Destroyed(Is that a pizza on a metal plate? Nope it is what is left of his helmet and head)
29 (23.2%)

Total Members Voted: 86

Author Topic: In your opinion: How physically damaged is a body at 0hp?  (Read 1586 times)

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Offline Admerius

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In your opinion: How physically damaged is a body at 0hp?
« on: September 05, 2014, 04:22:11 pm »
0
TL;DR Choose the two options that  matches your view in most cases(not B0nk skullcrusher smash to head, but the average ingame death)

Long description
I'm curious on what you think being reduced to 0 hp means. My own view is that: being reduced to 0hp(death) is equal to being defeated for the remainder of the round.
On EU1/EU2 Siege: Injury that stops you from being able to participate for at least 7 min.
On Conquest maps: it's the identical reasoning but round time limit(15-45min) instead of 7 min

My choice: 3&4


Edit: Fixed topic title, many of the early posts are correctly befuddled by my lack of proofreading before posting pointing out my poor topic title typing skills
« Last Edit: September 05, 2014, 08:22:14 pm by Admerius »

Offline IR_Kuoin

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Re: In your opinion: How physically damage is 0hp?
« Reply #1 on: September 05, 2014, 04:24:18 pm »
+1
A bit of nosebleed and my character is decked for the rest of the round.
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Offline Byrdi

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Re: In your opinion: How physically damage is 0hp?
« Reply #2 on: September 05, 2014, 04:54:09 pm »
+5
Does this make any sense?
I can't seem to find it :(

Offline lombardsoup

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Re: In your opinion: How physically damage is 0hp?
« Reply #3 on: September 05, 2014, 05:02:58 pm »
0
Being reduced to 0 hp = executed IRL

Offline Elerion

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Re: In your opinion: How physically damage is 0hp?
« Reply #4 on: September 05, 2014, 05:21:06 pm »
+2
What a quality thread

Offline lombardsoup

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Re: In your opinion: How physically damage is 0hp?
« Reply #5 on: September 05, 2014, 05:22:35 pm »
0
You expect quality on a forum devoted to a mod?

Offline Tojo

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Re: In your opinion: How physically damage is 0hp?
« Reply #6 on: September 05, 2014, 07:17:58 pm »
0
What is even?

Offline tisjester

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Re: In your opinion: How physically damage is 0hp?
« Reply #7 on: September 05, 2014, 07:40:53 pm »
0
He's trying to ask what dying in the game actually is.

I don't know why, dying is dying.
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Offline WITCHCRAFT

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Re: In your opinion: How physically damage is 0hp?
« Reply #8 on: September 05, 2014, 08:08:55 pm »
+1
When a pokemon goes to 0hp is it dead?
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Kafein

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Re: In your opinion: How physically damage is 0hp?
« Reply #9 on: September 05, 2014, 08:12:21 pm »
0
Sorry I'm still trying to figure out what "How physically damage is 0hp?" even means.

Offline Admerius

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Re: In your opinion: How physically damage is 0hp?
« Reply #10 on: September 05, 2014, 08:18:25 pm »
0
The reasoning behind this topis is to get a feel for what you see as "dying" in this mod.

There's a huge difference between utterly destroyed body(last poll option) and the mid options... merely incapacitated.

IF... this becomes a representation of what people see as 0hp/character death then this will be a valuable resource to use to balance weapon damage & armour values around.

***NOTE: The following example only mentions weapon damage, not armour values and all other game mechanics that affect lethality***
If I was an item balancer with focus on balancing gameplay around community expectations on lethality then...
..if the last option would get a majority I would increase damage difference between heavy weapons(bardiche, Great maul) and puny weapons (daggers etc.)

...if the mid options got the biggest majority I would decrease damage difference slightly.


Offline Admerius

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Re: In your opinion: How physically damaged is a body at 0hp?
« Reply #11 on: September 05, 2014, 08:20:44 pm »
0
[Disregard]
« Last Edit: September 05, 2014, 08:24:55 pm by Admerius »

Offline Rico

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Re: In your opinion: How physically damaged is a body at 0hp?
« Reply #12 on: September 06, 2014, 01:53:14 am »
+2
3 & 4 make the most sense because in Native, you can take prisoners of war if they were defeated by a blunt weapon (3) and sometimes even heal people that were attacked by cut weapons and lost consciousness (4) when you have a troop member with high healing skill. So they are not dead yet.
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Offline The_Bloody_Nine

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Re: In your opinion: How physically damaged is a body at 0hp?
« Reply #13 on: September 06, 2014, 02:18:18 am »
+1
0hp character death physically means virtually surfing the internet.


IF... this becomes a representation of what people see as 0hp/character death then this will be a valuable resource to use to balance weapon damage & armour values around.

***NOTE: The following example only mentions weapon damage, not armour values and all other game mechanics that affect lethality***
If I was an item balancer with focus on balancing gameplay around community expectations on lethality then...
..if the last option would get a majority I would increase damage difference between heavy weapons(bardiche, Great maul) and puny weapons (daggers etc.)

...if the mid options got the biggest majority I would decrease damage difference slightly.

wat.

Offline Butan

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Re: In your opinion: How physically damage is 0hp?
« Reply #14 on: September 06, 2014, 03:26:31 am »
0