Author Topic: Ranged stun solution and use for IF  (Read 3117 times)

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Offline McKli_PL

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Re: Ranged stun solution and use for IF
« Reply #30 on: September 02, 2014, 12:55:23 pm »
0
Whole idea is very nice but... stun is very helpful for my old friendcher when cav is straight couching him and  u can just stun caver and get bumped instead of getting rekt:(

Offline Templar_Steevee

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Re: Ranged stun solution and use for IF
« Reply #31 on: September 02, 2014, 03:00:41 pm »
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that's only an idea. If devs would like to implement it they will have to set proper numbers to ballance it.

Let's say that str guy with if won't be staggered by flying thins until they will deal him below 5~8 % of his max hp.
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Offline Admerius

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Re: Ranged stun solution and use for IF
« Reply #32 on: September 02, 2014, 04:10:03 pm »
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über simplified= each point of if makes your animations uninterrupted when hit for that amount of damage(would be awesome for melee as well!) imagine 12ps/11if build! 11 points of damage to interrupt those maul swings  8-)

Offline jtobiasm

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Re: Ranged stun solution and use for IF
« Reply #33 on: September 02, 2014, 04:11:22 pm »
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hows about learn how to dodge, you waint get shot then

Offline Byrdi

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Re: Ranged stun solution and use for IF
« Reply #34 on: September 02, 2014, 07:31:58 pm »
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I don't wanna set stagger back, it was retarded. I also get accostumed to every single change thad devs makes to my class.

I'm not afraid of agi my old friends because i learned how to treat them an keep them on distance, it's normal that agi my old friends are "hunting" archers.

I'm doing quite good job pew-pewing ppl and my scores and places in rosters are showing that  :twisted:

I put in here an option to discuss about making IF more usefull.

So your proposal would not result in 0 IF characters having a higher stagger chance than now?
If not, then I am sorry for the misunderstanding :D

Offline Templar_Steevee

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Re: Ranged stun solution and use for IF
« Reply #35 on: September 02, 2014, 07:56:16 pm »
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So your proposal would not result in 0 IF characters having a higher stagger chance than now?
If not, then I am sorry for the misunderstanding :D

Yep, you should be sorry ;P

IF in my idea will just give player a small bonus in not getting staggered if they will recive small dmg from ranged :)
Archer forever :D

Offline BlindGuy

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Re: Ranged stun solution and use for IF
« Reply #36 on: September 02, 2014, 08:05:18 pm »
+1
Well, lets be honest: If you dont already take all the IF you can and still make your stat requirements for your build, your a tard. Simple as that.

Scrubs can say what they want, IDGAF, extra hitpoints are useful and if you don't think so you need to raise your game or leave the discussion.

Now, as for the idea, NO, dont suggest, advice or think up ANYTHING that Tydeus can get his hands on, he has already killed off the playerbase enough.

Also, even currently, what we have is ridiculous: You are trying to tell me that a man running full speed who gets a throwing lance impacting into the middle of his chest doesn't even slow down? He just flinches? GTFO of here.
I don't know enough

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Offline San

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Re: Ranged stun solution and use for IF
« Reply #37 on: September 02, 2014, 08:36:29 pm »
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I would like something that any strength-oriented class would be able to take advantage of, be it infantry, cav, ranged, etc.

Offline MURDERTRON

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Re: Ranged stun solution and use for IF
« Reply #38 on: September 02, 2014, 09:25:43 pm »
+1
San, just raise the strength requirements for weapons and armor.  It will solve more problems than you think.
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Offline lombardsoup

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Re: Ranged stun solution and use for IF
« Reply #39 on: September 02, 2014, 10:01:47 pm »
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San, just raise the strength requirements for weapons and armor.  It will solve more problems than you think.

Buddy, this is crpg.  Full plate tin cans move with the speed of meth addicts, their armor isn't heavy, and it isn't expensive.

That said, good idea

Offline Cup1d

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Re: Ranged stun solution and use for IF
« Reply #40 on: September 03, 2014, 08:59:24 am »
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So, how many if points you propose to spend to become an armoured longbow ballista, that can't be interrupted by pesky low pd enemy archers?

Offline Templar_Steevee

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Re: Ranged stun solution and use for IF
« Reply #41 on: September 03, 2014, 09:45:59 am »
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So, how many if points you propose to spend to become an armoured longbow ballista, that can't be interrupted by pesky low pd enemy archers?
Me? none. I'm hi lvl my old friend and points on lvl 36 gonna all go to PS.

Recently i'm playing also qite a lot with melee alt, and i notice kind of problem that you are interrupted even if you gets a hit from ranged comareable to mosquito bite.

In my idea if you wil have a lot of str and if combined with very heavy armor you won't be interrupted by missiles that will deal tou les than about 5 up to maybe 8 % of your max HP.
Archer forever :D