Author Topic: Ranged stun solution and use for IF  (Read 3071 times)

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Offline Templar_Steevee

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Ranged stun solution and use for IF
« on: September 01, 2014, 12:52:06 pm »
+16
While cleaning my room i got an idea :idea:

What about to make a formula for stun chance related to target's STR combined with IF and dmg recived and maybe total hp?

If you will take a IF an STR as modifiers you can do something like that:

Stun rezistance chance= [Hp-(Hp-dmg/Hp)]+[(STR+IF*1.5)/100] 

Where first square brackets is dmg recived and next one is modifier you have from combo of your str and if. Keeping that in 0.XX will be easy to use in othet things if needed, easy to change into %.

1.5 number is a number showing how much IF is worth looking for stun possibility

Only thing you will need to set are levels of stun you can set in table or in easy if... then formula :)

Sorry, i'm not a programmer, but i think this idea could be nice.

I'm not even a item ballancing advise club, but maybe you will have a look at my idea ;)

It could be funny to see in this game a full plate full str guys like butan that are running aroud and laughting because arrows are thickling him but not stunning (at least those from weaker bows) :twisted:
« Last Edit: September 01, 2014, 01:19:59 pm by Templar_Steevee »
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Offline Kalp

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Re: Ranged stun solution
« Reply #1 on: September 01, 2014, 01:04:41 pm »
0
So we have ranged stun in game ? Didn't notice  :lol:
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Offline Moncho

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Re: Ranged stun solution
« Reply #2 on: September 01, 2014, 01:06:39 pm »
+11
Simpler and better solution: Remove it

Offline NejStark

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Re: Ranged stun solution
« Reply #3 on: September 01, 2014, 01:15:27 pm »
+1
Simpler and better solution: Remove it
Dont be silly.
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Offline Templar_Steevee

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Re: Ranged stun solution an improoving IF
« Reply #4 on: September 01, 2014, 01:19:09 pm »
0
Actually it's an idea to convince ppl a bit for using IF, but Ranged stun is better Subject  :twisted:
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Offline NejStark

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Re: Ranged stun solution and use for IF
« Reply #5 on: September 01, 2014, 01:26:37 pm »
+3
Removing it isnt a solution. Imagine seeing ten peasants running at you getting shot to shit with arrows and never flinching.
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Offline Johnnyfirs

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Re: Ranged stun solution an improoving IF
« Reply #6 on: September 01, 2014, 01:30:22 pm »
0
Actually it's an idea to convince ppl a bit for using IF, but Ranged stun is better Subject  :twisted:
I think this is a good idea. IF is only leveled on crazy str builds or when you have some points to spare. Now it would actually make sense to put a few points in it to withstand the ranged bundle of sticksry.
... And talking about the controversial immersion - isn't it weird that an arrow stuns a peasant the exact same way it stuns a fully plated milanese knight?
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Offline Penitent

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Re: Ranged stun solution and use for IF
« Reply #7 on: September 01, 2014, 01:34:28 pm »
-1
Even simpler solution: who cares.  :P

Offline NejStark

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Re: Ranged stun solution an improoving IF
« Reply #8 on: September 01, 2014, 01:39:02 pm »
0

... And talking about the controversial immersion - isn't it weird that an arrow stuns a peasant the exact same way it stuns a fully plated milanese knight?

Yeah it is. But I always think that him flinching is a fair tradeoff for the fact I'm probably doing 5% dmg.
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Offline Umbra

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Re: Ranged stun solution and use for IF
« Reply #9 on: September 01, 2014, 01:42:40 pm »
0
Even simpler solution: who cares.  :P

All melee?
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Offline Templar_Steevee

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Re: Ranged stun solution and use for IF
« Reply #10 on: September 01, 2014, 01:43:04 pm »
0
Removing it isnt a solution. Imagine seeing ten peasants running at you getting shot to shit with arrows and never flinching.

If you will look more careful you will see that biggest issue in getting stunned is dmg recived, and if you will get enought gmg, you will get stunned/stagger.
IF will have additional influence, not major part in preventing getting stunned. so unstunnable pesant will be impossible to make
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Offline Penitent

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Re: Ranged stun solution and use for IF
« Reply #11 on: September 01, 2014, 01:46:07 pm »
0
All melee?

No...this melee guy does see the issue.

Offline darmaster

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Re: Ranged stun solution and use for IF
« Reply #12 on: September 01, 2014, 02:04:35 pm »
0
it has already been said that ranged stun couldn't be removed, otherwise it would obviously be better than as it is now; a reduction would be perfect but again, i don't really know if it's possible to affect anything related to ranged stun
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Offline Johnnyfirs

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Re: Ranged stun solution an improoving IF
« Reply #13 on: September 01, 2014, 02:20:08 pm »
0
Yeah it is. But I always think that him flinching is a fair tradeoff for the fact I'm probably doing 5% dmg.
Nono, he will be stunned accordingly as he does now. The only change will be that the peasant is stunned like before, he will stop moving instead of being able to keep running like everyone can atm.
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Offline darmaster

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Re: Ranged stun solution and use for IF
« Reply #14 on: September 01, 2014, 02:22:58 pm »
+4
Nono, he will be stunned accordingly as he does now. The only change will be that the peasant is stunned like before, he will stop moving instead of being able to keep running like everyone can atm.

wat? i get bounced back like i'm being dragged by chains attched to mammoths running madly in the opposite direction i'm going to
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