Author Topic: Item workshop - Give us feedback and join us!  (Read 33056 times)

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Offline Rico

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Re: Item workshop - Give us feedback and join us!
« Reply #285 on: November 15, 2014, 11:55:04 pm »
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Yes, I probably won't frequent the forum until we have a solution for the code problems, so I am answering about a day later on average

Issue resolved

inb4 archers shooting greatswords again :mrgreen:
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Offline Rico

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Re: Item workshop - Give us feedback and join us!
« Reply #286 on: November 15, 2014, 11:58:50 pm »
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Wait do you mean the chinese war sword? Because they have similar blades, but a Zhanmadao is a two handed sword for slicing off the legs of horses
And the chinese war sword that Viriathus made is a lot shorter, it seems. The Zhanmadao I made is maybe 100 or 120 in length
If you insist, make sure to create obvious visual differences between the two (maybe minor changes in the blade shape or broadness, the round cutout in the blade, the handle etc.), or add some sort of historical reference which focuses on how the weapons are distinct, so we can propose both. I for my part will make sure that the textures look distinguishable.

In any case, if you are planning to use this model for anything, please edit the round cutout close to the end of the blade because the mesh has some weird dents there. It's okay to spend another 200 faces if necessary.
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Offline Thumper

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Re: Item workshop - Give us feedback and join us!
« Reply #287 on: November 16, 2014, 01:38:44 am »
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Less than 1k faces please :)

Finnneee, how much would you want it to be?

I don't exactly know what is required for the model to be ok for mount and blade

« Last Edit: November 16, 2014, 01:46:47 am by Thumper »
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Offline Battlepriest

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Re: Item workshop - Give us feedback and join us!
« Reply #288 on: November 16, 2014, 01:41:36 am »
+2
Finnneee, how much would you want it to be?



Most weapons in the game are only around 300-800 faces

Offline Thumper

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Re: Item workshop - Give us feedback and join us!
« Reply #289 on: November 16, 2014, 01:47:05 am »
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Alright sounds good, I can do that
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Offline Thumper

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Re: Item workshop - Give us feedback and join us!
« Reply #290 on: November 16, 2014, 03:44:51 am »
+2
Finished the Swiss Saber

Tell me if it looks alright

http://p3d.in/1Jabs

Download link http://www.filedropper.com/swisssaber_1

So who wants to texture it?!?

edit:Fixed Pommel

« Last Edit: November 16, 2014, 07:43:36 am by Thumper »
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Offline Battlepriest

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Re: Item workshop - Give us feedback and join us!
« Reply #291 on: November 16, 2014, 04:18:04 am »
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Finished the Swiss Saber

Tell me if it looks alright

http://p3d.in/1Jabs


Kept it at 600 faces  8-)

So who wants to texture it?!?



i wish texturing was easier than 3d modelling lol

apparently some people find texturing to be easier - how i have no idea

it takes me maybe a day or two, maybe even a few hours, to make something in 3d

texturing? where do you even start with that?

Offline Thumper

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Re: Item workshop - Give us feedback and join us!
« Reply #292 on: November 16, 2014, 04:23:45 am »
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Well, all you gotta do is take the faces of the object and add the texture to the object, I mean I can put any texture onto my sword, but making the actual texture, I dont know how to do that.

But there are people who do, and I'm sure they will work with us
« Last Edit: November 16, 2014, 04:47:14 am by Thumper »
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Offline Battlepriest

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Re: Item workshop - Give us feedback and join us!
« Reply #293 on: November 16, 2014, 04:31:49 am »
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Well, all you gotta do is take the faces of the object and add the texture to the object, I mean I can put any texture onto my sword, but making the actual texture, I dont know how to do that

I can give something a texture, just don't expect it to look good in any way shape or form :P

Nah, I meant
actual texture

Offline bilwit

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Re: Item workshop - Give us feedback and join us!
« Reply #294 on: November 16, 2014, 05:51:30 am »
+1
i wish texturing was easier than 3d modelling lol

apparently some people find texturing to be easier - how i have no idea

it takes me maybe a day or two, maybe even a few hours, to make something in 3d

texturing? where do you even start with that?

left hemisphere of the brain versus right hemisphere :P
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Offline bilwit

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Re: Item workshop - Give us feedback and join us!
« Reply #295 on: November 16, 2014, 08:00:39 am »
+3
meh :-/

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(yes the edge is actually smooth-ish.. weird model)

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I thought about changing the mesh on the straps because there's plenty of space but whoever made it has them uber low res but.. whatever
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Offline Battlepriest

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Re: Item workshop - Give us feedback and join us!
« Reply #296 on: November 16, 2014, 08:19:12 am »
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I thought about changing the mesh on the straps because there's plenty of space but whoever made it has them uber low res but.. whatever

Eh, I didn't pay attention to the straps. Nobody pays attention to the straps in game anyways.

Offline AwesomeHail

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Re: Item workshop - Give us feedback and join us!
« Reply #297 on: November 16, 2014, 02:57:35 pm »
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the shield and saber look good :)

can someone link me to the item threads? with suggestions, wip etc

i want to be updated when im bored of playing/work

I promise i wont spam, just 1 post in each to be automatically updated on forums
Your binary primitive low capacity of thinking is not relevant.

Offline Battlepriest

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Re: Item workshop - Give us feedback and join us!
« Reply #298 on: November 16, 2014, 04:46:43 pm »
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the shield and saber look good :)

can someone link me to the item threads? with suggestions, wip etc

i want to be updated when im bored of playing/work

I promise i wont spam, just 1 post in each to be automatically updated on forums

well, if you want access to the item threads you need a to be an item advisor. if you're moderately useful in the fucking around of 3d objects, ask Panuru.

Be warned though, the item threads are pretty fucking slow. We have a lot of stuff to texture, so many things aren't even close to complete which means they barely even get a thread, if even that.

Offline AwesomeHail

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Re: Item workshop - Give us feedback and join us!
« Reply #299 on: November 16, 2014, 05:04:51 pm »
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oh D:

now i want to be Advisor or balancer

but no way they will ever accept me because i dont know shit about modeling, and only a little bit about balancing
Your binary primitive low capacity of thinking is not relevant.