Author Topic: Cavalry suggestions  (Read 1710 times)

0 Members and 3 Guests are viewing this topic.

Offline Dupre

  • Supreme Overlord
  • *******
  • Renown: 825
  • Infamy: 149
  • cRPG Player
    • View Profile
  • Faction: DoV
  • Game nicks: Dupre, Sentri
  • IRC nick: Nashringa
Cavalry suggestions
« on: August 28, 2014, 06:16:11 am »
-6
http://en.wikipedia.org/wiki/Lance
" Though best known as a military and sporting weapon carried by European knights, the use of lances was widespread throughout Asia, the Middle East and North Africa wherever suitable mounts were available. As a secondary weapon, lancers of the Medieval period also bore swords or maces for hand-to-hand combat, since the lance was often a one-use-per-engagement weapon; assuming the lance survived the initial impact intact, it was (depending on the lance) usually too long, heavy and slow to be effectively used against opponents in a melee."

Cavalry should be adjusted. First off, you shouldn't be able to ride a horse around like its a sports car. Second, if you take a look at that wiki link above, you'll notice the obvious, lances were often a one-use-per-engagement weapon. I'm not sure if the Devs were trying to make this game as realistic as possible but this makes perfectly good sense to me. Anyways, my suggestions are below.

Suggestions:

1. Make lances destructible when riding on a horse. I think 2-3 kills or hitting thrusts would be good.
     Pros: variety of cav builds and no more 100% couch-sitting builds.
     Cons: None besides listening to the same crying bullshit from the vets that have  been here since day one and will play till the end no matter what, even if they do quit here and there(be honest with yourselves turds)

2. Give Horses stamina - You can dig deeper with this, maybe only when turning with the horse.
     Pros: Won't have F1 race cars with unlimited gas driving around in a middle age game and probably won't be so much spawn runs as soon as the round starts(good for the new players)
     Cons: Same thing as the first one. You'll have to deal with the teary eye vets who talk shit all the time about the developers. Doesn't make sense me, your still playing their mod but you talk shit to them every day? Who are you people?

3. Limit the amount of Cavs on each team, maybe make it a 1:1 ratio or even a counter build ratio(1 cav : 1 archer/thrower etc).
     Pros: limits the lamers from constantly playing couch-siting classes and this should help with community playing different builds.
     Cons: ......

This should be obvious to everyone but ping makes a huge difference, especially for cav. If you question this, you are retarded and should do some basic research.
I personally think this will help with keeping new players and it will help the community think of more creative builds.

Also, another suggestion - New players should get 3 loom points that are not transferable or sell-able. I know this is a tough thing to accomplish and keep up with especially with the community that the  devs have to deal with. Most likely almost 80% will abuse this if a loop hole was found. Almost everyone has at least 2 to 3 +3loomed gear.  Don't you guys want new challenges instead of playing the same old? and why would you want anyone to grind that much again? Just because you all went through it? New players will have to grind either way..

I really appreciate the Devs for creating and supporting this mod for the past 2-3 years. You guys have done an amazing job. I'm surprised TaleWorlds hasn't pulled you in to help out with a game mode or mod on their new M&B game.... Hopefully that happens.

Cheers
« Last Edit: August 28, 2014, 06:25:36 am by Nashringa »
Steam: ajkretchmer

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Cavalry suggestions
« Reply #1 on: August 28, 2014, 07:37:48 am »
+10
4. Get better perception and footwork, and stop whining about cav.
visitors can't see pics , please register or login

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Cavalry suggestions
« Reply #2 on: August 28, 2014, 09:24:37 am »
+1
Waaarghhh!! WARGGHHH!! BUUU BUUU BIEE BOOO  :cry:

visitors can't see pics , please register or login


 :arrow: http://forum.melee.org/the-chamber-of-tears/
« Last Edit: August 28, 2014, 09:34:17 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: Cavalry suggestions
« Reply #3 on: August 28, 2014, 11:11:33 am »
+4
(click to show/hide)


Sorry, but your suggestion is simply bad from the gameplay point of view.

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: Cavalry suggestions
« Reply #4 on: August 28, 2014, 05:01:30 pm »
+1
4. Get better perception and footwork, and stop whining about cav.

5. Make any lance hit deadly for the victim. Because that's realistic.


6. If you still whining about cavs, make a cav char, go on eu1, be raped by 1h, 2h, poles, archers, xbow, throwers and theire mounted versions (ye ye, all classes can counter a cav...) and comme back here to see the stupidity of your suggestion.
visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline GOBBLINKINGREATLEADER

  • King
  • **********
  • Renown: 1509
  • Infamy: 515
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Daruvian, GOBBLINKINGGREATLEADER
Re: Cavalry suggestions
« Reply #5 on: August 28, 2014, 05:13:38 pm »
-1
Sure cav could use some nerfs but this is not the way to do it.

Offline Dupre

  • Supreme Overlord
  • *******
  • Renown: 825
  • Infamy: 149
  • cRPG Player
    • View Profile
  • Faction: DoV
  • Game nicks: Dupre, Sentri
  • IRC nick: Nashringa
Re: Cavalry suggestions
« Reply #6 on: August 28, 2014, 05:27:41 pm »
-1
Thanks for the response, Gobblin King. I agree, these are just suggestions I came up with last night. I don't think it should be completely nerfed but there should be some kind of adjustments.

Thanks for the dumpster trash suggestions Panos, Matt2507, and Tzar.
Steam: ajkretchmer

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Cavalry suggestions
« Reply #7 on: August 28, 2014, 05:29:47 pm »
0

6. If you still whining about cavs, make a cav char, go on eu1, be raped by 1h, 2h, poles, archers, xbow, throwers and theire mounted versions (ye ye, all classes can counter a cav...) and comme back here to see the stupidity of your suggestion.


Pls, my last 5 generations were played as a lancer, constant x5, constant topping.

A mediocre cavalry, can easily top.
visitors can't see pics , please register or login

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Cavalry suggestions
« Reply #8 on: August 28, 2014, 05:30:44 pm »
0
Addressing bump stab/slash took care of most of the problems I had with cav outside of some penalty adjustments with the hafted blades.

Quote
1. Make lances destructible when riding on a horse. I think 2-3 kills or hitting thrusts would be good.
     Pros: variety of cav builds and no more 100% couch-sitting builds.
     Cons: None besides listening to the same crying bullshit from the vets that have  been here since day one and will play till the end no matter what, even if they do quit here and there(be honest with yourselves turds)

It's hard to say whether lance cav is better than slashing cav. This just makes it so one playstyle is one-use so you can switch to another equally viable playstyle. I don't see a reason to force one to use another weapon like that, even for great lances. I would prefer a straight up nerf/slot change/whatever change directly addresses the problem.

Quote
2. Give Horses stamina - You can dig deeper with this, maybe only when turning with the horse.
     Pros: Won't have F1 race cars with unlimited gas driving around in a middle age game and probably won't be so much spawn runs as soon as the round starts(good for the new players)
     Cons: Same thing as the first one. You'll have to deal with the teary eye vets who talk shit all the time about the developers. Doesn't make sense me, your still playing their mod but you talk shit to them every day? Who are you people?

Does your horse just stop if you run out of stamina? It seems odd that turning will drain it. Why would you have such low stamina that you can't reach the enemy spawn efficiently? Based on your wording, it also seems like something that won't regenerate. If you want to prevent spawn rapes, I think it will be easier to just create choke points in front of the spawns to ward off cav rushing.

Quote
3. Limit the amount of Cavs on each team, maybe make it a 1:1 ratio or even a counter build ratio(1 cav : 1 archer/thrower etc).
     Pros: limits the lamers from constantly playing couch-siting classes and this should help with community playing different builds.
     Cons: ......

I'm not sure about limiting the total number, but it seems like a good idea to try to avoid lopsided ratios where one team has all the cav. It'll seem like a pain to get it to work properly if someone tries his hand at it.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: Cavalry suggestions
« Reply #9 on: August 28, 2014, 05:36:51 pm »
-1
I think breaking lances would be awesome.  I would buff the couch, and make it so there is a 1/3 chance of a couch breaking the lance.  The sound of breaking wood, the cav rider wheeling around to draw his sword -- this would make the game cool and exciting.

Maybe I'm just a romantic though. :)

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Cavalry suggestions
« Reply #10 on: August 28, 2014, 05:38:11 pm »
0
I think breaking lances would be awesome.  I would buff the couch, and make it so there is a 1/3 chance of a couch breaking the lance.  The sound of breaking wood, the cav rider wheeling around to draw his sword -- this would make the game cool and exciting.

Maybe I'm just a romantic though. :)

I would be up for it, if it was an equal penalty to other classes aswell.

visitors can't see pics , please register or login

Offline NejStark

  • Marshall
  • ********
  • Renown: 918
  • Infamy: 56
  • cRPG Player Sir Black Rook
    • View Profile
    • Personal wesbite
  • Game nicks: GK_NejStark, Anything with "Nej" in it.
  • IRC nick: itsnej
Re: Cavalry suggestions
« Reply #11 on: August 28, 2014, 05:40:33 pm »
0
Yeah, Id like to see Darmasters pike snap now and then.
"A man on the steppe with no friends is as narrow as a finger; a man with friends is as wide as the steppe"

visitors can't see pics , please register or login

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: Cavalry suggestions
« Reply #12 on: August 28, 2014, 05:47:30 pm »
-2
I would be up for it, if it was an equal penalty to other classes aswell.

Well it's not really a penalty.  The couch damage would be buffed, or cooldown of couch reduced, and normal lance thrusts would be unaffected.

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: Cavalry suggestions
« Reply #13 on: August 28, 2014, 05:58:10 pm »
+2

Pls, my last 5 generations were played as a lancer, constant x5, constant topping.

A mediocre cavalry, can easily top.

Ye but like you say, it's for your last 5 gens.
I propose to him to go cav for the first time to see what is cavalry in reality and not in the biased view of an infantery player.

And for the counter mentioned, i have 20+ gen on cav and this does not prevent me from being raped by all thoses classes.

Everything is a matter of observation. For both cavs and their victims.
visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Cavalry suggestions
« Reply #14 on: August 28, 2014, 06:03:03 pm »
0
Plz stop agreeing to evry fucking whiny noob whore, WHO enters the forum......

Cant believe you fucktards are talking about wanting more nerfs to this shit stained and slow ass combat mod....

This thread is just another, plz nerf it, cause cant be arsed to deal with it....
« Last Edit: August 28, 2014, 06:06:43 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.