Author Topic: 0.3.0.4  (Read 23200 times)

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Offline Hellsing

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Re: 0.3.0.4
« Reply #60 on: August 30, 2014, 01:21:11 am »
-1
conquest sucks balls,
siege was already sucking with banner stack and perma x1-3 max. but conquest is just ridiculous since non-proficlan fucks dont do anything usefull and you dont have any chance to win anyway... but well i can leech whole night x2 while doing nothing thanks to that :|

Offline AwesomeHail

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Re: 0.3.0.4
« Reply #61 on: August 30, 2014, 07:59:27 am »
0
conquest sucks balls,
siege was already sucking with banner stack and perma x1-3 max. but conquest is just ridiculous since non-proficlan fucks dont do anything usefull and you dont have any chance to win anyway... but well i can leech whole night x2 while doing nothing thanks to that :|

ban he
Your binary primitive low capacity of thinking is not relevant.

Offline gallonigher

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Re: 0.3.0.4
« Reply #62 on: August 30, 2014, 08:06:58 pm »
+7
Just give us old siege and old dtv back and we'll forget this ever happened

Offline _Tak_

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Re: 0.3.0.4
« Reply #63 on: August 30, 2014, 08:20:30 pm »
+6
conquest sucks balls,
siege was already sucking with banner stack and perma x1-3 max. but conquest is just ridiculous since non-proficlan fucks dont do anything usefull and you dont have any chance to win anyway... but well i can leech whole night x2 while doing nothing thanks to that :|

Conquest is basically a improved version of siege, how can you say it sucks?

- Perma x2

- You can choose where you want to spawn in different areas

- Upkeep comes at end of round (some maps have like 30 min)

- New siege interface (You can check where you allies are and where the enemies is, it also tells you where to defend and attack)

- Required more strategy and team work, a team without teamwork will definitely failed in this mode.

- there are conquest maps that don't have a limit of 30 min round time

above all conquest is definitely better than normal siege.

Offline Wraist

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Re: 0.3.0.4
« Reply #64 on: August 30, 2014, 09:15:53 pm »
0
Alex, I'd agree with you, but NA sidge is essentially dead. There are also quite a few bugs with it, such as selecting the spawn, points. It's fine as an alternative, but not as the main stay, imo. Also, you're stuck with the multiplier for the whole time, which has benefits and negatives [maybe if you could relate the multiplier to flags captured? and do something for defense's mutliplier]. NA sidge having 8vs8 or so is commonish so one or two good players on attack just slaughters the game mode.

Offline Kafein

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Re: 0.3.0.4
« Reply #65 on: August 31, 2014, 01:37:25 am »
+3
I like conquest but I still think the rounds are too damn long. Not sure if it's possible to fix that without breaking something else.

Also, the game should definitely choose a spawnpoint automatically when one of the spawnpoints is captured.

Offline gnryldrm

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Re: 0.3.0.4
« Reply #66 on: August 31, 2014, 06:00:00 pm »
+1
new dtv maps need fix and old dtv maps fun change pls

Offline SP1N

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Re: 0.3.0.4
« Reply #67 on: August 31, 2014, 06:03:21 pm »
+1
Quote
Pike bonus vs cav

I finally get my pike buff after quitting, luv u tydeus.
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Offline no_rules_just_play

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Re: 0.3.0.4
« Reply #68 on: August 31, 2014, 11:56:17 pm »
+1
I finally get my pike buff after quitting, luv u tydeus.
Sadly I suck at fighting pike vs pike, I rather fight 3 agility shielders than one piker, idk why:P

Offline HappyPhantom

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Re: 0.3.0.4
« Reply #69 on: September 01, 2014, 01:39:26 am »
+2
Conquest is basically a improved version of siege, how can you say it sucks?

- Perma x2 - I'll give you that.

- You can choose where you want to spawn in different areas - Spawn selection is limited (by design). Sometimes buggy on attack and you can't select spawn point at all.

- Upkeep comes at end of round (some maps have like 30 min) - 30 mins of play? Guaranteed everything will break, yay. Also see issues re complaints about getting stuck on shit multis for 30 ins

- New siege interface (You can check where you allies are and where the enemies is, it also tells you where to defend and attack) - See spawn selection (?)

- Required more strategy and team work, a team without teamwork will definitely failed in this mode. - NA, no siege players, no team.

- there are conquest maps that don't have a limit of 30 min round time - Jona wrote a good post about this I think.. not good with long conquest spawn timers.

above all conquest is definitely better than normal siege. ... As long as there's a large enough population and once multis are sorted. This is not happening on NA.
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Offline Elmetiacos

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Re: 0.3.0.4
« Reply #70 on: September 01, 2014, 01:40:33 am »
0
Sokono! Ya bo tasaki yungu maglo tepanta rogojo ma me mopopi!
The word is "anyway" not "anyways". You are not Gabby Hayes.
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Offline MountedRhader

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Re: 0.3.0.4
« Reply #71 on: September 01, 2014, 04:50:19 am »
-11

Offline Donkey guy

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Re: 0.3.0.4
« Reply #72 on: September 04, 2014, 05:24:15 pm »
+1
Dis chadz guy copy me wit donkey stuff. I bat he es feg. Pls bun
Donkey

Offline olddog

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Re: 0.3.0.4
« Reply #73 on: September 05, 2014, 04:30:16 pm »
-2
1h bump slashers gonna b mad lel

Offline olddog

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Re: 0.3.0.4
« Reply #74 on: September 06, 2014, 06:36:07 am »
-2
best patch