Alex, I'd agree with you, but NA sidge is essentially dead. There are also quite a few bugs with it, such as selecting the spawn, points. It's fine as an alternative, but not as the main stay, imo. Also, you're stuck with the multiplier for the whole time, which has benefits and negatives [maybe if you could relate the multiplier to flags captured? and do something for defense's mutliplier]. NA sidge having 8vs8 or so is commonish so one or two good players on attack just slaughters the game mode.