Author Topic: cavalry & dropping weapons on impact  (Read 3294 times)

0 Members and 2 Guests are viewing this topic.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: cavalry & dropping weapons on impact
« Reply #15 on: August 18, 2014, 05:54:03 pm »
0
Well.... cant belieave im reading this shit post from devs.....

So..... more nerfing shit incomming?? srly ??

While you at it, using realism as argument.. make plate immune to cut weapons, implement sprinting, make all wooden weapons breakable, make horses able to kill players when bumping at full speed, make arrow quivers realistic and give them lower ammo ect etc etc

(click to show/hide)
... i could go on an on....

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: cavalry & dropping weapons on impact
« Reply #16 on: August 18, 2014, 06:11:06 pm »
+4
I don't think something like this would be a good mechanic. It punishes you for hitting the enemy.

Offline Ulter

  • Baron
  • ****
  • Renown: 123
  • Infamy: 25
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: Duke_Henry_HRE
Re: cavalry & dropping weapons on impact
« Reply #17 on: August 19, 2014, 01:09:59 am »
0
I don't think something like this would be a good mechanic. It punishes you for hitting the enemy.

It's not a punishment, it's a tradeoff. You have the ability to land a very powerful, unblockable hit (in case of both couched lance and 1h/2h against a horse) but you might lose your weapon in the process. (Making proper sidearms a useful thing for cav)

Well.... cant belieave im reading this shit post from devs.....

So..... more nerfing shit incomming?? srly ??

While you at it, using realism as argument.. make plate immune to cut weapons, implement sprinting, make all wooden weapons breakable, make horses able to kill players when bumping at full speed, make arrow quivers realistic and give them lower ammo ect etc etc ... i could go on an on....
I really hope the devs won't just implement this as cav nerf, but instead use the idea to enhance the way cavalry works in c-rpg now.
As for the realism...
(click to show/hide)

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: cavalry & dropping weapons on impact
« Reply #18 on: August 19, 2014, 01:16:53 am »
+4
I just think the fundamental system needs to be different before having such a thing. You have a point, Ulter, but I don't think the couched weapons are great enough to simply be one use.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: cavalry & dropping weapons on impact
« Reply #19 on: August 19, 2014, 07:13:52 pm »
+7
Sounds great, also implement when my horse runs you over that you get knocked unconscious for anywhere from 3 to 90 seconds, with a 7% chance of instant death.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline AwesomeHail

  • Earl
  • ******
  • Renown: 477
  • Infamy: 49
  • cRPG Player Sir Black Bishop
  • Blaze it nerds
    • View Profile
  • Faction: Mercenaries.
  • Game nicks: Hail, lol, Kankerhoer etc
Re: cavalry & dropping weapons on impact
« Reply #20 on: August 19, 2014, 09:39:47 pm »
-1
And with durability on couch lances, when loomed, the durability increases significantly so it is worth the money. (at mw can couch like 5 peeps or somt)

1h cav seems really op. I went with a 27/12 if tank with like 46 body armor and 50-ish head armor. still got 1hit by Royanss.

oh and why does everyone use ACS as inf now anyways? did it get buffed?
Your binary primitive low capacity of thinking is not relevant.

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: cavalry & dropping weapons on impact
« Reply #21 on: August 20, 2014, 05:47:12 pm »
0
instastab reach.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: cavalry & dropping weapons on impact
« Reply #22 on: August 20, 2014, 09:15:22 pm »
+3
What you should do is make it so great lances break every time, then you have to QQF and an NPC squire runs over to your horse to give you another lance.

This is clearly the change the community has always wanted.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: cavalry & dropping weapons on impact
« Reply #23 on: August 20, 2014, 09:45:15 pm »
0
What you should do is make it so great lances break every time, then you have to QQF and an NPC squire runs over to your horse to give you another lance.

This is clearly the change the community has always wanted.

visitors can't see pics , please register or login
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline AwesomeHail

  • Earl
  • ******
  • Renown: 477
  • Infamy: 49
  • cRPG Player Sir Black Bishop
  • Blaze it nerds
    • View Profile
  • Faction: Mercenaries.
  • Game nicks: Hail, lol, Kankerhoer etc
Re: cavalry & dropping weapons on impact
« Reply #24 on: August 21, 2014, 07:36:28 am »
0
instastab reach.

stay away from my iron staff >:C
Your binary primitive low capacity of thinking is not relevant.

Offline Inglorious

  • Earl
  • ******
  • Renown: 497
  • Infamy: 39
  • cRPG Player Sir Black Bishop
  • Courage is our shield
    • View Profile
  • Faction: Banana Republic / Chevaliers
  • Game nicks: IngloriouslyBad / Affordable Cavalry
Re: cavalry & dropping weapons on impact
« Reply #25 on: August 21, 2014, 10:39:33 am »
+1
I don't think something like this would be a good mechanic. It punishes you for hitting the enemy.
Thank God, the voice of reason showed up.

If you're tired of seeing agile great lancers, put in a request to have the strength to use the GL upped to keep those dirty STF's with 11 riding from being able to use them. IMO, that's not playing cavalry, that's being lazy. I know a very many people who would be devastated by a change like that. God forbid they learn to play aggressive as cavalry.

I.E. no more being 10 meters away and being able to lower a lance and instagib someone because you have no acceleration wind-up time
or, from a infantry point of view
I.E. Cavalry wearing nothing but rags and riding at the speed of light are no longer a giant threat because they would have to sacrifice some more points from agi towards str to use that dirty GL they abused you with!

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: cavalry & dropping weapons on impact
« Reply #26 on: August 21, 2014, 10:47:47 am »
0
stay away from my iron staff >:C

remove knockdown from staff, asap.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: cavalry & dropping weapons on impact
« Reply #27 on: August 21, 2014, 02:44:55 pm »
0
Thank God, the voice of reason showed up.

If you're tired of seeing agile great lancers, put in a request to have the strength to use the GL upped to keep those dirty STF's with 11 riding from being able to use them. IMO, that's not playing cavalry, that's being lazy. I know a very many people who would be devastated by a change like that. God forbid they learn to play aggressive as cavalry.

Limiting people to certain builds is just a retarded idea. Builds should have variety so people can choose to go with which build they want to play with. Also there aren't that many people around who would have 11 Ridings build. With 11 ridings that leaves you very little to no str that means you can easilly get 1 shoted from a xbox/ archers. Even a small throwing weapon can put you at a massive risk when charging due to speed bonus. don't forget great lance is not the only lance that can couched.

Give free respec to all agile great lancers if what you said got implemented as it will fucked up their build.