Author Topic: Remove the ability to take a dagger with a shield  (Read 2907 times)

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Offline MURDERTRON

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Offline Dark_Blade

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Re: Remove the ability to take a dagger with a shield
« Reply #31 on: August 07, 2014, 07:24:13 am »
0
just add the cut damage type on the dagger's stab and thats it
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Offline Algarn

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Re: Remove the ability to take a dagger with a shield
« Reply #32 on: August 07, 2014, 09:21:21 am »
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http://forum.melee.org/suggestions-corner/make-can%27t-be-used-with-shield-1-hand-weapons/msg901461/#msg901461

please steal more of my ideas

It'd better to keep it up on your thread, mine can't work since I'm archer and considered as a jerk.

Offline Joseph Porta

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Re: Remove the ability to take a dagger with a shield
« Reply #33 on: August 07, 2014, 09:54:12 am »
0
Since we are talking realism, lets nerf the shit out of daggers, I mean we are wearing mail, right! Puny daggers shouldnt be able to even slightly go through that, even the stabs, maybe except for the rondel, could need a nerf. Ofcourse in the name of realism. Cause realism

Anyways, just up the requirement will negate the biggest ath bundle of stickss
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Offline Ulter

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Re: Remove the ability to take a dagger with a shield
« Reply #34 on: August 07, 2014, 10:00:42 am »
+3
Nothing unrealistic about using a shield with a dagger.
(click to show/hide)

About the animations though... how about reversing the grip on the daggers, like this :
(click to show/hide)
giving them pierce damage, and making them unable to use the usual 1h stab animation?

Offline Joseph Porta

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Re: Remove the ability to take a dagger with a shield
« Reply #35 on: August 07, 2014, 10:05:47 am »
0
Nothing unrealistic about using a shield with a dagger.
(click to show/hide)

About the animations though... how about reversing the grip on the daggers, like this :
(click to show/hide)
giving them pierce damage, and making them unable to use the usual 1h stab animation?
and 2h's are the same length as lances, right?  8-)

Cool idea about the animations
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Ulter

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Re: Remove the ability to take a dagger with a shield
« Reply #36 on: August 07, 2014, 10:16:17 am »
+1
Notice how this man isn't naked or running so fast he can run up the castle walls, circlejerk and stab his way to victory against 5 men who all hit each other instead of him.

The use of shield and dagger in a believable and manly way not possible with warband mechanics, so we're left with some retarded placeholder that pays lipservice to the fact that soldiers would sometimes use a dagger when hiding behind their massive shields and moving around the battlefield in a group.

That's why I suggested the animation change. That would make the dagger a viable option for very close quarters, or packed up group fights, but not so much for open field, or 1 vs 5 situations :P There is still the question if it would be possible to implement though

Offline agweber

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Re: Remove the ability to take a dagger with a shield
« Reply #37 on: August 09, 2014, 11:03:06 pm »
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I saw a legitimate use of a dagger and shield just the other day. Dude was using a shield and long polearm and wouldn't have been able to attack fast enough against a spammer. He used quick draw to lose his weapon and pull out a dagger without taking the ridiculous amount of time required to pull out your sword. He then got a few counter strikes in which gave him time to grab a sword off of the ground without leaving himself open without his shield.

Anyway, my vote is no. I've been playing my ranged character more and more lately and I have seen these guys with crazy high athletics and shields coming after archers. I've got 68 1h wpf and could play plenty well against him. I wouldn't have been able to turn tail and run, but I can still stand and fight against them.

Offline Kafein

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Re: Remove the ability to take a dagger with a shield
« Reply #38 on: August 10, 2014, 12:54:14 am »
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It'd better to keep it up on your thread, mine can't work since I'm archer and considered as a jerk.

You are considered a jerk because you are being a hypocritical jerk. "Get a shield lol" is as valid in this situation as it is against ranged, yet for you "get a shield lol" seems to be an appropriate response to people questioning the status quo of ranged mechanics.

Offline Simon_Templar

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Re: Remove the ability to take a dagger with a shield
« Reply #39 on: August 16, 2014, 01:25:32 pm »
-1
I cant actually agree that this gets removed. when i see the explosion of people who playing with longmauls or greatmauls. Because in fact it would leave yourself pretty much undefended against any kind of weapon. Because you can t block with that one. And i am not speak about crpg. When i would fight a guy with longmaul. I would avoide geting hit and then i would just hit him in the gaps of the armor. and because of the length and the big Steel end it would be really slow to swing.

Here a variation of polearms who actually existed in medieval times. Long maul is phantasm weapon. It didnt existed.

http://www.google.de/imgres?imgurl=http%3A%2F%2Fwww.juniorgeneral.org%2Fdonated%2Falex%2Fmedweapons.png&imgrefurl=https%3A%2F%2Fwww.genesismud.org%2Fforums%2Fviewtopic.php%3Ff%3D6%26t%3D1491%26start%3D20&h=422&w=675&tbnid=Hn6NptdeE-lWbM%3A&zoom=1&docid=7o7cHb-hm2QXVM&ei=VjzvU5jaIOqF4gTR2YHoAQ&tbm=isch&iact=rc&uact=3&dur=432&page=1&start=0&ndsp=23&ved=0CC8QrQMwBQ

weird i dont see any long maul there.  :wink:

Offline vipere

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Re: Remove the ability to take a dagger with a shield
« Reply #40 on: August 16, 2014, 02:02:57 pm »
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