First of all, i really like the idea of conquest mod. It looks better than siege in theory. How?
-Spawn points are the best thing here. Imagine the siege and you are defender. You may spawn in a wave of attackers and that's sucks cause you have to wait 20+ seconds again. Conquest prevents that.
-I've played 3-4 maps but somehow i wasn't on attacker side for once. So is it possible to spawn at the point that you captured? If yes that's much better, if no we still have to run all the way.
-For me it's better to have more than 1 objective. It's like city assault on singleplayer
There is only one thing i've noticed which is boring for some of us. Yes, it's the multi system while playing Conquest. I will explain it with ''Helm's Deep'' map but i'm not sure if it's doable or not.
Let's look at the Helm's Deep
Huge castle, 6 points to capture, 30min per round. For some people experience is not really important anymore but for those who wants to gain exp. Playing 30min on x1 is kinda annoying. They will prefer battle or other servers. How about gaining +1 multi if they are close to flag while capturing the important points. Example: Siege Camp, Gatehouse, Keep. Of course i was thinking for defenders aswell. How about gaining an extra multi if we manage to get some average score while defending a single point. Like i said i don't know if it's doable but this will make the players focus more to objectives instead of killing fest like on regular siege.
Thanks and sorry for my engrish.