Author Topic: Gieb battle map infos.  (Read 2579 times)

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Offline Macropus

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Re: Gieb battle map infos.
« Reply #15 on: August 02, 2014, 07:52:11 pm »
+2
The one with the lake/bathing area in the middle?

That one is good, very divers. Cav can rape outside, ranged can camp the roof, that has two access points, and infantry can hide from cav and ranged in the small alleys.
Flags spawns are also very good.
No, not that. Another one. It had a quite a lot of ladders and accessible roffs as well. Its not in current rotation.

I think its name is just "Village".

Offline Aprikose

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Re: Gieb battle map infos.
« Reply #16 on: August 02, 2014, 07:55:59 pm »
0
I think its name is just "Village".

Yep its " Village"
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Offline vipere

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Re: Gieb battle map infos.
« Reply #17 on: August 02, 2014, 08:09:55 pm »
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Fips, why are you against small maps on Eu/NA1 ?

There is this little town with marketplace, or the one with a tunnel on the side and teams are just facing each other.

I know its not really good for cav, but after some terrible maps like the one with the boat on the frozen lake, playing a quick and dynamic map is really a pleasure.

Offline Prpavi

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Re: Gieb battle map infos.
« Reply #18 on: August 02, 2014, 08:16:44 pm »
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Remove stoopid maps!

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Offline Nordwolf

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Re: Gieb battle map infos.
« Reply #19 on: August 03, 2014, 12:43:44 am »
+1
I want to say that generally please don't add poorly done maps. There is one for which I don't remember the name, but: one team starts on elevated terrain and another on lowered, the terrain parts are divided by simple hill line, the lowered part has buildings walls and a straight river in it. It doesn't look good and doesn't play well, usually it's just a mess and elevated team has an advantage of shooting from the hill line.

There are a few other maps but I don't remember them exactly, will record them next time I play, fortunately you can now see real map names in game.

Offline San

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Re: Gieb battle map infos.
« Reply #20 on: August 03, 2014, 12:51:04 am »
0
Yes. Remove/alter maps that freely give one side the high ground. Both sides should have the same access to advantageous positions, and there's nothing that beats high ground.

I wouldn't mind if some of you guys are experimental with a few interesting maps as well. I like the smaller maps, even when there are a lot of people on.

Offline Enver

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Re: Gieb battle map infos.
« Reply #21 on: August 03, 2014, 02:09:21 am »
0
Make every map a bit more like Field By The River :lol:. Best map is best.

100% this!. These open terrain maps are absolutely fantastic. There was another snowy map with a river running through the middle and it was awesome, unfortunately it never seems to come up anymore.


Offline Screaming Idiot

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Re: Gieb battle map infos.
« Reply #22 on: August 03, 2014, 02:09:54 am »
0
I think some new maps should be added that have a "mirrored" design, where one half of the map is the same as the other, except by being inverted. Many TF2 maps have this design, such as 2Fort, Turbine, and others.
This would create a more familiar map that can be easily memorized while giving both teams the same advantages regarding terrain.

Offline Enver

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Re: Gieb battle map infos.
« Reply #23 on: August 03, 2014, 02:12:29 am »
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An in game voting system for maps would be a great addition to the game. That way we could filter out the bad maps from the good

Offline Fips

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Re: Gieb battle map infos.
« Reply #24 on: August 03, 2014, 02:44:00 am »
0
Guys, i need some more specific feedback here. That general blabla "maps should have this and that" might be fine for the usual QQ thread or for future implementations, but right now i need "Map XYZ is bad because 123 isn't placed right and 456 should be higher/lower", because the few times i play battle doesn't really show me any of the problems.

If you wanna dig through all of the maps, here's the current cycle:
(click to show/hide)

I'll check out the maps you guys mentioned and add them if they look okay.

Offline jtobiasm

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Re: Gieb battle map infos.
« Reply #25 on: August 03, 2014, 02:49:14 am »
+1
because the few times i play battle doesn't really show me any of the problems.

Get someone capable to do Battle maps??

Offline WITCHCRAFT

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Re: Gieb battle map infos.
« Reply #26 on: August 03, 2014, 02:49:49 am »
0
Check your PMs. I'll load through the current map cycle and make a big nerd post about which maps could use improvement later as well.
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Offline KingBread

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Re: Gieb battle map infos.
« Reply #27 on: August 03, 2014, 02:49:58 am »
+1
my favourite song to answer your question :P  

*translation of the chorus

"du bist schuld (an allem) = "its (all) your fault!!!"
This should play everytime Fips join server
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Offline Fips

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Re: Gieb battle map infos.
« Reply #28 on: August 03, 2014, 03:02:10 am »
0
Get someone capable to do Battle maps??

Hahahaha. Funny guy.


@witchy: Yesh please. That little "poll" you did there is quite nice, i will check em out tomorrow. Although some already ring a bell of horror, like iron mine, goat road or chasm =P

Offline WITCHCRAFT

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Re: Gieb battle map infos.
« Reply #29 on: August 03, 2014, 03:49:23 am »
0
Iron Mine and Mountain Warfare both have things that make them broken. Mine has unfair terrain for many classes and you can break inside of the level geometry (one person who hated my map change did this to show how bad the map was). Mountain Warfare spawns one team above and one below. It also has a hilarious tiny shack that one team ended up camping (flags spawn right on front of it sometimes) for excruciatingly long rounds.
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far