Author Topic: Mercenaries Mod vs. cRPG  (Read 2185 times)

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Offline Teeth

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Re: Mercenaries Mod vs. cRPG
« Reply #15 on: August 02, 2014, 01:15:23 pm »
+5
Playing that stuff makes you appreciate the sensible design of cRPG. The guy making it is a dense retard.

Offline Herkkutatti666

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Re: Mercenaries Mod vs. cRPG
« Reply #16 on: August 02, 2014, 04:27:15 pm »
+1
I'd expect you to be permabanned for jewing everyone, but I guess they ban you too quickly by for you to do anything involving lots of shekeld.
shut it down, shut it down, the goyim know too mu~uch
pls
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Offline Tibe

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Re: Mercenaries Mod vs. cRPG
« Reply #17 on: August 02, 2014, 05:02:49 pm »
0
The guy making it is a dense retard.
Out of curiosity. Why?

Offline Tore

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Re: Mercenaries Mod vs. cRPG
« Reply #18 on: August 02, 2014, 05:17:09 pm »
+9
Out of curiosity. Why?

http://forum.melee.org/index.php?action=profile;area=showposts;u=107

The mod was made because he got butthurt from cRPG. He refuses to add a lot of native items and good quality OSP packs. (added some recently after 3 years tho) Instead he adds ton of retarded features like one hit kill daggers and throwable torches and removed all fun things in the mod. His idea of balance is looking at spreadsheets and seeing what weapon has the best k/d, hell even crpg is balanced compared to this streaming pile of shit. The admins might aswell be replaced by robots because when someone says a non putin approved word they are met with an annoying sound and PLAYER HAS BEEN WARNED BY ADMIN FOR INSULTING. I remember I made a thread calling someone a waste of oxygen and other stuff. But my post had the word idiot in it which got censored with (insults)

Offline IR_Kuoin

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Re: Mercenaries Mod vs. cRPG
« Reply #19 on: August 02, 2014, 05:24:33 pm »
+5
Haha, reading Homers cRPG posts gave me a brain tumor.
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Offline Algarn

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Re: Mercenaries Mod vs. cRPG
« Reply #20 on: August 02, 2014, 06:01:25 pm »
0
I rarely saw so much bullshit in 15 posts only, truly an unique record.

Offline Varadin

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Re: Mercenaries Mod vs. cRPG
« Reply #21 on: August 02, 2014, 06:05:37 pm »
+1
http://forum.melee.org/index.php?action=profile;area=showposts;u=107

The mod was made because he got butthurt from cRPG. He refuses to add a lot of native items and good quality OSP packs. (added some recently after 3 years tho) Instead he adds ton of retarded features like one hit kill daggers and throwable torches and removed all fun things in the mod. His idea of balance is looking at spreadsheets and seeing what weapon has the best k/d, hell even crpg is balanced compared to this streaming pile of shit. The admins might aswell be replaced by robots because when someone says a non putin approved word they are met with an annoying sound and PLAYER HAS BEEN WARNED BY ADMIN FOR INSULTING. I remember I made a thread calling someone a waste of oxygen and other stuff. But my post had the word idiot in it which got censored with (insults)
Tore u gaylord u will always have +1 from me ;D
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Offline Tore

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Re: Mercenaries Mod vs. cRPG
« Reply #22 on: August 02, 2014, 06:24:23 pm »
+2
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lol

Offline Tibe

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Re: Mercenaries Mod vs. cRPG
« Reply #23 on: August 02, 2014, 06:46:12 pm »
0
According to his posts he didnt seem to bad. Well still a butthurt shitlord who aggressively keeps demanding that Crpg was more like his mod and who refuses to grind beond lvl 29. But I kinda expected worse.

Played a bit of it. Felt like poor mans Crpg. Good alternative if I ever get banned from Crpg for a very long time. Nah, on second thought. Il start playing PW mod again, if that happens. Ye Mercenaries mod is a no go in my book, whatever happens in the future.

Offline ETOR_Holokron

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Re: Mercenaries Mod vs. cRPG
« Reply #24 on: August 02, 2014, 08:12:29 pm »
0
so I got it, don't waste my time on Mercenaries.

Offline San

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Re: Mercenaries Mod vs. cRPG
« Reply #25 on: August 02, 2014, 08:15:41 pm »
+1
I imagine it does a few things better and a few things worse. I personally wouldn't want to go back to some of the outdated mechanics.

Offline Soulreaver

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Re: Mercenaries Mod vs. cRPG
« Reply #26 on: August 02, 2014, 08:49:37 pm »
+2
looks like the mod has some nice features like:
like cavalrymen  getting damaged while falling of a horse

Offline Oberyn

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Re: Mercenaries Mod vs. cRPG
« Reply #27 on: August 02, 2014, 09:38:07 pm »
0
I played it for a few stretches at a time whenever I got bored of crpg. I think I still have a character with a bunch of gear. I had fun, but it was never as engaging (or frankly, populated) as cRPG. It's basically like a less grindy early, early version of cRPG with a few gimmicks and less equipment. It really makes me think of early crpg in many ways, probably due to combat mechanics being similar to native.
« Last Edit: August 02, 2014, 09:41:35 pm by Oberyn »
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Offline Teeth

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Re: Mercenaries Mod vs. cRPG
« Reply #28 on: August 02, 2014, 11:35:28 pm »
+1
http://forum.melee.org/index.php?action=profile;area=showposts;u=107
To be honest I find Homer's main point a fair one and I think Mercenaries' fixed level system with easy respeccing is awesome. Apart from that dumb design choices are evident everywhere. Just glancing over the items shows many blatant unbalances. Expensive perks you have to buy with gold that are lost on respeccing, completely removing freedom of builds as soon as you use a perk. There is a crossbow wounding mechanic, a random chance that you stagger like a retard for 5 seconds when you are hit with a crossbow. There's an achievement that grants you gold for killing the highest scoring player of the enemy team within like 30 seconds, which functions solely to reward spawnrushing afk's. The tremendous OP ness of cav. Just a few things that I can remember now from long ago, but there is a lot more of that. Homer is absolutely clueless.

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Re: Mercenaries Mod vs. cRPG
« Reply #29 on: August 08, 2014, 04:19:48 pm »
+1
Best mod is native,locked topic.