Author Topic: poleaxe  (Read 6245 times)

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Offline San

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Re: poleaxe
« Reply #45 on: August 13, 2014, 06:41:41 am »
0
Long axe is unbalanced compared to which weapons? I think it's an animation problem with the lightning fast overheads being quite accurate with the shorter polearms rather than an imbalance with stats. I never have any problems with the shortened spear compared to something like the long awlpike.
« Last Edit: August 13, 2014, 06:44:42 am by San »

Offline AwesomeHail

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Re: poleaxe
« Reply #46 on: August 13, 2014, 10:30:20 am »
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poleaxe users like Habi disgust me in how hard they hit.
how i hate poleaxe and it being faster than my mw hafted blade at all times for some reason :|
Your binary primitive low capacity of thinking is not relevant.

Offline Molly

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Re: poleaxe
« Reply #47 on: August 13, 2014, 10:37:22 am »
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poleaxe users like Habi disgust me in how hard they hit.
how i hate poleaxe and it being faster than my mw hafted blade at all times for some reason :|
You're just bad at the game. Also, l2footwork!

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Offline AwesomeHail

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Re: poleaxe
« Reply #48 on: August 13, 2014, 03:57:35 pm »
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yeah my foot work is pretty fucking bad :| teach me masta
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Offline Molly

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Re: poleaxe
« Reply #49 on: August 13, 2014, 04:22:45 pm »
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Nah, just gave the general answer we "scrubs" get from the real "veterans" of the mod. Shit is balanced, we're just terribad at playing. :D
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Offline PsychoTwins

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Re: poleaxe
« Reply #50 on: August 13, 2014, 04:30:31 pm »
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Your response still makes sense though, a MW hafted blade shouldn't be getting spammed by a poleaxe unless the poleaxe guy is high agi and hafted blade guy is str.

Or its just footwork.
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline AwesomeHail

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Re: poleaxe
« Reply #51 on: August 13, 2014, 04:34:00 pm »
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he just aims to the side and hits me with 0.001 seconds of the animation. fuck habi man
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Offline Tydeus

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Re: poleaxe
« Reply #52 on: August 13, 2014, 04:34:27 pm »
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he just aims to the side and hits me with 0.001 seconds of the animation. fuck habi man
Really, the earliest a polearm can hit with current mechanics, is about 25% of the way through his right swing animation, and that's only if he's face hugging. The reason he can do that, is because he hits you (serverside) with, or close to, his right fist (where the weapon's hit bar originates). When the right fist first enters the sweetspot, the vast majority of the rest of the collision bar (weapon) is still angled back, away from the guy being swung at.

What's worse, is that I don't think warband supports an appropriate fix to this. You'd either have to have time factor into the sweetspot calculation for more than just thrusts, or you'd have to change the animation so the character's arms in the animation, don't reach forward, they'd have to stay as close to the character's torso as possible. The former can only be done with a wse patch (probably never going to happen) and the latter would reduce the polearm right swing's effective reach by a good 20-40 cm, so that's out of the picture as well.

Nah, just gave the general answer we "scrubs" get from the real "veterans" of the mod. Shit is balanced, we're just terribad at playing. :D
At least we're being honest here.  :lol:

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« Last Edit: August 13, 2014, 04:42:50 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Tydeus

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Re: poleaxe
« Reply #53 on: August 13, 2014, 04:42:25 pm »
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Woops!
chadz> i wouldnt mind seeing some penis on my character

Offline StonedSteel

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Re: poleaxe
« Reply #54 on: August 13, 2014, 05:15:41 pm »
+2
I dont normally post about Tydeus/San doing a good job. In fact, if they mess anything up, im usually one of the first shit lords to rant and rage about it ( FIX VALOR FFS :mad: )

But having gone back and forth from 2h to pole alot, and remembering what NA used to look like, the changes to polearms and 1h are one of the few things they did right.

You guys dont remember like 80% of NA being 2h? I think there is a lot of diversity in what is viable and what people use nowadays. Again, i rarly agree with balencers here, but polearms needed a good buff, they needed a good counter to LS/HBS

And yeah the longaxe is pretty sweet, and on siege its a beast, no doubt. But on battle there are plenty of other polearms that can match it, within its price range and lower. Someone who is good is going to do great with Long Bard, War Spear, Halfted Blade, LHB, Glave etc and on a Cav map, they maybe the better choice over the long axe, which aint that long, and cant rear a horse.
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Offline San

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Re: poleaxe
« Reply #55 on: August 13, 2014, 05:17:59 pm »
+4
We would've had it if we had made the full WSE transition =)


Offline karasu

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Re: poleaxe
« Reply #56 on: August 13, 2014, 05:32:17 pm »
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One thing that bothers me is how the Bec secondary is way more damaging than the Poleaxe secondary.

Offline Phew

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Re: poleaxe
« Reply #57 on: August 13, 2014, 05:35:42 pm »
+1
We would've had it if we had made the full WSE transition =)

That would have been a huge boost to realism/balance/depth if polearms did massive damage (but only at the end of the weapon) while swords did moderate damage at any distance. Oh well, hopefully in M:BG.

Offline AwesomeHail

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Re: poleaxe
« Reply #58 on: August 13, 2014, 08:08:18 pm »
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That would have been a huge boost to realism/balance/depth if polearms did massive damage (but only at the end of the weapon) while swords did moderate damage at any distance. Oh well, hopefully in M:BG.

They did this in War of the Roses, things like poleaxes and other things only hit hard at the end of the weapon, but the 2h axes there are just insanely op. this is the reason why i dont play WotR anymore :|
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Offline Kafein

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Re: poleaxe
« Reply #59 on: August 14, 2014, 12:41:40 am »
+1
One thing that bothers me is how the Bec secondary is way more damaging than the Poleaxe secondary.

Poleaxe secondary is the 50th cherry on the cake. Due to this the poleaxe got duel stats and additionally is adapted to every possible melee situation: polestabs against cav, shield bonus against shields and blunt + knockdown against armor.