Author Topic: 0.3.3.9.1  (Read 47715 times)

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Offline San

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Re: 0.3.3.9.1
« Reply #210 on: July 24, 2014, 12:40:12 am »
0
Preemptive damage control :)

Fun fact, that one file with scripts is 17627 lines of code!

Offline maat

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Re: 0.3.3.9.1
« Reply #211 on: July 24, 2014, 01:29:23 am »
0
archers + a guy who hold torch = inaccurate flaming arrows ? =) with burning effect on light armors (less than 10 kilos) and shields xDDDD
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Offline maat

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Re: 0.3.3.9.1
« Reply #212 on: July 24, 2014, 01:32:06 am »
0
lol got 3 - for my previous message , infanterie so happy, that archers cant shoot a single target without using nomad bow xD
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Offline rebbrown

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Re: 0.3.3.9.1
« Reply #213 on: July 24, 2014, 09:34:41 am »
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Flaming arrows don't work. The velocity of the shot will ensure that that fire won't be burning when the arrow hits. It's a Hollywood-ism :p

Offline Algarn

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Re: 0.3.3.9.1
« Reply #214 on: July 24, 2014, 10:04:47 am »
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Just posting it here, with my set, and my build, I can't have enough wpf anymore.

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Offline Robert

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Re: 0.3.3.9.1
« Reply #215 on: July 24, 2014, 10:28:05 am »
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Any news on Archer fix or reset?

Can I make a suggestion.

The last archery changes where they reduced the damage bows/arrows made to leg/body and increased the dmg to head worked very well we all thought.

Most people respect a good head shot and heavy armoured players liked the way arrows did no damage.

Maybe you could try this as a nerf not take away accuracy - less accuracy leads to more team kills/wounds = pissing more ppl off

@ Algarn LOLZ

Offline Grumbs

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Re: 0.3.3.9.1
« Reply #216 on: July 24, 2014, 10:57:36 am »
+8
Just posting it here, with my set, and my build, I can't have enough wpf anymore.

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Devs, a guy with 9 PS, 9 PD, more HP than some melee builds, decent armour with only 129 WPF (less than any of my melee wpf) claims he isn't accurate enough. Please fix
If you have ranged troubles use this:

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Offline Smoothrich

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Re: 0.3.3.9.1
« Reply #217 on: July 24, 2014, 11:20:07 am »
+2
Flaming arrows don't work. The velocity of the shot will ensure that that fire won't be burning when the arrow hits. It's a Hollywood-ism :p

Not really, the arrows, javelins, or random siege armaments were wrapped in cloths and dipped in tar, used to light ships, towns, encampments, w/e on fire. This was very common.

What is hollywood is every night battle featuring arrowheads being lit on fire and fired at infantry, for cinematography reasons, like why it is always raining in nighttime city scenes.
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Offline Molly

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Re: 0.3.3.9.1
« Reply #218 on: July 24, 2014, 11:38:46 am »
+6
Just posting it here, with my set, and my build, I can't have enough wpf anymore.

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Look, a broken build was fixed!

Pras Tydeus!

I mean, seriously?
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Offline karasu

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Re: 0.3.3.9.1
« Reply #219 on: July 24, 2014, 04:29:23 pm »
+2
Next step, clearing all this curved blade bundle of sticksry from our crpg realm. Freakin' Miaodao/Dadao plague.

Offline Molly

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Re: 0.3.3.9.1
« Reply #220 on: July 24, 2014, 04:44:22 pm »
+1
Next step, clearing all this curved blade bundle of sticksry from our crpg realm. Freakin' Miaodao/Dadao plague.
Spammitar... get rid of it...
When west germany annexed east germany, nobody moved a finger too.

Offline karasu

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Re: 0.3.3.9.1
« Reply #221 on: July 24, 2014, 04:55:14 pm »
0
Any of those weapons that allow getting hit before the animation for high damage.

Offline Bronto

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Re: 0.3.3.9.1
« Reply #222 on: July 24, 2014, 05:20:56 pm »
+2
Devs, a guy with 9 PS, 9 PD, more HP than some melee builds, decent armour with only 129 WPF (less than any of my melee wpf) claims he isn't accurate enough. Please fix

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Offline San

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Re: 0.3.3.9.1
« Reply #223 on: July 24, 2014, 05:25:23 pm »
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At 9PD, bugged version should take off 126wpf, might have to go naked/effective weight <=10 for a few days.

Offline Molly

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Re: 0.3.3.9.1
« Reply #224 on: July 24, 2014, 05:33:16 pm »
+1
I don't see the issue with this. This kind of build shouldn't work or have no viability at all.
When west germany annexed east germany, nobody moved a finger too.