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Does horse archery require a nerf?

Yes
No

Author Topic: Horse archery is too strong  (Read 32542 times)

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Offline Macbeth3

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Re: Horse archery is too strong
« Reply #240 on: July 18, 2014, 01:42:41 am »
+1
to all ranged units: this should be the way what kind of enemies to focus first as ranged:
1. horse archers / horse xbows
2. cavalry
3. archers / xbows
4. throwers / mauls
5. other infantry
6. peasants (they´re not your no1 target, greedy bastards  :D )

But I do it like that already.   :3
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Offline San

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Re: Horse archery is too strong
« Reply #241 on: July 18, 2014, 03:56:10 am »
0
At equal skill level, I think an HT with medium to medium-heavy armor (especially helmet) and horse can beat an HA. HT can just outDPS then body/headshot when he dehorses him. HT is a pretty fun HA hunter that isn't *as* aggravating for melee to deal with.

Offline Prpavi

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Re: Horse archery is too strong
« Reply #242 on: July 18, 2014, 06:27:30 am »
+2
Damn reading first 4 pages of the topic made me install the game again, see you in the evening fellas.

HA master race!
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Ikarus

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Re: Horse archery is too strong
« Reply #243 on: July 18, 2014, 11:40:10 am »
+1
Then give bonus for focusing other characters with PD/xbow wpf. Got more interest at focusing peasants than shooting tincans already, so why should I waste my arrows to shoot some targets that dodge everything and can survive 4 shots ?
horses can´t dodge bolts that easily, and for the archers: you gotta be sneaky.
You do that for the team, not for the score :x cause in the end, it´s about the team win, not about valour. Your teammates can take those peasants; if you weaken the plated chargers, they won´t play that aggressively anymore and will less bump your team

Quote
Not really, It's all situational. If there is a bad HA and a good infatry player alive, both easy shots I know who i'm shooting at.
of course, there are exceptions! If theres still a bad horse archer alife and f.e. Saxon, I´d try my best to get Saxon down, cause he´s cutting through my team like butter

btw fun fact: when I see Saxon, I always have to think about Saxton Hale
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Quote
But I do it like that already.   :3
have a cookie, Macbeth :]
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« Last Edit: July 18, 2014, 11:44:55 am by Ikarus »
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Offline Herezy92

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Re: Horse archery is too strong
« Reply #244 on: July 18, 2014, 11:42:29 am »
+1
(click to show/hide)
Well i don't know who you are ingame, or even in which you clan you play.
But some clans defend their archers.
Maybe try to find teammates who will protect you.
@Remember TUTTI

Damn reading first 4 pages of the topic made me install the game again, see you in the evening fellas.

HA master race!
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Burn Heretic !

Offline Sniger

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Re: Horse archery is too strong
« Reply #245 on: July 18, 2014, 11:47:51 am »
0
Ive created ranged cav alt as well. Will be good fun.

Also, for years ive played late night cRPG. For me, this was the best time to play, where we got the greatest matches. Not so many online but the class balance use to be pretty nice, a good spread across the board. Last night i played for 15mins. It was duel-haven, 2h/polearm heroes running around with their low requirement steel-weapons they swing as if it was plastic.
« Last Edit: July 18, 2014, 11:52:33 am by Sniger »

Offline Grumbs

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Re: Horse archery is too strong
« Reply #246 on: July 18, 2014, 11:49:50 am »
+3
At equal skill level, I think an HT with medium to medium-heavy armor (especially helmet) and horse can beat an HA. HT can just outDPS then body/headshot when he dehorses him. HT is a pretty fun HA hunter that isn't *as* aggravating for melee to deal with.

So people should go ranged cav to counter ranged cav? This game is just going to get worse and worse
If you have ranged troubles use this:

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Offline Herezy92

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Re: Horse archery is too strong
« Reply #247 on: July 18, 2014, 11:51:24 am »
+1
So people should go ranged cav to counter ranged cav? This game is just going to get worse and worse
It's what i desperately tried to explain to Fin.
But i think he didn't got my point. :)

Offline Sniger

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Re: Horse archery is too strong
« Reply #248 on: July 18, 2014, 11:55:18 am »
0
We need more ranged cav. Only way to open blind eyes.

Offline Herezy92

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Re: Horse archery is too strong
« Reply #249 on: July 18, 2014, 11:57:01 am »
+1
We need more ranged cav. Only way to open blind eyes.
It's exactly the Fin's point of view.  :D

I have high doubts about this solution.

Offline Sniger

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Re: Horse archery is too strong
« Reply #250 on: July 18, 2014, 12:00:24 pm »
0
So you think they wont nerf when too many? Its the classic cRPG Dev-Solution® :p

Offline Grumbs

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Re: Horse archery is too strong
« Reply #251 on: July 18, 2014, 12:26:10 pm »
+3
This is how I felt as a foot archer and exactly why I went for HA. 90% of melee infantry don't give 2 shits about helping their ranged help them. They just basically want EU3 in EU1. You guys wanted us archers to not be able to run away so you added weight to our arrows that makes us unable to run from you and now you guys don't even help protect us. So now that there are more HA's around you come back on the forums and whine because you can't "catch" them and they can survive your 2h spam. The problem isn't HA's or archery, it's melee players fault 100% that they refuse to use team play and tactics to counter a threat. GG crpg.

Yes teamwork and tactics is always very important regardless of class.

I spend a lot of time standing in a shield wall, or I have an anti cav weapon near ranged. I think to myself, why don't I just play ranged as well? At least then i'm actually playing a game. I don't have to worry about such things as tactics and teamwork then either. I have uber teamwork/ tactic number 1 - stand on a roof or a hill with other left clickers. Tactic 2 - kite then shoot. Tactic 3 - beat melee with melee.

You have to think about why people join a cRPG server. Do they join just to win rounds? The best way to win a round shouldn't involve not playing your class. People don't necessarily want to stand around all day babysitting ranged because they have no awareness. You mostly need protection from cav, and most of the time you can get up where they can't reach you anyway. Or how about shooting their horses rather than melee?
If you have ranged troubles use this:

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Offline Sniger

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Re: Horse archery is too strong
« Reply #252 on: July 18, 2014, 12:42:15 pm »
+1
Or how about shooting their horses?

would be great for starters  :lol: :lol: range who target inf and not horses, espeically with this kind of cav amount we have currently, uitterly fail. Range who target the rider and not the horse, cba even commenting on it. (ofc rider should always be targeted if he is charging you. Hold and release the last 1-2sec to hit him and make him fail his attack. Especailly this is great against couching cav who usally prefer to have full speed charge for max damage.)

edit: Maybe if range got same score for hitting horse? I dont think range is getting same points for player-hit/horse-hit...?
« Last Edit: July 18, 2014, 12:51:20 pm by Sniger »

Offline CrazyCracka420

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Re: Horse archery is too strong
« Reply #253 on: July 18, 2014, 08:24:03 pm »
0
Yes teamwork and tactics is always very important regardless of class.

I spend a lot of time standing in a shield wall, or I have an anti cav weapon near ranged. I think to myself, why don't I just play ranged as well? At least then i'm actually playing a game. I don't have to worry about such things as tactics and teamwork then either. I have uber teamwork/ tactic number 1 - stand on a roof or a hill with other left clickers. Tactic 2 - kite then shoot. Tactic 3 - beat melee with melee.

You have to think about why people join a cRPG server. Do they join just to win rounds? The best way to win a round shouldn't involve not playing your class. People don't necessarily want to stand around all day babysitting ranged because they have no awareness. You mostly need protection from cav, and most of the time you can get up where they can't reach you anyway. Or how about shooting their horses rather than melee?
'
As other have said over the years, the problem isn't the classes, and nerfing/buffing them endlessly.  The problem is the game mode.

Horse archers wouldn't be much of a factor on the winning or losing of rounds, if it was a zone capture (or conquest) style of game play.  Infantry would be capturing zones/flags while horse archers diddle themselves away from the main combat (because they would be getting shot by foot ranged if they got too close). 
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Offline Macbeth3

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Re: Horse archery is too strong
« Reply #254 on: July 19, 2014, 02:32:45 am »
0
A thing I do often on my main (Xbow Shielder hybrid) is that I tend to stick around to a few archers. I just shoot at cav or any good targets, but when melee closes in on the archers around me, I just try to engage them and try to give friendly archers a few opportunities to shoot them from behind or the back.

Ofcourse this is less effective when there's a larger group storming us, but if I can distract them for some time, the archers can at least have a fighting chance to either kill a few or run away. Nevertheless, Foot-ranged staying alive = A chance of defeating the Horse-ranged by either killing their horse or the riders themselves.   :3
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