Author Topic: Arbalest  (Read 1232 times)

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Offline Mr_Oujamaflip

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Arbalest
« on: July 05, 2014, 09:53:18 am »
+21
Hello

Random idea.

Arbalest does a lot of damage but doesn't always kill the low armoured dudes which can be frustrating given the reload speed. In addition I feel like I have too much melee capability when fighting with it. Too good on both sides to an extent.

My thought about this is make Arbalest 3 slot, buff damage or projectile speed accordlingly (not by much just a little). Leave the rest the same.

This thing is basically a hand held ballista and was meant to be significantly larger than any other crossbow hence the 3 slots. Plus it would only allow the 0 slot one handed weapons to be used which reduces it's melee capabilites somewhat.

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Offline Quentry

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Re: Arbalest
« Reply #1 on: July 05, 2014, 10:42:23 am »
-2
I think that 3slot will be ridiculous, 2 slot are fine, but I agreed with small buff of projective speed OR damage

Offline Mr_Oujamaflip

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Re: Arbalest
« Reply #2 on: July 05, 2014, 11:01:01 am »
0
Why would it be ridiculous? It wouldn't change the Arbalest much it would just prevent me rolling with an awesome sword. Making a ranged class more ranged.

Offline Quentry

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Re: Arbalest
« Reply #3 on: July 05, 2014, 11:25:35 am »
+2
Why would it be ridiculous? It wouldn't change the Arbalest much it would just prevent me rolling with an awesome sword. Making a ranged class more ranged.
If you wanna be a dedicated xbowmen(at least 180wpf) with 18 difficulty arbalest you have to choose between powerstrike and athletics. I think that reduce melee capability of xbowmen a bit

Offline Rico

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Re: Arbalest
« Reply #4 on: July 05, 2014, 01:05:01 pm »
+1
Making it 3 slots sounds fair when you put the difficulty back to 15, imo
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Offline Tristan_of_Erzoth

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Re: Arbalest
« Reply #5 on: July 05, 2014, 01:51:10 pm »
+1
As someone whose played 8 gens as an Arbalest/1h, I'd say its pretty good at where its at now in terms of damage. If you are sniping with it, yeah you aren't going to 1h people a whole lot of the time but I've noticed that if you shotgun(which if you practice you can get pretty good at) its going to one hit most people not in high tier armor.
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Offline Grumbs

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Re: Arbalest
« Reply #6 on: July 05, 2014, 09:39:22 pm »
+3
Xbows should require PD + you can wear too much armour + the game mechanics are pretty poor.

Running & shooting, point & click with fast projectiles and they are too accurate without much WPF. They don't really fit in the scheme of the overall gameplay in cRPG imo
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Offline San

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Re: Arbalest
« Reply #7 on: July 05, 2014, 10:06:17 pm »
+1
It's difficult to say what's the best choice. Reduced damage on limbs guarantees that you won't 1shot a guy with >30 armor every time, even with a damage increase.

Offline Grumpy_Nic

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Re: Arbalest
« Reply #8 on: July 06, 2014, 07:46:01 am »
+1
Xbows should require PD + you can wear too much armour + the game mechanics are pretty poor.

Running & shooting, point & click with fast projectiles and they are too accurate without much WPF. They don't really fit in the scheme of the overall gameplay in cRPG imo

Actually thats not the topic here, read OP again.

I played arbalester for 10 gens or more and with the current selection of 0 slot 1h I think that 3 slots would work just well. By changing its stats it would create a bit more diversity in the xbow category.

Offline Huscarlton_Banks

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Re: Arbalest
« Reply #9 on: July 06, 2014, 08:06:13 am »
0
I think a projectile speed/accuracy increase would probably be the handiest buff unless you were to venture into ti_on_agent_hit scripting for special stun animations, which would probably lead to a lot of complaining.

The arbalest's main strength seems to be a flatter trajectory via high missile speed anyway.

Offline korppis

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Re: Arbalest
« Reply #10 on: July 06, 2014, 10:48:34 am »
+1
Arbalest does a lot of damage but doesn't always kill the low armoured dudes which can be frustrating given the reload speed.

That must be because of negative movement speed bonus then, because I have 51 armor + some IF and arbalest still one shots me most of the time.

IMHO arbalest has too high damage already. It shouldn't kill unarmored guy with one toe shot for example, but it should pretty much ignore armors and deal  solid damage everytime. Sadly the game doesn't support such mechanism. With this current limited system it's propably just as good now as it can ever be.

Offline Mr_Oujamaflip

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Re: Arbalest
« Reply #11 on: July 06, 2014, 01:22:21 pm »
0
I noticed that a lot as a Ninja as well Sinisstra. Thing is I'm about 3/4 into my first gen as a Crossbowman and I've clocked it just doesn't happen as often as I felt like it did as a Ninja.

What I have clocked is my 1h is awesome so my proposition was to reverse these.

Changing it back to 15 Strength may also work if there are no stat buffs since there will be more WPF available to put into Crossbow giving it a small buff for those levels so it could work.

Offline Algarn

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Re: Arbalest
« Reply #12 on: July 06, 2014, 01:50:30 pm »
+3
I would simply love to see a PD skill for crossbows (Power pull), which would affect a lot reload speed of the weapon. Give in exchange low reload speed for crossbows, which would be corrected with high PP skill. Then, STR crossbow builds would be effective, and people having low PP skill be penalized a bit on reload, since they got 180 wpf in crossbow (max accuracy).

Offline Huscarlton_Banks

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Re: Arbalest
« Reply #13 on: July 06, 2014, 02:30:12 pm »
+2

... but it should pretty much ignore armors and deal  solid damage everytime. Sadly the game doesn't support such mechanism. With this current limited system it's propably just as good now as it can ever be.

It's actually pretty easy to have certain weapons ignore armor entirely, even if you don't use the extra_penetration kludge.

Code: [Select]
ti_on_agent_hit = -28.0 #can only be used in module_mission_templates triggers
# Trigger Param 1: receiver agent no
# Trigger Param 2: dealer agent no
# Trigger Param 3: inflicted damage
# Trigger Param 4: raw damage (before being soaked by armor)
# Trigger Param 5: hit bone
# Trigger Param 6: item kind no
# Trigger Param 7: item modifier
# Trigger Param 8: missile item kind no
# Trigger Param 9: missile item modifier
# Trigger Param 10: damage type
# Position Register 0: position of the blow
#                      rotation gives the direction of the blow
# Trigger Result: if set, damage dealt to agent

EDIT: If you get semi-creative with the math, you can even have the final damage result be some number between the raw damage and the inflicted damage for custom penetration values between different weapons. (e.g. trigger result = [raw damage + inflicted damage]/2)
« Last Edit: July 06, 2014, 02:54:06 pm by Huscarlton_Banks »

Offline Ikarus

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Re: Arbalest
« Reply #14 on: July 07, 2014, 02:18:47 am »
0
Hmm, mixed feelings cause that would finally be the end of me and my arbalest "big bertha"  :P (can´t handle 0 slot 1h)

on the other hand, I wonder if people would play an arbalest build with a 0 slot 1h weapon...and if it would cause havoc on the battlefield

Yeh, I dunno, you people decide  :)

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