It seems that the heirloom modifiers are now based on a relative value., but i would like to see an absolute one.
If you choose a weapon with a low base damage, then you are already punished by the ingame damage calculation.
for example (values of damage calculator):
wep 1 - 27 cut
PS4 / WPP 170 > 42 damage
PS5 / WPP 160 > 44 damage
PS6 / WPP 150 > 47 damage
wep 2 - 32 cut
PS4 / WPP 170 > 49 damage
PS5 / WPP 160 > 52 damage
PS6 / WPP 150 > 55 damage
And with relative modifiers it becomes even worse.
wep 1+ - 30 cut
PS4 / WPP 170 > 46 damage
PS5 / WPP 160 > 49 damage
PS6 / WPP 150 > 51 damage
wep 2+ - 36 cut
PS4 / WPP 170 > 55 damage
PS5 / WPP 160 > 58 damage
PS6 / WPP 150 > 61 damage