Poll

Idea's (you can choose 5 options, votes can be changed, i think :? )

Add a timed warm up period for new players, starting at lvl 30
26 (4.8%)
New players start with 30k gold which cannot be traded
70 (12.9%)
New players start with pre-made builds for a price cost 10-15k
27 (5%)
Greet, Welcome and tutor new players if they need help
72 (13.3%)
Having a welcoming POP-UP when they join for the first week, explaining where to play
77 (14.2%)
Start from level 15, 0 experience, 10k gold, 1 free respec to level 29.
35 (6.4%)
Remove levels 1-20 and have everyone start at level 20 but call it level 1.
31 (5.7%)
A once in a lifetime chance to lvl up one of their characters to lvl 30 and get 40k gold
32 (5.9%)
Put some weapons in the peasants united armoury, no need for them to be mw
37 (6.8%)
Make all level 30+ builds with over 500 kills public
31 (5.7%)
Monthly BootCamp events for new players
42 (7.7%)
EU5 be brought back with bots, DTV bots vs players or even a few bots on each side and the x1.5XP
63 (11.6%)

Total Members Voted: 165

Author Topic: Help cRPG grow!  (Read 9286 times)

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Offline Grumbs

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Re: Help cRPG grow!
« Reply #120 on: July 04, 2014, 11:04:44 am »
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lvl 35. If I wanted to I could put points into PD instead of shields, and my build would be practically as effective as now in melee + i'd have a bow. Why defend against ranged when I could simply shoot them, along with any other class I see? My abilities in melee won't change, I'll take a 2 hander with plenty of WPF and i'm not suddenly going to forget how to play melee.

Or even better, forget putting points into PD. I'll convert more stats and take a xbow with a 1hander (which are very good by themselves)
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Offline korppis

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Re: Help cRPG grow!
« Reply #121 on: July 04, 2014, 11:34:01 am »
+1
Being strong in melee as well as ranged results in shit tonnes of ranged, kind of like it is now. If you want to play melee you should have to take a melee orientated character, not left click on guys from a distance and then do melee when you already softened them up. Players need reasons not to play a ranged character, especially with the way ranged is countered in the game (mostly by other ranged)

We have shit tonnes of ranged only because people want to play ranged. Nerfing hybrids will just end up with equal amount of pure archers.

Offline jtobiasm

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Re: Help cRPG grow!
« Reply #122 on: July 04, 2014, 12:00:38 pm »
+2
lvl 35. If I wanted to I could put points into PD instead of shields, and my build would be practically as effective as now in melee + i'd have a bow. Why defend against ranged when I could simply shoot them, along with any other class I see? My abilities in melee won't change, I'll take a 2 hander with plenty of WPF and i'm not suddenly going to forget how to play melee.

Or even better, forget putting points into PD. I'll convert more stats and take a xbow with a 1hander (which are very good by themselves)

Off topic but, do you know that most good archers who are level 35 can probably get the same score even at level 30?

Offline Riddaren

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Re: Help cRPG grow!
« Reply #123 on: July 04, 2014, 01:13:31 pm »
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Off topic but, do you know that most good archers who are level 35 can probably get the same score even at level 30?

It's the same with all classes. But with some more than others.

Level 14:
12/12 great lance + 4 riding 1PS.
That level and build is sufficient for me to be effective.
« Last Edit: July 04, 2014, 01:17:27 pm by Riddaren »

Offline Tydeus

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Re: Help cRPG grow!
« Reply #124 on: July 04, 2014, 02:40:18 pm »
+1
Off topic but, do you know that most good archers who are level 35 can probably get the same score even at level 30?
Do you know that archers gain more than any other class from leveling past 30?
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Offline Switchtense

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Re: Help cRPG grow!
« Reply #125 on: July 04, 2014, 02:50:43 pm »
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Do you know that archers gain more than any other class from leveling past 30?

On paper that might be true, but I would say which build profits the most purely depends on the player.

For some levelling an archer past 30 has the most advantages, but for somebody else the benefits of levelling eg a 1h past 30 has way more advantages.
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Offline jtobiasm

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Re: Help cRPG grow!
« Reply #126 on: July 04, 2014, 03:22:56 pm »
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Do you know that archers gain more than any other class from leveling past 30?

And your point is?

Offline korppis

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Re: Help cRPG grow!
« Reply #127 on: July 04, 2014, 03:33:35 pm »
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And your point is?

Means that the difference between level 30 and 36 archer is bigger than level 30 and 36 melee guy?

Offline Tydeus

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Re: Help cRPG grow!
« Reply #128 on: July 04, 2014, 03:42:00 pm »
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On paper that might be true, but I would say which build profits the most purely depends on the player.

For some levelling an archer past 30 has the most advantages, but for somebody else the benefits of levelling eg a 1h past 30 has way more advantages.
I was mostly referring to horse archers, but ground archers would fall into second place anyway, so making the distinction wasn't really important. In the case of a Horse archer, you have lower damage, higher penalties and greater requirements(to be effective, not use an item) than any other class as well. I don't mean to say that they're "underpowered", just that when you think about the damage they do after armor, in some cases they simply can't do damage to plate unless they have the right bow or build, it's clear that there are significant barriers to be broken through by achieving higher levels. Move to a level 35 character and unless the HA is still only at 4 PD, he's now capable of damaging anyone with any bow at just about any distance or he can now double as a fully functional ground archer (now able to get athletics).

PD provides 14% damage with each point, unlike PS which is only 8%. Just think about that for a minute. Every point of PD is nearly twice as effective as one PS and weapon damage values aren't necessarily lower for bows than melee weapons (the longbow has that of an awlpike). Normally we don't think about it like this when creating an archer build for level 30/31, but as stated in a previous post, that's because we're making a different comparison entirely. The question is no longer "whats the most damage I can do while having the accuracy I need" and is now simply "What will provide my current build with the most benefits", which assumes a certain degree of effectiveness has already been reached. Meaning that most people agree that 6-9 WM is sufficient for an archer, but whatever your preference, you're able to achieve that with ~30% more damage than were you level 30.

It's not just some dumb theory crafting bullshit.  :P

And your point is?
Kind of depends on what your point was, but basically that you've missed the entire point of this argument to begin with. While some archers may be able to top the scoreboard still, it cannot be argued that they would be able to do the same at equal efficiency, and certainly not every single round. Perhaps it's easier to imagine in terms of average score per round?

Bagge with his current archer may be able to average 25 score per round now, but with a level 30 build, it might be closer to (and this is just a random number, because obviously we haven't had bagge test this) say, 20. Topping the scoreboard would still be well within his capabilities at that point. He'd get valour about 1/2 as often as he does now though. If we went one step further, we'd say that he saw a 20% decrease in his effectiveness with only a 5 point reduction in his average score per round, something so small that most people probably wouldn't actively notice.

tldr; There is a difference, stop kidding yourselves. A skilled player can make do without looms or levels, but he'll be better off with them. Furthermore, skilled players are the least of our worries, and are NOT the focus of this topic.
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Offline no_rules_just_play

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Re: Help cRPG grow!
« Reply #129 on: July 04, 2014, 03:45:05 pm »
+1
Well I think that currently it's better that archers need to grind to high level to become strong rather than everybody picking up a bow at lvl 30 and fucking up everything that comes close (or far).

Offline Enver

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Re: Help cRPG grow!
« Reply #130 on: July 04, 2014, 04:29:57 pm »
-1
skilled players are the least of our worries.

Actually skilled player are the primary reason that new players will leave. If every new player that logged onto EU1 was faced with other players with low skill level just like them then BOOM problem solved, they start to actually get some kills and have some fun.

Think about it. Your average new player is facing a horde of skilled veterans that can block so well it makes it look they use auto block while the new player is lucky to block maybe two hits in a row. Many of these skilled players are lv 35 with fully loomed gear that know the game inside out. They have a skill advantage, a gear advantage, a knowledge advantage and what does the new player have?... about 1000 hours of playing ahead of them if they want to even begin to compete. And naturally this daunting challenge causes most people to leave, with only the extreme grinders with hours to kill being left which is maybe 1/100

Right know CRPG only caters to a very dedicated type of person who is willing to invest huge amount of hours into the game.

so Tydeus, Skilled players are our PRIMARY concern were the interest of attracting new players to CRPG is concerned.








Offline Thomek

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Re: Help cRPG grow!
« Reply #131 on: July 04, 2014, 04:31:23 pm »
+1
Maybe make a server for people only under a certain number of hours?
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Offline Teeth

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Re: Help cRPG grow!
« Reply #132 on: July 04, 2014, 04:45:27 pm »
+2
Actually skilled player are the primary reason that new players will leave. If every new player that logged onto EU1 was faced with other players with low skill level just like them then BOOM problem solved, they start to actually get some kills and have some fun.

Think about it. Your average new player is facing a horde of skilled veterans that can block so well it makes it look they use auto block while the new player is lucky to block maybe two hits in a row. Many of these skilled players are lv 35 with fully loomed gear that know the game inside out. They have a skill advantage, a gear advantage, a knowledge advantage and what does the new player have?... about 1000 hours of playing ahead of them if they want to even begin to compete. And naturally this daunting challenge causes most people to leave, with only the extreme grinders with hours to kill being left which is maybe 1/100

Right know CRPG only caters to a very dedicated type of person who is willing to invest huge amount of hours into the game.

so Tydeus, Skilled players are our PRIMARY concern were the interest of attracting new players to CRPG is concerned.
Ban skilled players, they're a bunch of assholes anyway.

Offline darmaster

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Re: Help cRPG grow!
« Reply #133 on: July 04, 2014, 04:48:06 pm »
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it wouldn't help crpg to grow but it would help me could you please add to the poll a "level 31 STF", possibly before this tournament starts? really it would mean a huge change for us respeccer, and it wouldn't hurt anyone.
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Offline Radament

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Re: Help cRPG grow!
« Reply #134 on: July 04, 2014, 04:57:51 pm »
+1
it wouldn't help crpg to grow but it would help me could you please add to the poll a "level 31 STF", possibly before this tournament starts? really it would mean a huge change for us respeccer, and it wouldn't hurt anyone.

like this?

Level:           31

Strength:         9
Agility:         33

Skill to attr:   12

Athletics:        6
Power Draw:       3
Weapon Master:   11

Archery:        198

with tatar bow , bodkin and felt hat?
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