Poll

Idea's (you can choose 5 options, votes can be changed, i think :? )

Add a timed warm up period for new players, starting at lvl 30
26 (4.8%)
New players start with 30k gold which cannot be traded
70 (12.9%)
New players start with pre-made builds for a price cost 10-15k
27 (5%)
Greet, Welcome and tutor new players if they need help
72 (13.3%)
Having a welcoming POP-UP when they join for the first week, explaining where to play
77 (14.2%)
Start from level 15, 0 experience, 10k gold, 1 free respec to level 29.
35 (6.4%)
Remove levels 1-20 and have everyone start at level 20 but call it level 1.
31 (5.7%)
A once in a lifetime chance to lvl up one of their characters to lvl 30 and get 40k gold
32 (5.9%)
Put some weapons in the peasants united armoury, no need for them to be mw
37 (6.8%)
Make all level 30+ builds with over 500 kills public
31 (5.7%)
Monthly BootCamp events for new players
42 (7.7%)
EU5 be brought back with bots, DTV bots vs players or even a few bots on each side and the x1.5XP
63 (11.6%)

Total Members Voted: 165

Author Topic: Help cRPG grow!  (Read 9308 times)

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Offline Tydeus

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Re: Help cRPG grow!
« Reply #105 on: July 03, 2014, 09:52:30 pm »
+2
That's both good and bad idea.
Good thing is that it would balance pure builds. Bad thing is that it would hurt hybrids.
Indeed, it's one of the downsides. There are things that can be done to remedy this or at least work towards such, of course. The most obvious of which, would be making respecs free.

Edit: Also, anyone thinking that level 33+ doesn't grant any real benefits, is either naive or ignorant (sorry, that's just the cold hard fact.) If you have a level 35 character for instance you can get 2 more PS than a level 30, that's 16% damage. But wait, that's not actually the end of the story. Normally when you compare something like 18/21 to 24/15, you have a trade off here, one gains ps and or IF, the other gains athletics and or WM. In this situation though, you're not losing anything, so you actually have to calculate the additional damage with the same amount of wpf that you had before, so that 16% damage actually goes a lot further than that, and might end up more like 20%. But then you also have to realize that that person with 2 more ps, also has access to higher athletics than what a level 30 would, so he can actually reach a higher speed bonus with that amount of PS than anyone else, further increasing his possible damage output.

And still, this isn't the end of the discussion for what the difference is between a new player and a veteran, because there's still heirlooms there. Weapons tend to gain around 6.5 - 10% damage (based only on the weapon stats). Armor gains from looms are anywhere from 300% to 12% increase armor value. Consider the fact that you can have that on both your gloves and your body armor for a stacking effect, then have a weapon loomed as well, and have the above advantages from levels, there's really no good argument that can be made to try and trivialize the differences.
« Last Edit: July 03, 2014, 10:09:24 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Grumbs

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Re: Help cRPG grow!
« Reply #106 on: July 03, 2014, 10:12:33 pm »
+1
Indeed, it's one of the downsides. There are things that can be done to remedy this or at least work towards such, of course. The most obvious of which, would be making respecs free.

Edit: Also, anyone thinking that level 33+ doesn't grant any real benefits, is either naive or ignorant (sorry, that's just the cold hard fact.) If you have a level 35 character for instance you can get 2 more PS than a level 30, that's 16% damage. But wait, that's not actually the end of the story. Normally when you compare something like 18/21 to 24/15, you have a trade off here, one gains ps and or IF, the other gains athletics and or WM. In this situation though, you're not losing anything, so you actually have to calculate the additional damage with the same amount of wpf that you had before, so that 16% damage actually goes a lot further than that, and might end up more like 20%. But then you also have to realize that that person with 2 more ps, also has access to higher athletics than what a level 30 would, so he can actually reach a higher speed bonus with that amount of PS than anyone else, further increasing his possible damage output.

And still, this isn't the end of the discussion for what the difference is between a new player and a veteran, because there's still heirlooms there. Weapons tend to gain around 6.5 - 10% damage (based only on the weapon stats). Armor gains from looms are anywhere from 300% to 12% increase armor value. Consider the fact that you can have that on both your gloves and your body armor for a stacking effect, then have a weapon loomed as well, and have the above advantages from levels, there's really no good argument that can be made to try and trivialize the differences.

And thats just looking at someone playing one class. You can go lvl 35 and hybrid so that you have as good melee capability as lvl 30's while having good ranged capability. Especially if you use a xbow with no skill sink except option WPF

As lvl 30 you have to sacrifice one thing for another. As lvl35 you can be great as cavalry and lose nothing in melee, or ranged with melee
« Last Edit: July 03, 2014, 10:17:17 pm by Grumbs »
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Offline San

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Re: Help cRPG grow!
« Reply #107 on: July 03, 2014, 10:33:35 pm »
0
+16% raw damage usually translates to at least double that for final damage because of how damage reduction works.

To me, builds attainable at level 33+ are just much more fun since you can push the boundaries of the game easily. I would prefer to have that higher level be the norm, but I could see how some possible solutions mentioned above would be easier and more stable. Getting unique level 30 builds to work is also quite fun.

Offline rebbrown

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Re: Help cRPG grow!
« Reply #108 on: July 03, 2014, 10:45:47 pm »
0
Do you want a fair battlefield with a progression that caps out at an attainable ceiling (lvl31) OR do you want this to be the next incarnation EverQuest where only the time you can invest matters? On a theoretical basis I don't mind people going beyond 31, but newbies are already behind in gear and raw skill, and putting another layer of unattainable stats on top of it just means that you have 'the old guard' who play their own game and the rest.

Maxing out at 31, perhaps even removing any stat bonusses that 31 gives, seems to be the way to go.

Heirlooms are a nuisance by themself (playing cavalry without a loomed horse will show you the difference looms makes immediately), but adding another level of veteran bias on top of that makes getting into the game for newbies very very difficult. Skill and looms are more than enough to create a gap between old and new players.

Offline no_rules_just_play

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Re: Help cRPG grow!
« Reply #109 on: July 03, 2014, 10:54:09 pm »
+4
Maxing out at 31, perhaps even removing any stat bonusses that 31 gives, seems to be the way to go. .
31 is attainable indeed

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Offline Grumbs

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Re: Help cRPG grow!
« Reply #110 on: July 03, 2014, 11:57:21 pm »
0
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The devs already said you will get some different kind of rewards so you might find you still want to grind for high level. If not well try to enjoy the gameplay and forget levels

I think you should look at the bigger picture. You're always going on about helping newbies, well OP high level chars is inconsistent with that. Its selfish actually. The high level issue has wide ranging negative effects on the mod. People don't retire as much and they won't respec. This can mean people get bored and don't play and the people who do retire or newbies are at a big disadvantage. High level characters are OP especially if you hybrid across different classes with master of all trade builds. Item balancers can't balance properly with STF's.



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Offline no_rules_just_play

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Re: Help cRPG grow!
« Reply #111 on: July 04, 2014, 02:20:01 am »
+2
The devs already said you will get some different kind of rewards so you might find you still want to grind for high level. If not well try to enjoy the gameplay and forget levels
I don't care about any kind of rewards, I want my fucking hybrid I worked for since 2011. I think being able to have 8 athletics and 8 riding isn't too much asked considering I fucked up my first year at the uni because of this game?

Seriously, if you really wanna fuck up the game go on, but this is just madness. I love this game because of the grind, it's an exponential curve ffs. The people that have one single fucking powerstrike point more now have had to grind ages for it, I didn't even make my build stronger I just made my build so that I could play mutliple classes and enjoy myself on multiple builds.

Kinngrimm was lvl 37, I don't believe his epeen did improve very much after he played a full year or more to get from 35 to 37. Give new players a more equal base to start on, but don't take away their long term goal. I know games without long-term goals and I rarely play them, my character is finished anyway so why would I take the time to grind it to higher level?

EDIT: these 'different' kind of rewards would in my case probably make me more effective against new players than I am now, atm I'm just a combination of two lvl 31 builds which I can't use at the same time obviously. I either spawn in cav gear or in infantery gear. Plus, capping the stat gain would lead to more people respeccing, you can say goodbye to your lvl 35 players with only a loomed weapon or armour. They will have everything +3 now.
« Last Edit: July 04, 2014, 02:39:31 am by no_rules_just_play »

Offline korppis

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Re: Help cRPG grow!
« Reply #112 on: July 04, 2014, 07:16:26 am »
+1
High level characters are OP especially if you hybrid across different classes with master of all trade builds. Item balancers can't balance properly with STF's.

I disagree with this. IMHO high level chars are acceptable if they are hybrids. It's more game breaking when you use all those extra points to max out one skill and ability through the roof. Being hybrid means that your stats are more balanced and closer to that of level 30. It's just a 2-in-1 build, not one uber specialized build. Also hybrids are really fun to play... I wouldn't want to lose them.

Offline San

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Re: Help cRPG grow!
« Reply #113 on: July 04, 2014, 07:47:31 am »
+1
This might sound a little extreme, but I would be completely fine with wpf that's simply "melee" and "ranged"; hybridizing would involve skill points and the interaction between the melee and ranged split. This would also allow the WPF+WPP system to be much simpler so you wouldn't have 184->180 ranged wpf giving you a good amount wpf in melee. You wouldn't have to sacrifice points on your build just to use alt modes. I feel that the slot system is already sufficient for what items can be used in conjunction with one another.

Being adept at 2 out of cav, infantry, and ranged is the type of hybridization that should require extra work to achieve, while I see little problems having options within each archetype. This would safely allow a max level decrease as well, since IMO pure builds are too good at high levels.

Offline KingBread

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Re: Help cRPG grow!
« Reply #114 on: July 04, 2014, 08:34:55 am »
+7
I don't care about any kind of rewards, I want my fucking hybrid I worked for since 2011. I think being able to have 8 athletics and 8 riding isn't too much asked considering I fucked up my first year at the uni because of this game?

Seriously, if you really wanna fuck up the game go on, but this is just madness. I love this game because of the grind, it's an exponential curve ffs. The people that have one single fucking powerstrike point more now have had to grind ages for it, I didn't even make my build stronger I just made my build so that I could play mutliple classes and enjoy myself on multiple builds.

Kinngrimm was lvl 37, I don't believe his epeen did improve very much after he played a full year or more to get from 35 to 37. Give new players a more equal base to start on, but don't take away their long term goal. I know games without long-term goals and I rarely play them, my character is finished anyway so why would I take the time to grind it to higher level?

EDIT: these 'different' kind of rewards would in my case probably make me more effective against new players than I am now, atm I'm just a combination of two lvl 31 builds which I can't use at the same time obviously. I either spawn in cav gear or in infantery gear. Plus, capping the stat gain would lead to more people respeccing, you can say goodbye to your lvl 35 players with only a loomed weapon or armour. They will have everything +3 now.

I would quit also when benefits will be cut off. I see no reason to not give this 16% more damage to a guy who played for 3 years to achieve this. Im lvl 34 now and 19/24 build. So in your calculations you can say that any new player can easly go 24/12 and have more dmg than me (i have looms he not) heck he can even go 30/12 within a week. And he will be able to 1 hit me in my legs cos i have only 17 armor there(this actually happen to me recenlty) but he will still be infuriated not becouse he deal less dmg or he cant tank more dmg than i. He will be infuriated cos he cant block 90% of my attacks. Good argument in this disscusion is also the diffrence i had when i were a noob when people can get lvl 45, plate armor/archers and i stayed cos i find myself a nice goal to achieve and when i first killed one of those players i felt happy i felt i achieved sth not only by skill but also by making my char able to deal dmg, then i set another goal. Now i also have a LONG TERM goal which will give me 8% more dmg and 4 hp if you want to take this goals out of players and dump down lvling to lvl 31 that can be achieved in a week then you can remove xp and gold just allow people to play with STF.


TL;DR;
I can see that mind set of san/tydeus/grumps is going to a dangerous direction simmilar to what native multiplayer developers went. It will take RPG from CRPG.

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Offline korppis

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Re: Help cRPG grow!
« Reply #115 on: July 04, 2014, 09:05:31 am »
0
Another thought about removing level bonuses after 33... how about if we only remove attribute bonus, but you'd still get 1 skill point each level?

That would lower the min/max gap a bit, but would also leave much needed skill points for hybrids. Or is that too subtle move?

Offline Eugen

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Re: Help cRPG grow!
« Reply #116 on: July 04, 2014, 09:35:24 am »
+2
No, dont catch the nerf train again!

Shure we have a gap. But the idea was (imho) to buff new players not to nerf old ones!
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Offline no_rules_just_play

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Re: Help cRPG grow!
« Reply #117 on: July 04, 2014, 10:51:29 am »
+1
Another thought about removing level bonuses after 33... how about if we only remove attribute bonus, but you'd still get 1 skill point each level?

That would lower the min/max gap a bit, but would also leave much needed skill points for hybrids. Or is that too subtle move?

That still won't leave room to put those points into skillpoints. A cap just isn't needed at all, not lik 3 more str and 1 more ps makes such a huge difference...

I don't know what's going on lately, but I'm extremely concerned about the current developments:

* throwing lances had a dmg reduction and you now have more of them. Really? Instead of killing 4 tincans you can now kill 10 fucking peasants.

* there are ideas to cap the levels, yep kill the grunt guys! Now new players will certainly want to play this game! And don't bother about the hybrids, it's not like they are the only players left who care more about fun than epeen.

* There was a proposal to rhe dev team by san, without the community knew, the change the armour stats and difficulty. The idea that this was need was based on some guy (panos) who thibks 18/21 makes you an agiwhore. Good idea guys! Buff the STR players, it's not like they are the bigfest peasant slaughter mschine right? Good grief, there is nothing thst needs a fix here.

MY SUGGESTION (AGAIN): allow the new players to start out at lvl 20, NOT higher and not with any more advantages. We NEED grief in order to keep people playing, both the old guard and the new guard get addicted to this because they have a long term goal they wanna play for daily. Each kill.makes them believe they are one step closer to beating thst shiny knight on his horse.

Offline Grumbs

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Re: Help cRPG grow!
« Reply #118 on: July 04, 2014, 10:53:10 am »
+2
I disagree with this. IMHO high level chars are acceptable if they are hybrids. It's more game breaking when you use all those extra points to max out one skill and ability through the roof. Being hybrid means that your stats are more balanced and closer to that of level 30. It's just a 2-in-1 build, not one uber specialized build. Also hybrids are really fun to play... I wouldn't want to lose them.

Being strong in melee as well as ranged results in shit tonnes of ranged, kind of like it is now. If you want to play melee you should have to take a melee orientated character, not left click on guys from a distance and then do melee when you already softened them up. Players need reasons not to play a ranged character, especially with the way ranged is countered in the game (mostly by other ranged)
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Offline no_rules_just_play

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Re: Help cRPG grow!
« Reply #119 on: July 04, 2014, 10:57:20 am »
0
Grumbs, what level are you? Do you really believe a high level ranged doesn't want to be ably to go a bit more hybrid.and put some points into melee? It's not like 3 ps and <100 wpf is such a big deal, all melee wpf influences the other but this slready doesn't count for ranged.