Poll

Idea's (you can choose 5 options, votes can be changed, i think :? )

Add a timed warm up period for new players, starting at lvl 30
26 (4.8%)
New players start with 30k gold which cannot be traded
70 (12.9%)
New players start with pre-made builds for a price cost 10-15k
27 (5%)
Greet, Welcome and tutor new players if they need help
72 (13.3%)
Having a welcoming POP-UP when they join for the first week, explaining where to play
77 (14.2%)
Start from level 15, 0 experience, 10k gold, 1 free respec to level 29.
35 (6.4%)
Remove levels 1-20 and have everyone start at level 20 but call it level 1.
31 (5.7%)
A once in a lifetime chance to lvl up one of their characters to lvl 30 and get 40k gold
32 (5.9%)
Put some weapons in the peasants united armoury, no need for them to be mw
37 (6.8%)
Make all level 30+ builds with over 500 kills public
31 (5.7%)
Monthly BootCamp events for new players
42 (7.7%)
EU5 be brought back with bots, DTV bots vs players or even a few bots on each side and the x1.5XP
63 (11.6%)

Total Members Voted: 165

Author Topic: Help cRPG grow!  (Read 9322 times)

0 Members and 8 Guests are viewing this topic.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: Help cRPG grow! [New POLL options, change please]
« Reply #45 on: July 01, 2014, 07:02:53 pm »
+1
They will be not playing this mod because of it

Well, we are playing this mod (and I am playing because the challenge and fun hooked me in) so I'm sure we'll keep a good number of quality players without having to appeal to the lowest denominator like so many other less-fun games do!

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: Help cRPG grow! [New POLL options, change please]
« Reply #46 on: July 01, 2014, 07:03:35 pm »
+2
Why not just make just make everything equal with no looms, levels, perqs or any of that?  That way only experience and skill (with twiddling a mouse) will count.

this kills the grind

visitors can't see pics , please register or login

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: Help cRPG grow! [Give Idea's] Includes new player comments
« Reply #47 on: July 01, 2014, 07:35:38 pm »
0
But guys, I wrote a thing

Here's something I posted a while back. I think it's a better idea for peasants to experience the thrill of combat while trying to participate in a team environment, versus this shitty tick system where they just run around aimlessly.

An advocation for reinstatement of cRPG’s proximity XP/Gold gain system

Naturally, I was met with "official" responses regarding an XP/Gold system that was under development that would replace our current system (and of course, it was coming out Soontm)
visitors can't see pics , please register or login

Offline Eugen

  • Count
  • *****
  • Renown: 180
  • Infamy: 26
  • cRPG Player
    • View Profile
  • Game nicks: Postla
Re: Help cRPG grow! [New POLL options, change please]
« Reply #48 on: July 01, 2014, 08:26:11 pm »
+2
Hey guys! Just give new players the option to play with good equipped level 30 chars for a while - just to show good will and cut some QQ-ing.

I really take my hat off to new players who dont give up on c-rpg inspite of so many high level, overloomed and super rich veterans with honed skills who never retire anymore.

To grind with gen1 in an enviroment like ours, where most of population are more or less veterans really must be a challange. You cant compare c-rpg for newbies now with how it was five years ago.

Therefore new-players should really get some benefits - next to a warm welcome and a helpful community (feel the irony!).
visitors can't see pics , please register or login

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Help cRPG grow! [New POLL options, change please]
« Reply #49 on: July 01, 2014, 08:45:46 pm »
+2
The main problem is the very very high general skill of our veteran population. We would kick their asses 100 times even with as low level chars.

They also somehow need to understand that levels and looms don't matter that much...

I'd say give them awards as they go, at lvl 10 loom smth, (not point, but ability to loom), lvl 20 second loom ability, lvl 30, 3rd.

That way they can feel progression and have achievable goals. By their first gen they can then have an unsellable +3, +1 loompoint to spend.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Help cRPG grow! [New POLL options, change please]
« Reply #50 on: July 01, 2014, 08:55:00 pm »
+1
The main problem is the very very high general skill of our veteran population. We would kick their asses 100 times even with as low level chars.

They also somehow need to understand that levels and looms don't matter that much...

I'd say give them awards as they go, at lvl 10 loom smth, (not point, but ability to loom), lvl 20 second loom ability, lvl 30, 3rd.

That way they can feel progression and have achievable goals. By their first gen they can then have an unsellable +3, +1 loompoint to spend.

Problem with that is, who of us tried a weapon for the first couple levels that they used in the end as well? I bet all of us used something we would not really use now.
So if one of them looms something it might be worthless to them later.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile

Offline Eugen

  • Count
  • *****
  • Renown: 180
  • Infamy: 26
  • cRPG Player
    • View Profile
  • Game nicks: Postla
Re: Help cRPG grow! [New POLL options, change please]
« Reply #52 on: July 01, 2014, 08:59:55 pm »
0
@Heskey:
Shure this is true if you compare to someone who has played native. But someone toatally new to this will be... fucked. And also Native-Veteran-Players who join c-rpg are at a sever disatvantage becouse of level, generation and loom-gap. Not to mention they need to adapt to c-rpg battle style.

EDIT:

or

(click to show/hide)
visitors can't see pics , please register or login

Offline HappyPhantom

  • Earl
  • ******
  • Renown: 440
  • Infamy: 74
  • cRPG Player
  • Pew pew, your face!
    • View Profile
  • Faction: Dracul, Always Take the Shot.
  • Game nicks: HappyPhantom, Marys of the Sea, Ancient of Mu Mu.
Re: Help cRPG grow! [New POLL options, change please]
« Reply #53 on: July 01, 2014, 09:27:22 pm »
0
DTV isn't the place to actually get better - those bots are just... :D too many. I don't see how a new player would learn anything there - except for spamming.

I think that was our point; When they broke (changed) DTV - they made the game much much more difficult/demoralising for new players.
"Darklands" - The greatest game you never played: now on Steam http://store.steampowered.com/app/327930 | http://www.darklands.net/index.shtml
visitors can't see pics , please register or login

Offline Kato

  • Count
  • *****
  • Renown: 227
  • Infamy: 37
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Help cRPG grow! [New POLL options, change please]
« Reply #54 on: July 01, 2014, 09:43:52 pm »
+2
I dont think anything can really return that sweet 2010 newby gameplay.

When you as peasant just followed heroes and stay alive as long as possible (that was great fun for me).

And around level 25 you could easily contribute, because only few people could block.

I actually didnt see enemy peasant until level 30(they already were masacred by our 40 level heroes when i get to their hiding nest) and most of my kills were tincans and cav, that was very satisfying(love awlpike with shield :P).

Huge thing for me as newby was Phaz and his commands in public chat, I could felt like in real battlefield (no random deathmatch server) and that was awesome.

Today only most determined can get over skill gap. Thats fact, sadly.

Other than some popups windows to navigate people to tutorials and newby server...
I think increasing max level in newby server to higher level (27 maybe) and for gen 1 players to not have any equipment restriction there could help.

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: Help cRPG grow! [New POLL options, change please]
« Reply #55 on: July 01, 2014, 09:46:26 pm »
+4
The higher your gen, the less xp you gain (but more gold - old ppl are rich and stupid IRL)

The lower your gen, the more xp you gain (less gold - young ppl are poor IRL but learn faster)




---> new players join clans to have access to good gear (active help from the community), and they level up much faster - however to be rich, you have to increase your generations. And Veterans are able to help newbirds financally. Peace and love all over the place.


Krems clan best clan,

Fin

« Last Edit: July 01, 2014, 09:51:42 pm by Finuad »
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Micah

  • Duke
  • *******
  • Renown: 539
  • Infamy: 114
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Micah_Senpai_von_Krems Glance_the_Useless_von_Krems Arielle_the_little_Mermaid
Re: Help cRPG grow! [New POLL options, change please]
« Reply #56 on: July 02, 2014, 01:14:33 am »
+3
Huge thing for me as newby was Phaz and his commands in public chat, I could felt like in real battlefield (no random deathmatch server) and that was awesome.
Yeah, well, agreed, you might have a point ... we all miss our gone heroes. But we are also behaving like sad, old vet-farts, sobbing and crying about everything and everyone in forums and in game, while perhaps we should realize , that we are the ones supposed to fill exactly those gaps, left by the ones we mourn all day instead, for the ones we want to keep in the game.
 And why we want this anyways ? Why we dont want the mod to die really finally? Because there is something we had here that seems worth to pass on to others? Something, that we suffered and fought for, for a long time?
We really should stop complaining and start doing what we are supposed to. This game is not supposed to be easy. Its supposed to be unfair and hard ... its part of us, part of what makes this mod epic and great and immersive ... and worth spreading.

Fuck fairness, fuck equalizing-balance and btw, fuck native-elitism ... Welcome poor peasant slaying, welcome OP gear, welcome heroes ...

I suggest, to make special OP commander gear available for a chosen commander. This would benefit gameplay in multiple way:
1) Commander-Poll wouldnt be only an useless trolling tool anymore and people might actually want to become commander
2) C. would be better distinguishable on the field and thereby increasing epicness of gameplay (a soft version of "defend the commander" gameplay component would be added to battle/siege)
3) C. would be epic hero figure for noobs and something to look up to, while getting humiliated and r*ped all day by vile knights and horny heroins
« Last Edit: July 02, 2014, 01:20:20 am by Micah »
I am writing long winded essays in shitty english.
visitors can't see pics , please register or login

Offline ecorcheur_brokar

  • Earl
  • ******
  • Renown: 482
  • Infamy: 24
  • cRPG Player
  • The guy who kill with one blow
    • View Profile
  • Game nicks: Brokar/SuisseMonCervela/CheeseInMyPants
Re: Help cRPG grow! [New POLL options, change please]
« Reply #57 on: July 02, 2014, 01:39:52 am »
+2
Should be a poll option for "none"

Learning curve should be challenging, it's what makes it rewarding and fun.

They will be stronger people because of it.
Even if I wouldn't vote for it, the poll has no meaning if there's no option " change nothing".

The main problem is the very very high general skill of our veteran population. We would kick their asses 100 times even with as low level chars.

They also somehow need to understand that levels and looms don't matter that much...

I'd say give them awards as they go, at lvl 10 loom smth, (not point, but ability to loom), lvl 20 second loom ability, lvl 30, 3rd.

That way they can feel progression and have achievable goals. By their first gen they can then have an unsellable +3, +1 loompoint to spend.

To take pleasure in this game, you don't have to kick everyone's ass. You just have to feel usefull. I joined this game kinda of late (i think 1 year and half ago), I realised i would not help my team by killing people (cause I was simply not able to do it), but I focused on protecting good players (*) and I felt usefull for this, that's the point where I began to enjoy playing. Plus I can tell, you can learn more quickly than you think to play this game properly.


-----------
*: One more reason to give a pre-made shield build to new players, it's the best to learn to teamplay and feel usefull by protecting others (also you might get greetings from veteran and lord knows how it is rewarding when chase tells you "good job boy!" and pats you on the head  :lol:)
"With great bardiche comes great responsability"
"The wolf doesn't care how many sheeps may be"

Offline darmaster

  • King
  • **********
  • Renown: 1398
  • Infamy: 297
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Vanguards
  • Game nicks: Retsamrad
Re: Help cRPG grow! [Give Idea's] Includes new player comments
« Reply #58 on: July 02, 2014, 03:32:50 am »
+1
Level 31 STF.

support this man, please put level 31 STF, I see no reasons for not doing it and many to do this
visitors can't see pics , please register or login

Offline Malgalad

  • Count
  • *****
  • Renown: 178
  • Infamy: 4
  • cRPG Player
    • View Profile
Re: Help cRPG grow! [New POLL options, change please]
« Reply #59 on: July 02, 2014, 04:12:49 am »
+3
 :| Make all level 30+ builds with over 500 kills public?

Forget that please.
Forget KD.
Forget battle server.
Join the siege,you can do this:

visitors can't see pics , please register or login

 8-) war save the mod, and I love peace.This is not contradictory .
« Last Edit: July 02, 2014, 04:17:01 am by Malgalad »