Author Topic: Restored Sounds  (Read 3269 times)

0 Members and 1 Guest are viewing this topic.

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Restored Sounds
« on: June 29, 2014, 10:19:10 pm »
+38
As requested a couple times in various places, here's the pre-patch sound set up.

https://www.sendspace.com/file/xjn2rh

How to use:

After updating to the latest version,

1) Go to your Warband/Modules/Crpg folder
2) Delete Sounds folder
3) Download https://www.sendspace.com/file/xjn2rh
4) unpack into your Warband/Modules/Crpg

Important:

If you don't delete your old Sounds folder, you will still get the new female Q menu voices.
DO NOT DELETE THE SOUNDS IN YOUR WARBAND FOLDER, only in Warband/Modules/Crpg.






Optional file for those that like the new male sounds:
https://www.sendspace.com/file/4krjvs

This only restores the female voices. Same usage.


Update ver 2: Added female QQV to both. Thanks to Turkhammer for spotting it.
Update ver 2.1 (full): Added male QQV. Thanks still to Turkhammer.
« Last Edit: June 30, 2014, 12:37:11 am by Rhekimos »

Offline Waylit

  • Knight
  • ***
  • Renown: 46
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Game nicks: chinaserf1
Re: Restored Sounds
« Reply #1 on: June 29, 2014, 10:20:57 pm »
+4
Thank you.  Best work done for this mod all week. 

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Restored Sounds
« Reply #2 on: June 29, 2014, 10:41:01 pm »
+3
You are a life saver mate!
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Krex

  • Earl
  • ******
  • Renown: 403
  • Infamy: 165
  • cRPG Player Sir Black Bishop
  • How did I get here?
    • View Profile
    • Steam
  • Game nicks: Krex
Re: Restored Sounds
« Reply #3 on: June 29, 2014, 10:44:27 pm »
0
Q-M-V Disables Voice commands.So you can turn em on if you want them and turn the off otherwise....
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Restored Sounds
« Reply #4 on: June 29, 2014, 10:49:59 pm »
+1
Q-M-V Disables Voice commands.So you can turn em on if you want them and turn the off otherwise....


Muting them does not solve the problem.

1st: The male ones are fine (At least the ones I have heard so far)
2nd: Voice commands are there to communicate quickly, eg. warn a teammate of hostile forces approaching or enemy archers firing or whatever.
Disabing the voice commands takes this way of communication away. No idea about you, but I have saved numerous teammates lives by using the voice commands, and so have I been saved countless times thanks to voice commands.

The female ones are plain annoying and playing with everybody using these shitty voice commands is not enjoyable anymore.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: Restored Sounds
« Reply #5 on: June 29, 2014, 11:16:57 pm »
0
Will this fix affect the voice commands that I hear from other players or just the ones I give?

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: Restored Sounds
« Reply #6 on: June 29, 2014, 11:20:01 pm »
+1
Will this fix affect the voice commands that I hear from other players or just the ones I give?

This replaces all client sounds. So everything that you hear.

Offline Palurgee

  • Duke
  • *******
  • Renown: 607
  • Infamy: 87
  • cRPG Player
    • View Profile
  • Game nicks: palurgee, brokeback_mountaineer, denarii
  • IRC nick: palurgee
Re: Restored Sounds
« Reply #7 on: June 29, 2014, 11:29:26 pm »
+3
you're a hero rhekimos

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Re: Restored Sounds
« Reply #8 on: June 29, 2014, 11:34:53 pm »
0
Q-M-V Disables Voice commands.So you can turn em on if you want them and turn the off otherwise....
true, but 0.3.3.8 changes the sounds players make when they die, you can't mute that, so this is good for reverting it.
visitors can't see pics , please register or login

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: Restored Sounds
« Reply #9 on: June 29, 2014, 11:40:49 pm »
+1
It all works except QQV produces no sound for me, just the work Yell on screen.

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: Restored Sounds
« Reply #10 on: June 30, 2014, 12:08:54 am »
+1
It all works except QQV produces no sound for me, just the work Yell on screen.

Well spotted. Restored this too and uploading version 2 of files.


Offline tisjester

  • Baron
  • ****
  • Renown: 102
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: TitsJester
Re: Restored Sounds
« Reply #11 on: June 30, 2014, 12:39:42 am »
0
Thank you! The novelty wore off pretty quick.
visitors can't see pics , please register or login

Offline Anco

  • Noble
  • **
  • Renown: 18
  • Infamy: 2
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: The North
  • Game nicks: Anco
Re: Restored Sounds
« Reply #12 on: June 30, 2014, 12:43:06 am »
0
Thanks!!

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Restored Sounds
« Reply #13 on: June 30, 2014, 01:03:31 am »
0
I think some of the new voices can be kept. I especially like the new QQF + the QG commands

The yell needs to change though, and they need to make it so you can't start a new voice command before the first finishes
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Restored Sounds
« Reply #14 on: June 30, 2014, 01:59:13 am »
0
I'm probably going to do this. The female sounds in particular are ridiculous; they either sound like a man doing a silly high voice, like in Monty Python, or like cackling old witches.
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login