Author Topic: Mount and Blade and Android presentation  (Read 3270 times)

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Offline Banok

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Re: Mount and Blade and Android presentation
« Reply #15 on: June 20, 2014, 03:28:04 am »
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I thought when PC exclusive games get moved to a controller platform every gets mad and shed many many tears about dumbing down and stuff.

Offline Kafein

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Re: Mount and Blade and Android presentation
« Reply #16 on: June 20, 2014, 09:14:50 am »
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Isn't Sublime Text editor for webdevs? Can I use as C++ editor?

It works for everything. A bit like Eclipse. I use Eclipse for Java, C++, Python, Erlang, Clojure and Latex so it's actually less bloated than having one ide/editor per language, not to mention that those specialized IDEs often suck. I used QtCreator for a while and if anything it felt much less responsive than Eclipse (which I never had any serious problem with). Not using an IDE at all seems like a chore to me, especially without a graphical debugger, reference hierarchy, smart autocompletion etc.

I thought when PC exclusive games get moved to a controller platform every gets mad and shed many many tears about dumbing down and stuff.

In this case nothing is lost for the PC version. They didn't dumb down Warband for this purpose when they made it the first time. Otherwise they wouldn't make a presentation about porting it and why it's difficult. Besides we'll be able to run Warband on Linux and OSX which is good news for PC and Mac users.

Offline Xant

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Re: Mount and Blade and Android presentation
« Reply #17 on: June 20, 2014, 09:44:06 am »
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I thought when PC exclusive games get moved to a controller platform every gets mad and shed many many tears about dumbing down and stuff.
I don't think you've quite understood how that works. Nobody is mad when it's done after PC release.
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Offline Rumblood

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Re: Mount and Blade and Android presentation
« Reply #18 on: June 20, 2014, 10:16:08 am »
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True, I'm just trying to figure out why they would do it. It does seem a strange niche hardware gamble to take on for a small company.

Whaaa? A "strange niche hardware gamble"? What gamble?

Here is a link for you. http://www.amazon.com/gp/search/ref=sr_nr_p_n_operating_system_mrr_0?rh=n%3A172282%2Cn%3A541966%2Cn%3A1232597011%2Ck%3Aandroid+tablet%2Cp_n_operating_system_browse-bin%3A3077590011&keywords=android+tablet&ie=UTF8&qid=1403250636&rnid=3077589011

That is around 2000 tablets (that doesn't even include laptops). You can get them in 7 inch display for as low as $40 and then you have Samsung covering the larger and more powerful tablets in the $700-$800 range. Android phones sold ~750 million last year and are expected to approach 1 billion (with a B) this year. Over 80% of the smartphone market is Android. Of those, 22% of them shipped in the 3rd quarter of 2013 were phablets of between 5 and 6 inches. Plenty of gaming real estate.

Not to mention that Android needs some grownup programs. Unlike iOS and Windows 8 RT, Android doesn't have a big brother that can run full featured programs like OS X or Windows 8.1 (god I hate that Windows 8 was tacked on to the RT name, so wrong)

But at any rate, by no stretch of the imagination could you call it a "strange niche hardware".
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Offline NejStark

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Re: Mount and Blade and Android presentation
« Reply #19 on: June 20, 2014, 10:35:32 am »
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Whaaa? A "strange niche hardware gamble"? What gamble?

Here is a link for you. http://www.amazon.com/gp/search/ref=sr_nr_p_n_operating_system_mrr_0?rh=n%3A172282%2Cn%3A541966%2Cn%3A1232597011%2Ck%3Aandroid+tablet%2Cp_n_operating_system_browse-bin%3A3077590011&keywords=android+tablet&ie=UTF8&qid=1403250636&rnid=3077589011

That is around 2000 tablets (that doesn't even include laptops). You can get them in 7 inch display for as low as $40 and then you have Samsung covering the larger and more powerful tablets in the $700-$800 range. Android phones sold ~750 million last year and are expected to approach 1 billion (with a B) this year. Over 80% of the smartphone market is Android. Of those, 22% of them shipped in the 3rd quarter of 2013 were phablets of between 5 and 6 inches. Plenty of gaming real estate.

Not to mention that Android needs some grownup programs. Unlike iOS and Windows 8 RT, Android doesn't have a big brother that can run full featured programs like OS X or Windows 8.1 (god I hate that Windows 8 was tacked on to the RT name, so wrong)

But at any rate, by no stretch of the imagination could you call it a "strange niche hardware".

With hardware gamble, I meant the little controller thing that they show in their slides, not Android of course. :) I think its called Android Shield?

Also some reviews of it on Play Store. https://play.google.com/store/apps/details?id=com.taleworlds.mbwarband
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Offline Rumblood

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Re: Mount and Blade and Android presentation
« Reply #20 on: June 20, 2014, 10:54:09 am »
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Okay, that makes more sense  :lol:
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Offline cmp

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Re: Mount and Blade and Android presentation
« Reply #21 on: June 20, 2014, 11:42:09 am »
+2
Isn't the shield a full Android console (and not only a controller)? I recall reading that Warband ran only on that one, but maybe they added support for more devices by now.

I'm trying to get into Vim because I've heard from many people that it can boost productivity.

Anybody who says Vim boosts productivity over an IDE is clearly deluded (probably lying to themselves because they can't admit their OS is behind in that respect).

Painfully slow and bloated. My PC can't take it. MD is a travesty, C# shouldn't be used outside win unless they open it.

You mean like what they've been already doing?

Offline Leshma

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Re: Mount and Blade and Android presentation
« Reply #22 on: June 21, 2014, 12:33:05 am »
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cmp, will c-rpg work in linux? can you make .deb version of launcher or find someone to maintain c-rpg ppa?

Will M:BG be Wine friendly?

Offline cmp

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Re: Mount and Blade and Android presentation
« Reply #23 on: June 21, 2014, 12:40:46 am »
+3
cRPG already works (both launcher and WSE2 run under Ubuntu+Wine, haven't tried in other distros).
Can't promise anything about M:BG yet, but if possible (Kickstarter stretch goal?!) I'd like to make a native Linux port.