Poll

Should all shields have zero difficulty?

Yes
89 (49.2%)
No
64 (35.4%)
Give them run
28 (15.5%)

Total Members Voted: 179

Author Topic: My opinion, mkay  (Read 5439 times)

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Offline Nightmare798

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Re: My opinion, mkay
« Reply #45 on: June 14, 2014, 10:20:03 pm »
+1
I like the idea, I vote yes.

You are fucking masochist bagge...
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Offline bagge

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Re: My opinion, mkay
« Reply #46 on: June 14, 2014, 10:27:14 pm »
0
You are fucking masochist bagge...

lol
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Kafein

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Re: My opinion, mkay
« Reply #47 on: June 14, 2014, 10:28:41 pm »
+1
I agree but honestly, shield skill is worthless on its own. Even pure shielders would go with 0 shield skill if it stopped being a requirement. That wouldn't be a huge problem actually, as it would fix the balance of melee classes a bit.


People that think there would be shields everywhere never played with a shield for more than one hour.
Even worse, those claiming that this would somehow reduce the hegemony of ranged classes must be eating shrooms.

Offline Jarlek

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Re: My opinion, mkay
« Reply #48 on: June 14, 2014, 10:44:51 pm »
+3
0 difficulty shields? really? hmm...

*pictures a 36-3 guy in full plate with a long dagger and huscarl shield, PLUS whatever weapon is his actual main* > he wouldnt even need a main weapon, or a dagger, you could literally run around punching people and keep picking up shields. And with 0 difficulty everyone would have them, there would be shields everywhere. The drawback to being an invincible monster, is your slow as hell, easily ganged on or shot to death, STR whores are thee easiest targets for ranged. You really want to give a 36-3 build the option of a heavy board auto-blocker?

really?
You should be able to destroy a huscarl shield with 3-5 attacks (depending on PS) with any pole/2h axes and 1-2 more for 1h axes. This is with the damage reduction that 5 shieldskill currently gives.

Even with exactly the same stats, someone with 0 shieldskill and a huscarl would have the shield break in less than 3 hits from any 2h/pole axe and very realistically less than 5 of any NON-shieldbreaking 2h/poles and I doubt more than 10 hits maximum for any non-shieldbreaking 1hs.

Quote
*pictures a 36-3 guy in full plate with a long dagger and huscarl shield, PLUS whatever weapon is his actual main*
So worst case scenario: someone in full STR, full plate with a huscarl and max 1 shieldskill would be able to block 10 times before the shield break. If you can't hit a guy with 1 athletics, full plate and a dagger 10 times without him killing you, then the problem isn't the shield. It's you.
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Offline Aprikose

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Re: My opinion, mkay
« Reply #49 on: June 14, 2014, 10:50:20 pm »
0
If u do this u can remove range from crpg...it would be totally worthless xD
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Offline Rico

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Re: My opinion, mkay
« Reply #50 on: June 14, 2014, 10:53:53 pm »
0
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Offline Little Lord Lollipop

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Re: My opinion, mkay
« Reply #51 on: June 14, 2014, 11:18:18 pm »
+2
-Make all shields require strength
-Remove all shield forcefields
-Shields on back block projectiles the same way a held shield does
-Shield skill improves durability, shield speed, and reduces movement penalty from shielding
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Offline San

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Re: My opinion, mkay
« Reply #52 on: June 14, 2014, 11:20:59 pm »
0
Using a Hide Covered Round Shield at 0 shield skill, 68 width, it's quite difficult to ensure a block against ranged. You'll have to use a round shield with 78 width or a huscarl or something to get decent coverage. Currently trying a round steel buckler with 9 shield and I have yet to be shot around it (likely possible, but a challenge).

Shield skill would need to be changed so it's not so lenient at 0. Maybe even make it a penalty like -15% with a scale of 15 for 1-3, 10 for 4-9, and cap it at 9 (can only get 10+ with a shield wall). Shields would need to be more expensive so you can't just pick up a super 6k gold huscarl, maybe 10-11k. Scale up strength requirements to 18-21. Shield skill should also have an effect on shield upkeep. Maybe some experimentation with shield speed > 100 could also be used with some lower tier shields and bucklers to give them a reason to be used outside of upkeep. This will make it so 0 shield skill isn't OP and provide a proper scaling to make shield skill more worthwhile. Shield skill 4 = 40%, which is the current value, then 10 afterwards until 9 shield.

Offline Macropus

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Re: My opinion, mkay
« Reply #53 on: June 14, 2014, 11:27:50 pm »
-1
request from polearm user. subliminal "buff my class" disguised as "fuck range".
Well, I had 4 shield skill as a polearmer and also I respeced to archer like an hour ago, so... No.

Offline OssumPawesome

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Re: My opinion, mkay
« Reply #54 on: June 16, 2014, 03:30:03 am »
+1
hegemony of ranged classes

this is a joke, right?

Offline STR_aD_Sargon_eqv

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Re: My opinion, mkay
« Reply #55 on: June 16, 2014, 10:24:41 pm »
0
NOT TO MENTION ALL THE HEAVY CAV WOULD HAVE SHIELDS AND NEVER DIE
1) they do have it anyway
2) do u ever saw heavy cav the last month?
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Offline Nehvar

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Re: My opinion, mkay
« Reply #56 on: June 17, 2014, 04:17:33 am »
0
If u do this u can remove range from crpg...it would be totally worthless xD

Don't get our hopes up like that.
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Offline Herezy92

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Re: My opinion, mkay
« Reply #57 on: June 17, 2014, 10:52:36 am »
+2
Macropus is just a point (+) farmer  :D

Offline Grumbs

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Re: My opinion, mkay
« Reply #58 on: June 17, 2014, 11:03:37 am »
+1
I'd support this if 1 handers became 2 slot. I don't want to see more OP xbow builds

Also I feel that 1 handers in general will become more OP with higher PS or athletics
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Offline Teeth

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Re: My opinion, mkay
« Reply #59 on: June 17, 2014, 11:28:58 am »
+3
I thought this through a little and it seems like a completely doable suggestion and the impact on the game will not be as significant as some of you most likely imagine. As someone who has hoplited a long time with 3 shield skill, using anything other than my wide Round Shield utterly sucked as it gave no coverage whatsoever. Shield skill makes a shield much and much better and no shield skill shield users will fair poorly against archers at bad angles, let alone against melee. I doubt a lot of players are going to use a shield much without shield skill, it really blows while the shield slows you down as much as it has always done.

What it will allow however is in a situation where there is a lot of ranged alive on one team, which is a fairly common situation at least on EU, everyone that can find a shield can pick one up and at least charge straight at one archer with reasonable safety. It will allow an entire team spawning with shields and making a big ass fucking shield wall which grants all of them +7 shield skill. It will allow a degree of freedom of play and adaptability that I think has been sorely missing from cRPG ever since 2010.

I say do it.