Poll

Should all shields have zero difficulty?

Yes
89 (49.2%)
No
64 (35.4%)
Give them run
28 (15.5%)

Total Members Voted: 179

Author Topic: My opinion, mkay  (Read 5509 times)

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Offline FRANK_THE_TANK

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Re: My opinion, mkay
« Reply #30 on: June 14, 2014, 08:24:31 am »
0
well with 0 points in pt and in the proficiency you lose 10% dmg per skill + accurate and i think points into throwing also makes you throw your weapon faster.

They will all need a damage buff though, as PT will now bring you up to their min specs instead of boosting you up. Which isn't a bad thing.
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Offline Shanghai_Brave

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Re: My opinion, mkay
« Reply #31 on: June 14, 2014, 11:09:14 am »
+6
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Offline Macropus

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Re: My opinion, mkay
« Reply #32 on: June 14, 2014, 11:17:28 am »
-1
Interesting idea. I'd say something have to be changed with the stats being heavily dependent on shield skill then. Also durability.

Perhaps some kind of exponential durability curve that culminates in full durability when shield skill is satisfied.
Even if you leave all the stats as they are now, and just remove shields difficulty, people are not going to suddenly spawn with shields all the time. Carrying a shield all the time is not worth it unless you can fight with it. Picking up a shield when you really need it to take cover, on the contrary, is a very useful option.

As for the stats, imagine every current 4 difficulty shield would take 32% more damage and be much slower. Sounds quite useless to fight with such, so shielders would still take shield skill. However, this skill should indeed get buffed a little, as for now there's very little reason to go above your shield's difficulty.

It actually works the same way for any items having difficulty (except maybe horses). If you make all bows and throwing weapons 0 difficulty, nothing would change significantly. People who don't specialize in these kinds of weapons just wouldn't bother to bring ones into the battle. Just imagine the damage you'd cause with a long bow or jarids without any PD or PT, it's pityful. You wouldn't want to carry extra 5-10 kg just for that.

So if my suggestion gets implemented, the onlly advantage anyone would get is the option to pick up this piece of wood lying nearby to take some cover, nothing more.

Offline Thomek

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Re: My opinion, mkay
« Reply #33 on: June 14, 2014, 11:28:35 am »
0
well.. would make most 2h/pole heroes more invincible to ranged for sure.
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Re: My opinion, mkay
« Reply #34 on: June 14, 2014, 11:55:43 am »
0
A good idea (that has been suggested and supported for years).
But why fuck up the poll options? I don't think that will help.

Offline Bulzur

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Re: My opinion, mkay
« Reply #35 on: June 14, 2014, 11:58:15 am »
0
Would need to change all the current shield stats, and the shield skill bonus.
And i'm not sure if it's worth it.


Why not just add a couple more 0 shield skill shields ?

On the other hand, if shield's difficulty was strength, we would see way less Agi High shield skill  + dagger.

As for the shield bash, since it's unblockable, i don't see why it should get a damage boost. I'm already so annoyed when fighting a shielder, not even trying to attack until he can bash again.


Lastly, this change would actually fuck up throwers :
1. They have way less ammo than regular range (archers + xbow), so any ammo wasted on a shield hurts them.
2. They have crap range, so it's difficult to catch an unaware opponent. Even if it's a 2h or Polearm, he'll have time to take out his 0 shield skill shield and then walk to us.
3. Hybrid throwers would not benefit at all from thoses shields (for example a 2h/thrower with jarids, using up all his jarids, would technically have 2 free slots. BUT, unless it was fixed, the 0 ammo still take slots...)
4. Huge buff to dedicated turtle shielders. Since all shields can be taken by all players, it will be far easier for thoses guys to pick up shields on the battlefield, and you'll need another dozen of attacks to break it again, then they'll run away again to find another shield, etc...

All in all, i'm really not in favor of that change. It's not that much build-breaking to put 1-3 points in shield skill, and carry a decent shield with it, just for thoses pesky range. Stop trying to be min-maxers with your perfect optimized melee build, and complain about range.


So, why not do a double requirement : strength AND shield skill ? Since most builds would have 9 STR at least.
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Re: My opinion, mkay
« Reply #36 on: June 14, 2014, 12:11:09 pm »
+3
What is this, a sensible and realistically doable suggestion, that would also have a major impact on the game? Get out of here, this is the cRPG forums!

Offline Macropus

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Re: My opinion, mkay
« Reply #37 on: June 14, 2014, 12:20:44 pm »
-1
A good idea (that has been suggested and supported for years).
But why fuck up the poll options? I don't think that will help.
I thought "Give them run" option is a mandatory...

All in all, i'm really not in favor of that change. It's not that much build-breaking to put 1-3 points in shield skill, and carry a decent shield with it, just for thoses pesky range. Stop trying to be min-maxers with your perfect optimized melee build, and complain about range.
I think you overestimate the effect such change would have. I tried to explain why, in my previous post.
And by the way, I do have 4 shield skill, and I find spawning with a shield quite useless most of the time, instead I pick up some shield if I need to, closer to the end of round. But I just think shields should be a more common thing in this game, even though it might become nesessary to buff ranged if my suggestion gets implemented.

Offline Shanghai_Brave

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Re: My opinion, mkay
« Reply #38 on: June 14, 2014, 12:34:22 pm »
+3
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
DEL  shields difficulty!!!!!!!!!!!!!!!!!!
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Offline cxalc

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Re: My opinion, mkay
« Reply #39 on: June 14, 2014, 05:39:40 pm »
0
cant agree more

Offline OssumPawesome

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Re: My opinion, mkay
« Reply #40 on: June 14, 2014, 08:53:57 pm »
-2
this thread is just 2h/pole users trying to nerf the only class thats remotely good against them. if everyone can have any shield without spending points archers will disappear.  I, for one, would miss the class and the variety it provides to the game.

why not just use a 0 requirement shield?

Offline StonedSteel

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Re: My opinion, mkay
« Reply #41 on: June 14, 2014, 09:21:43 pm »
0
0 difficulty shields? really? hmm...

*pictures a 36-3 guy in full plate with a long dagger and huscarl shield, PLUS whatever weapon is his actual main* > he wouldnt even need a main weapon, or a dagger, you could literally run around punching people and keep picking up shields. And with 0 difficulty everyone would have them, there would be shields everywhere. The drawback to being an invincible monster, is your slow as hell, easily ganged on or shot to death, STR whores are thee easiest targets for ranged. You really want to give a 36-3 build the option of a heavy board auto-blocker?

really?
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Re: My opinion, mkay
« Reply #42 on: June 14, 2014, 10:13:21 pm »
0
No no no no no!

Why the heck should be that dude with 0 shield able to carry a shield, when I have actually invested in the skill?

That is like asking for every 2H weapon to be usable with shield.

EDIT: Also, fix the fucking 2H and pole animations already. I am tired of this turn speed insta-slashes bullshit.
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Offline Sniger

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Re: My opinion, mkay
« Reply #43 on: June 14, 2014, 10:13:52 pm »
0
yeah, render shielder class pointless and add more polearm tincan heroes with huscarl shields, great idea, but oh well its already fucked so whatever :lol:

request from polearm user. subliminal "buff my class" disguised as "fuck range".

Offline bagge

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Re: My opinion, mkay
« Reply #44 on: June 14, 2014, 10:18:28 pm »
0
I like the idea, I vote yes.
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