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Offline OttomanSniper

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« on: January 08, 2011, 02:50:51 pm »
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« Last Edit: August 19, 2011, 07:32:41 pm by OttomanSniper »
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Offline slothscott

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Re: New Skill for cRPG
« Reply #1 on: January 08, 2011, 02:59:44 pm »
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What attribute would this be under str or agi, just curious.

You would begin to see builds built around the attribute it is governed by, if you decided to make a build that didn't use the skill then you would be at large disadvantage as you would be allowed less overall quality of equipment.

It'd be funny if a new attribute called charisma governed it though so that noobs could pour points into a useless attribute for less repair costs only to find they have no combat skills  :lol:
« Last Edit: January 08, 2011, 03:15:45 pm by slothscott »

Offline UrLukur

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Re: New Skill for cRPG
« Reply #2 on: January 08, 2011, 03:14:50 pm »
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INT :D
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Offline OttomanSniper

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« Reply #3 on: January 08, 2011, 03:18:52 pm »
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« Last Edit: August 19, 2011, 07:31:32 pm by OttomanSniper »
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Offline Heroin

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Re: New Skill for cRPG
« Reply #4 on: January 08, 2011, 03:50:44 pm »
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It'd be funny if a new attribute called charisma governed it though so that noobs could pour points into a useless attribute for less repair costs only to find they have no combat skills  :lol:

I don't support the repairman idea. However, if I did, this is the implementation I'd support.
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Offline Bulzur

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Re: New Skill for cRPG
« Reply #5 on: January 08, 2011, 04:26:53 pm »
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I don't support the repairman idea. However, if I did, this is the implementation I'd support.

Same. And you start with 0 charisma, so not to have an immediate +1 repair skill without using at least one attribute point.
Consequence : I doubt any good players would use that.
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Offline Mildar

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Re: New Skill for cRPG
« Reply #6 on: January 08, 2011, 06:56:18 pm »
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Offline bruce

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Re: New Skill for cRPG
« Reply #7 on: January 08, 2011, 09:33:15 pm »
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All the skills you need in the game are riding 6, shield 4-5 and repairman as much as you can...  :D

Bad idea. The upkeep mechanics do exist for a (good) reason.
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Offline Kataphraktos

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Re: New Skill for cRPG
« Reply #8 on: January 09, 2011, 07:32:20 pm »
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Hi, repair costs is very high. "Repairman" skill can be added for this.

If we improve this skill, repair cost get reduced.

TY for reading.
good idea
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Offline ArchonAlarion

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Re: New Skill for cRPG
« Reply #9 on: January 10, 2011, 03:30:25 am »
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"blacksmithing"

If you don't want to have INT added than make it STR. Heavier gear people usually have and require more str, so it makes sense.

Offline Jambi

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Re: New Skill for cRPG
« Reply #10 on: January 10, 2011, 04:05:02 pm »
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There should also be a horse whisperer skill. So you dont have too pay upkeep for your plated charger.
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Offline Noctivagant

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Re: New Skill for cRPG
« Reply #11 on: January 10, 2011, 09:57:21 pm »
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repairman sounds like bad Italian porn, I'd call it blacksmith and yes I disagree with the whole idea.
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