Author Topic: Mods Dying? Idea to do the jesus thing  (Read 1906 times)

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Offline Black Wind

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Mods Dying? Idea to do the jesus thing
« on: June 06, 2014, 12:09:53 pm »
-2
Hello community of old.

I see cRPG sometimes has 220 people on the webpage, not a bad effort, but don't you miss the days when NA_cRPG_1 was full, 200/200 slots? I know I do!

You all can rabble about "how much better cRPG is now", but I think the numbers speak volumes.

This will be riskier than tappin' the town-bike without a dinger on your pole. But if you look at it, it's dying, has been dying, and is basically being held up by a sliced rope.

I've been vouching for vanilla cRPG from day 1, and I still do.

It's a gamble yes, but a gamble that would pay itself off majorly if it could even get half the numbers it used to.

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Offline Afina

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Re: Mods Dying? Idea to do the jesus thing
« Reply #1 on: June 06, 2014, 12:12:08 pm »
0
Hello community of old.

I see cRPG sometimes has 220 people on the webpage, not a bad effort, but don't you miss the days when NA_cRPG_1 was full, 200/200 slots? I know I do!

You all can rabble about "how much better cRPG is now", but I think the numbers speak volumes.

This will be riskier than tappin' the town-bike without a dinger on your pole. But if you look at it, it's dying, has been dying, and is basically being held up by a sliced rope.

I've been vouching for vanilla cRPG from day 1, and I still do.

It's a gamble yes, but a gamble that would pay itself off majorly if it could even get half the numbers it used to.

#swag #dankkush #dnth8theplayer #doubletimeswag #snapbackrehab
WTF
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Offline [ptx]

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Re: Mods Dying? Idea to do the jesus thing
« Reply #2 on: June 06, 2014, 12:12:26 pm »
+8
Do we really need to have the same discussion every few months? Or do people simply have the memory of single-cell organisms?

Offline Black Wind

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Re: Mods Dying? Idea to do the jesus thing
« Reply #3 on: June 06, 2014, 12:13:56 pm »
0
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Offline Black Wind

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Re: Mods Dying? Idea to do the jesus thing
« Reply #4 on: June 06, 2014, 12:14:36 pm »
0
Do we really need to have the same discussion every few months? Or do people simply have the memory of single-cell organisms?

Clearly, if they think the new crpg is more fun, and forgot the golden days  :rolleyes:
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Offline [ptx]

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Re: Mods Dying? Idea to do the jesus thing
« Reply #5 on: June 06, 2014, 12:16:54 pm »
+1
Ye, let us just ignore that this was DONE ALREADY? That the "old, golden cRPG" turned out to be SO FUN, the server hosting it died within a month, peaking at 30 players (the time it took for someone to level their archer)?

Offline Black Wind

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Re: Mods Dying? Idea to do the jesus thing
« Reply #6 on: June 06, 2014, 12:19:59 pm »
0
Ye, let us just ignore that this was DONE ALREADY? That the "old, golden cRPG" turned out to be SO FUN, the server hosting it died within a month, peaking at 30 players (the time it took for someone to level their archer)?

If you're referring to xmas cRPG - I'd say the sole reason it didn't survive is due to the lack of awareness - and I know that I'd prefer to play on NA_cRPG with 220 ping if it had old cRPG, than the Australia server with 30 ping if it was running the new "uber funmode awesome mod"

edit: if old-school crpg has been hosted again, then once again, nobody must've heard about it - I know I didn't. +1 publicity
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Offline Macropus

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Re: Mods Dying? Idea to do the jesus thing
« Reply #7 on: June 06, 2014, 12:22:09 pm »
+6
Clearly, if they think the new crpg is more fun, and forgot the golden days  :rolleyes:
The golden days were golden because more people played crpg, not because the mod itself was better.

Offline Black Wind

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Re: Mods Dying? Idea to do the jesus thing
« Reply #8 on: June 06, 2014, 12:24:28 pm »
-4
The golden days were golden because more people played crpg, not because the mod itself was better.

Better games are played by better quanities. To say otherwise is illogical.

Sure the game wasn't as developed, and lacked a lot of balance, and whatever, but the new system just feels grindy as all hell, to the point where it's barely fun.

If people enjoyed what they were playing, they'd have no reason to leave.
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Offline Duty Calls

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Re: Mods Dying? Idea to do the jesus thing
« Reply #9 on: June 06, 2014, 12:24:39 pm »
+1
yea, it wasn't exactly better, just more people played it. The warband community in general is getting smaller every month because of how old the game is, with new "better" ones coming out all the time. The servers will peak again in the summer holidays though.
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Re: Mods Dying? Idea to do the jesus thing
« Reply #10 on: June 06, 2014, 12:25:21 pm »
+1
Better games are played by better quanities. To say otherwise is illogical.

Sure the game wasn't as developed, and lacked a lot of balance, and whatever, but the new system just feels grindy as all hell, to the point where it's barely fun.

If people enjoyed what they were playing, they'd have no reason to leave.

So wrong, i've seen many good games fail while bad games such as runescape and such go viral and maintain a good community.
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Offline Black Wind

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Re: Mods Dying? Idea to do the jesus thing
« Reply #11 on: June 06, 2014, 12:28:53 pm »
-2
So wrong, i've seen many good games fail while bad games such as runescape and such go viral and maintain a good community.

Clearly not, clearly runescape survived because a majority found it fun.

What determines whether a game is "good or bad" is 100% subjective, thus, is a matter of opinion. I'm sure you can find tens of thousands to support Runescape, even though it's not my kind of game, it must be doing something right to survive.
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Offline Afina

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Re: Mods Dying? Idea to do the jesus thing
« Reply #12 on: June 06, 2014, 12:28:58 pm »
0
Better games are played by better quanities. To say otherwise is illogical.

Sure the game wasn't as developed, and lacked a lot of balance, and whatever, but the new system just feels grindy as all hell, to the point where it's barely fun.

If people enjoyed what they were playing, they'd have no reason to leave.
I played the mod north invasive 3 years ago, the game initially razivalas and then less and less people playing at development like walking. and now when I go to 25 servers plays a very few people, because fashion is dying. because nordinvasion shit
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Offline Lannistark

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Re: Mods Dying? Idea to do the jesus thing
« Reply #13 on: June 06, 2014, 12:31:49 pm »
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Mod is dying just like Warband itself is dying. I don't think stripping cRPG of its identity would do any good, rather spoil the work of years.

Think of cRPG as the last bastion of Nerdland in Warband.
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Offline Teeth

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Re: Mods Dying? Idea to do the jesus thing
« Reply #14 on: June 06, 2014, 12:35:18 pm »
+3
Better games are played by better quanities. To say otherwise is illogical.
That is a retarded thing to say. Just try to think this through for a second.