He literally covered all that shit in his OP post, not sure what your deal is there, bucko.
Maybe he did, but it's not legible at all, It's cluttered and impossible to make anything out of, at least for me. Maybe one of the other balancing team can sift through it and make something out of it but I certainly can't.
"having to get 5/6 more weight just to get as heavy armored as some old player that clearly hasn't fucked up everything like i did feels like a real handicap."What does this mean? I don't understand. If you're able to understand the thread in its entirety could you explain to me? I'm not trying to be an ass here lol I genuinely don't know what Retsam is trying to say.
"now this can be easily countered by saying "omelette du fromage body armor" "I don't understand this either, could you also translate that for me?
Either way, the general point seems to be that looms are too strong and should be nerfed, I understand that much and I disagree, looms are pretty difficult to get unless you're grinding pretty hard, it took me ages to get to 32 even jumping into a lot of strat battles that got me tons of XP, and that's only 3 looms. Looms are fairly difficult to obtain and are thus able to provide you with a relatively good bonus to the stats on the weapon/armour etc etc.
Nerfing looms to a point where they're barely effective/not even worth having isn't a good idea because it removes the point to a big part of C-RPG which is grinding for XP so that you can GET said looms. That being said as well, as I stated in my previous post I've played builds in which I use no looms for a long time and I don't struggle without them personally. 99% of C-RPG's community are skilled players and don't need to rely on looms to carry them in the first place.