Author Topic: Remove weapon switching sounds from certain weapons.  (Read 1759 times)

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Offline Cyclopsided

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Re: Remove weapon switching sounds from certain weapons.
« Reply #15 on: May 22, 2011, 01:44:27 am »
0
ya disarm for chamber +1!
Disarm during chamber?
oh.my.god.
That would be very very interesting to make chambers such a powerful too. If it is even possible to code?

oh, and on topic of sheathing weapons and such. In real life they are extremely quiet to unsheath. There is no metal SHWWWINNGGGG sound or anything like in movies.
However, there is weapon switch sounds and stuff in game as a hearing cue to let the player know, rather than just relying on eyesight. Yeah, I know it has no grounds in reality...
But you can't get a modified sound pack unless you know of one with accurate sheathing sounds.
« Last Edit: May 22, 2011, 02:37:28 am by Marathon »
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Offline Elmetiacos

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Re: Remove weapon switching sounds from certain weapons.
« Reply #16 on: May 22, 2011, 02:26:28 am »
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Hmm. I do find it rather odd that when I switch from bow to quarterstaff I get a "Schling!" sound...
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Offline Dezilagel

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Re: Remove weapon switching sounds from certain weapons.
« Reply #17 on: May 22, 2011, 12:52:27 pm »
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Disarm during chamber?
oh.my.god.
That would be very very interesting to make chambers such a powerful too. If it is even possible to code?

oh, and on topic of sheathing weapons and such. In real life they are extremely quiet to unsheath. There is no metal SHWWWINNGGGG sound or anything like in movies.
However, there is weapon switch sounds and stuff in game as a hearing cue to let the player know, rather than just relying on eyesight. Yeah, I know it has no grounds in reality...
But you can't get a modified sound pack unless you know of one with accurate sheathing sounds.

Well, the sound system is very broken anyways (it's hard to tell if someone is right next to you or 500 yards away, specially with horses), I see no reason not to remove sheathing sounds from certain weapons :D

As for chamber disarm, yes it would be powerful indeed, but it should be a % chance ofc. That chance should increase as damage goes up (chambering a dagger would have ~3% or smth chance of disarming, whilst chambering a couched lance would have almost 100% chance, would also provide interesting opportunities for cav to "swipe away" weapons aimed at them).

As for coding: Yes, would be pretty hard methinks  :(, but it would be very cool if implemented^^

(Maybe I should make a separate topic?)
« Last Edit: May 22, 2011, 12:53:46 pm by Dezilagel »
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