Defenders:Defenders start at x1 it increases one step every 5 minutes(maybe even add a valour check every 6 minutes as well)
If defense is successul(without valour) the sum of xp would be:
5 minutes of x1
5 minutes of x2
5 minutes of x3
5 minutes of x4
5*2(10) minutes of x5
Total xp: 100k xp
xp/hour: 200k, or an effective multi of 1.66(valour excluded) for someone that starts with x1.
At end round multi is NOT reset, meaning that if defense wins they start with the multi they earned by defending(+valour?).
Defender examples:Def wins:Uther plays from start as def, he wins he then starts next round with x5!
Arthas joins in the last few minutes and only gets the victory multiplier increase, that puts him at x2
Thrall was around for the last six minutes and thus gets one multiplier increase from time and one for victory, that puts him at x3
Hellscream was around for 2 time based multi increase of the game and managed to get valour and the victory gave multi, that puts him at x5.
Next round:
Def loses
All multis reset to x1, except Hellscreams... cuz he got valour.
AttackersMulti and valour as usual, including:
If any flag is captured within The team is rewarded
0-5 minutes 20k* xp 1000 gold
6-10 minutes 15k* xp 750 gold
11-15 minutes 10k* xp 500 gold
16-20 minutes 5k* xp 250 gold
21-30 minutes 2k* xp 100 gold
(This is meant to entice players having x1, to capture flags fast. Capturing within five minutes= reward of having x4 for 5 minutes on top of your multi)
*=Add generation bonus
Effective multi for someone that starts with x1 depends on flags captured.
Real example from yesterday:
Played helms deep with x1 and lost.
Current xp-sustem makes the total reward: x1 for 30 min=30k
With my suggestion it would've been:
(Flag capture times)
1st flag captured within 0-5 min
2nd flag captured within 6-10 min
3rd and 4th flag captured within 16-20 min
x1 for 30 min=30k
1st flag cap=20k
2nd flag cap=15k
3rd flag cap=5k
4th flag cap=5k
Sum=75k
That would've made the effective multi/minute x2.5 instead of x1
(I see that the numbers needs tweaking, it seems to generous, cba to do it now, spent 40min on this post already!)
Note: I feel like these numbers are a bit over the top for anyone having a high multi, but for x1 it sounds reasonable.