What is the point of chambering then since most c-rpg players are veteran players? Yeah you might catch one person who isn't paying attention but is it worth the risk to even chamber since it will probably be blocked anyways? I only see chambers being useful to pole-twohanders about to get couched. You can risk a kick to stun the person and get a hit in, you can risk a nudge to stun the person so a teammate can hit or simply reset the fight, but what is the gain from chambering?