Author Topic: SQUID SLIMEBALLS DECLARE WAR ON ACRE  (Read 29898 times)

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Offline Alaire

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #390 on: May 21, 2014, 06:33:19 am »
+3
I keep looking in the diplomacy thread, reading the title and seeing that orange NEW next to it.
I then proceed to click on it, then mentally face-palm because I forgot once again that there is nothing interesting happening on this thread.
Today, a voice even came out of my closet when I did this and said "get a life kid."  :rolleyes:
I may just have to do that.
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Offline Taser

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #391 on: May 21, 2014, 06:44:07 am »
0
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Offline Bryggan

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #392 on: May 21, 2014, 08:06:33 am »
+8
Nothing new!  The most epic NA battle just happened.  After a rather confusing maneuvering of armies, with red herrings thrown in our way and rather intense decisions concerning targets, especially considering time zones (stupid time zones- why don't all C-Rpg players move to the west Coast?), the Squids and yours truly met in the field.

I do think it was a little unfair that they were defenders, as I'm sure it was a mutual consent fight.  But, for all who missed this most epic, awesome battle, let me tell you this: it was epic and awesome.

A bloody river separated us, which is a risk we expected, but also, what was unexpected, the Squids had roster support.  Equal armies!  WTF!  Not appreciated, people.  I would understand if it was just Acre fellows, but this was a 13 Knight battle!  Being so beloved, we expected everyone to sign for us, including most of the squids.  But, rather than being the easy victory we expected, we were actually defeated!

But what a wonderful defeat!  There were crazy charges on the left, the right, flags were taken on each side before whichever defenders rallied.  The bloody Squid shield wall held strong, advances were repulsed, last second spawns changed the face of battle.  Pushing, repulsing, colliding, the all important range being chased or else slaughtering Agincourt style the advancing infantry.  Oh, and did I mention the cavalry?  Thrice armoured as their riders, they lived to fight on for both sides, switching teams several times.

All in all it was awesome10.  And anyone who wasn't there was a loser.  I was there, and I lost, and played crappily, but I am still less of a loser than all you losers who passed on this brilliant battle.

And Kudos to the Squids.  Nice tactics, good teamwork, and some brilliant individual players.  Shame we ran out of time.  It was bloody, but should have been bloodier.  Oh well, let's do it again tomorrow.

Offline Sandersson Jankins

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #393 on: May 21, 2014, 08:18:01 am »
+5
Nothing new!  The most epic NA battle just happened.  After a rather confusing maneuvering of armies, with red herrings thrown in our way and rather intense decisions concerning targets, especially considering time zones (stupid time zones- why don't all C-Rpg players move to the west Coast?), the Squids and yours truly met in the field.

I do think it was a little unfair that they were defenders, as I'm sure it was a mutual consent fight.  But, for all who missed this most epic, awesome battle, let me tell you this: it was epic and awesome.

A bloody river separated us, which is a risk we expected, but also, what was unexpected, the Squids had roster support.  Equal armies!  WTF!  Not appreciated, people.  I would understand if it was just Acre fellows, but this was a 13 Knight battle!  Being so beloved, we expected everyone to sign for us, including most of the squids.  But, rather than being the easy victory we expected, we were actually defeated!

But what a wonderful defeat!  There were crazy charges on the left, the right, flags were taken on each side before whichever defenders rallied.  The bloody Squid shield wall held strong, advances were repulsed, last second spawns changed the face of battle.  Pushing, repulsing, colliding, the all important range being chased or else slaughtering Agincourt style the advancing infantry.  Oh, and did I mention the cavalry?  Thrice armoured as their riders, they lived to fight on for both sides, switching teams several times.

All in all it was awesome10.  And anyone who wasn't there was a loser.  I was there, and I lost, and played crappily, but I am still less of a loser than all you losers who passed on this brilliant battle.

And Kudos to the Squids.  Nice tactics, good teamwork, and some brilliant individual players.  Shame we ran out of time.  It was bloody, but should have been bloodier.  Oh well, let's do it again tomorrow.

My favorite part is where we had 2 construction sites and an Acre fellow was upset that he couldn't get certain gear out of our equipment rack, so he saw fit to break it in a fit of most holy rage.

Very good!
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Offline njames89

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #394 on: May 21, 2014, 08:24:17 am »
+5
My favorite part is where we had 2 construction sites and an Acre fellow was upset that he couldn't get certain gear out of our equipment rack, so he saw fit to break it in a fit of most holy rage.

Very good!

James slowly lowered his face into his palm. "oh marcus" he sighed as he retired to his chambers after a most grueling battle. He would have to pray for less rivers to magically appear.

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« Last Edit: May 21, 2014, 08:28:02 am by njames89 »

Offline Sparvico

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #395 on: May 21, 2014, 11:18:39 am »
+3
Frankly I think this whole strat business is staring to smell like a load of horse shit.

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Offline HappyPhantom

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #396 on: May 21, 2014, 11:41:11 am »
+1
Frankly I think this whole strat business is staring to smell like a load of horse shit.

Get your head out of your ass Sparv.

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Offline Kalitorian

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #397 on: May 21, 2014, 12:34:36 pm »
+1
Nothing new!  The most epic NA battle just happened.  After a rather confusing maneuvering of armies, with red herrings thrown in our way and rather intense decisions concerning targets, especially considering time zones (stupid time zones- why don't all C-Rpg players move to the west Coast?), the Squids and yours truly met in the field.

I do think it was a little unfair that they were defenders, as I'm sure it was a mutual consent fight.  But, for all who missed this most epic, awesome battle, let me tell you this: it was epic and awesome.

A bloody river separated us, which is a risk we expected, but also, what was unexpected, the Squids had roster support.  Equal armies!  WTF!  Not appreciated, people.  I would understand if it was just Acre fellows, but this was a 13 Knight battle!  Being so beloved, we expected everyone to sign for us, including most of the squids.  But, rather than being the easy victory we expected, we were actually defeated!

But what a wonderful defeat!  There were crazy charges on the left, the right, flags were taken on each side before whichever defenders rallied.  The bloody Squid shield wall held strong, advances were repulsed, last second spawns changed the face of battle.  Pushing, repulsing, colliding, the all important range being chased or else slaughtering Agincourt style the advancing infantry.  Oh, and did I mention the cavalry?  Thrice armoured as their riders, they lived to fight on for both sides, switching teams several times.

All in all it was awesome10.  And anyone who wasn't there was a loser.  I was there, and I lost, and played crappily, but I am still less of a loser than all you losers who passed on this brilliant battle.

And Kudos to the Squids.  Nice tactics, good teamwork, and some brilliant individual players.  Shame we ran out of time.  It was bloody, but should have been bloodier.  Oh well, let's do it again tomorrow.
Next time learn to build faster. You wasted 15mins on building a forward spawn... ofc you run out of time.
Also I blame our defeat on the English bills they had. Best polearm.

Offline Yoshi

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #398 on: May 21, 2014, 02:25:02 pm »
0
Nothing new!  The most epic NA battle just happened.  After a rather confusing maneuvering of armies, with red herrings thrown in our way and rather intense decisions concerning targets, especially considering time zones (stupid time zones- why don't all C-Rpg players move to the west Coast?), the Squids and yours truly met in the field.

I do think it was a little unfair that they were defenders, as I'm sure it was a mutual consent fight.  But, for all who missed this most epic, awesome battle, let me tell you this: it was epic and awesome.

A bloody river separated us, which is a risk we expected, but also, what was unexpected, the Squids had roster support.  Equal armies!  WTF!  Not appreciated, people.  I would understand if it was just Acre fellows, but this was a 13 Knight battle!  Being so beloved, we expected everyone to sign for us, including most of the squids.  But, rather than being the easy victory we expected, we were actually defeated!

But what a wonderful defeat!  There were crazy charges on the left, the right, flags were taken on each side before whichever defenders rallied.  The bloody Squid shield wall held strong, advances were repulsed, last second spawns changed the face of battle.  Pushing, repulsing, colliding, the all important range being chased or else slaughtering Agincourt style the advancing infantry.  Oh, and did I mention the cavalry?  Thrice armoured as their riders, they lived to fight on for both sides, switching teams several times.

All in all it was awesome10.  And anyone who wasn't there was a loser.  I was there, and I lost, and played crappily, but I am still less of a loser than all you losers who passed on this brilliant battle.

And Kudos to the Squids.  Nice tactics, good teamwork, and some brilliant individual players.  Shame we ran out of time.  It was bloody, but should have been bloodier.  Oh well, let's do it again tomorrow.
You can't forget the brave Sloshi (sloth and Yoshi) spec ops team that went behind enemy lines and took out your flags, allowing the main army to push up and take the forward spawn.
Terrible fucking names terrible fucking video game. character, stupid banner. You will be extinct like your amoeba brained brethren. This all could have been avoided if your banner was the little Jason voorhees looking characters from super Mario brothers 3. You dug your own graves now lay in it!

Offline FRANK_THE_TANK

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #399 on: May 21, 2014, 03:01:52 pm »
0
Buying a new power supply tomorrow then I can haz enjoy.
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Offline MURDERTRON

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #400 on: May 21, 2014, 03:47:55 pm »
0
Guys, there was a battle.  Let's write 8 pages for it.
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▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
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Offline Bryggan

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #401 on: May 21, 2014, 07:15:47 pm »
+3
Dirk understandably slept through his alarm clock and didn't reinforce me.  Bravo did though, and should we lose Dirk will attack naturally.  Could we have a gentleman's agreement to wait for a proper time though, without running away or reinforcing?

Offline Bryggan

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #402 on: May 21, 2014, 10:16:33 pm »
+6
Guys, there was a battle.  Let's write 8 pages for it.
8 pages will not be enough.  We should have an entire thread, like you guys did for New Shariz.

Offline SugarHoe

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #403 on: May 22, 2014, 12:13:58 am »
+1
can't wait for the roleplay post
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Offline Keshian

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Re: SQUID SLIMEBALLS DECLARE WAR ON ACRE
« Reply #404 on: May 22, 2014, 01:15:39 am »
+5
Dirk understandably slept through his alarm clock and didn't reinforce me.  Bravo did though, and should we lose Dirk will attack naturally.  Could we have a gentleman's agreement to wait for a proper time though, without running away or reinforcing?

As a wise man once said "You snooze, you lose."
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