Author Topic: branching looms  (Read 605 times)

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Offline Lichen

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branching looms
« on: May 04, 2014, 09:15:58 pm »
+8
Instead of the way looms are now where every item progresses to its single best stats how about separate the different stat aspects between speed, damage and weight when looming? Example when you loom you can choose between making it faster, more damage or lighter. So instead of 3 different loom possibilities there are 9. It would let people customize the gear and play style much more.

Offline WITCHCRAFT

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Re: branching looms
« Reply #1 on: May 04, 2014, 09:46:28 pm »
+7
I've considered this before as well, and it would add a ton of depth to item customization.

It would also be an absolute nightmare to balance. Imagine if we suddenly had 8 new items for each one that already exists... it would take forever to get everything onto the same parity of power.
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Offline Phew

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Re: branching looms
« Reply #2 on: May 05, 2014, 04:57:00 pm »
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Anyone that knows what they are doing will just choose speed, speed, and more speed. Servers are already overrun with Becs, I don't want to see those become ~99 speed.

Offline Macropus

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Re: branching looms
« Reply #3 on: May 05, 2014, 08:09:22 pm »
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Example when you loom you can choose between making it faster, more damage or lighter.
Lighter?  :? Well, guess it could be useful for reducing the movement speed penalty...

Anyway, it'd be near to impossible to balance.
Imagine that:
If we have 3 choices when looming, these choices should be more or less equally useful, so let's say you can choose to increase your weapon's speed by 1, or swing damage by 1, or get more weight... how much weight actually? Eh... 0.5? Or maybe 0.8, 1.0? For all weapons, or heavy ones? Maybe heavy ones should get more weight, as they do now? And by the way, is 1 speed actually equally useful as 1 swing damage?

So yeah... the idea would be nice if it wasn't such an awful amount of work.

Offline Phew

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Re: branching looms
« Reply #4 on: May 05, 2014, 08:44:16 pm »
+1
And by the way, is 1 speed actually equally useful as 1 swing damage?

1 cut damage on most weapons typically works out to be worth roughly 1/2 a Power Strike. 1 speed is roughly equivalent to 14 extra wpf in that weapon type, or roughly 1 extra Weapon Master (although you don't get the extra damage bonus you'd get from additional wpf).

So at Masterwork, a typical sword gives you +3cut and +1 speed, which is equivalent to roughly 1.5 Power Strike and 1 Weapon Master. If you could choose say +4 speed instead, that would be worth roughly 4 Weapon Master, which would make it more "powerful" than the +3 cut +1 speed version, at least in terms of equivalent skill points.

I don't think people should get a choice, because the min/maxer type players will always choose speed, and the performance gap between them and the casual players (that would probably pick damage) would grow even larger. Put another way, highly skilled players can exploit very fast weapons to do simply retarded things, and we don't need to further encourage that.

Offline Lannistark

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Re: branching looms
« Reply #5 on: May 05, 2014, 09:10:12 pm »
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Very interesting suggestion. This would bring far more depth, if for example you could also choose lowering weight of armors.
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