Author Topic: North Murrican Clan League thread  (Read 11842 times)

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Offline Testicleez

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Re: North Murrican Clan League thread
« Reply #75 on: May 16, 2014, 08:43:27 am »
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Uhmm, so I'm pretty sure we were in a strat battle when our fight was supposed to go down. Also if you're seeing this Finnian make sure that you inform us of an upcoming match.

This is why scheduling should be worked out between the teams each week, makes it more flexible for everyone. Never know when a strat battle or two will come up.
« Last Edit: May 16, 2014, 09:04:38 am by Testicleez »
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Offline Jack1

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Re: North Murrican Clan League thread
« Reply #76 on: May 16, 2014, 05:37:28 pm »
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I sent rhalzo and finnian a warning a few hours before hand but I guess they just never were on, feel free to reschedule before midnight on Wednesday.

Update: two AoW teams merging because of inactive and uninterested players.

Acre team will replace green street elite.

if raven can get a team together i'll accept it and move around the schedules, this first week will just be your bye week.

also, can acre follow up on joan, he said he wanted to be on my team earlier.
« Last Edit: May 16, 2014, 09:47:17 pm by Jack1 »
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Offline Canary

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Re: North Murrican Clan League thread
« Reply #77 on: May 16, 2014, 11:21:36 pm »
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Uhmm, so I'm pretty sure we were in a strat battle when our fight was supposed to go down. Also if you're seeing this Finnian make sure that you inform us of an upcoming match.

The only NA battle that could have conflicted with the timing of last night's scheduled match ended six minutes prior to the match's scheduled start time.

Offline Jack1

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Re: North Murrican Clan League thread
« Reply #78 on: May 17, 2014, 06:26:17 am »
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unwanted/acre scrim rescheduled to 3 PM C Sunday
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Offline Jona

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Re: North Murrican Clan League thread
« Reply #79 on: May 17, 2014, 09:03:03 am »
+1
The only NA battle that could have conflicted with the timing of last night's scheduled match ended six minutes prior to the match's scheduled start time.

People do tend to stick around after the battles to hang out or talk strat, you know. Only the random mercs tend to peace out immediately after they've gotten their xp.

And for the record I just happened to come here and notice that this thing was up and running and apparently already started. Would it be so hard to allow us to post announcements in the general discussion area? No one checks here. Ever.
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Offline Jack1

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Re: North Murrican Clan League thread
« Reply #80 on: May 17, 2014, 09:32:01 am »
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And for the record I just happened to come here and notice that this thing was up and running and apparently already started. Would it be so hard to allow us to post announcements in the general discussion area? No one checks here. Ever.

they get moved to here if it an event, unless it is pano's tournament.
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Offline Relit

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Re: North Murrican Clan League thread
« Reply #81 on: May 17, 2014, 03:02:36 pm »
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if raven can get a team together i'll accept it and move around the schedules, this first week will just be your bye week.

Harry was talking out of his ass. Ravens wont be in this season for this league. Let me know when your opening up next season for team registration and I will get you the roster.

Good luck to all the current season's teams!

Offline Tydeus

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Re: North Murrican Clan League thread
« Reply #82 on: May 17, 2014, 03:33:36 pm »
+2
Events now has its own section which is much easier to see, because of this, I think we should keep scheduling stuff here. Promotional stuff could still go in General Discussion, of course.

Edit: Stickied, because it can't hurt, right?
« Last Edit: May 17, 2014, 03:46:32 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Jack1

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Re: North Murrican Clan League thread
« Reply #83 on: May 18, 2014, 03:23:34 am »
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MB 11 AoW 5

roster rules are edited, there is no longer a limit to the number of players you can have on your roster. too many teams are having and are most likely going to have problems with getting enough people to show.

MoTF rule added because a constant MoTF at the start of each round is not going well.
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Offline theawesomenoob

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Re: North Murrican Clan League thread
« Reply #84 on: May 18, 2014, 04:28:40 am »
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GGs, i feel like the MOTF brings more of a competitive atmosphere. Maybe if we were to switch the flag spawns at 2:00, that could give time for the teams to duke it out for a bit. Also because the flags reduce the amount of camping on certain maps, cause really if we don't have MOTF then we just gonna have fucktards sitting in ruins with xbows till someone makes a move.

Offline Admiral Ballsack

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Re: North Murrican Clan League thread
« Reply #85 on: May 20, 2014, 02:05:14 am »
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Wondering if you and Tydeus should get together and scrap this event, take a little longer for registrations get more teams, and get some looms as rewards(Sponsored by dev).
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Offline Tydeus

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Re: North Murrican Clan League thread
« Reply #86 on: May 20, 2014, 07:03:41 am »
+1
Wondering if you and Tydeus should get together and scrap this event, take a little longer for registrations get more teams, and get some looms as rewards(Sponsored by dev).
I'll definitely be hosting a tournament, but for now, there's still some preparation we have to do. We still need to get some infrastructure setup, although most things have been done. We're still doing some planning for the first set of tournaments as well. So for now, since it'll be a while(especially when you consider ~2-4 weeks for registration), you guys will probably have enough time to finish this one up, and therefore should just do so.
chadz> i wouldnt mind seeing some penis on my character

Offline Tom Cruise

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Re: North Murrican Clan League thread
« Reply #87 on: May 20, 2014, 05:05:29 pm »
+2
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Offline Tydeus

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Re: North Murrican Clan League thread
« Reply #88 on: May 20, 2014, 05:32:05 pm »
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chadz has converted him!
Canary, San and Myself are the only NA admins high enough rank to actually serve as tournament admins. Considering the fact that I would like to focus on 5v5s so we can get a good number of teams, as well as running double elimination and having teams play on two maps per match, three people aren't going to be enough. We have to get admin ranks reworked so that lower rank admins have access to do all of the following: change the game mode, map, round timer, round limit, friendly fire %, autobalance, respawn period, kick players, see admin chat. Then, after getting those ranks reworked, we of course, have to recruit/designate a few more people as tournament admins/event admins.
chadz> i wouldnt mind seeing some penis on my character

Offline Tom Cruise

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Re: North Murrican Clan League thread
« Reply #89 on: May 20, 2014, 06:08:28 pm »
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Canary, San and Myself are the only NA admins high enough rank to actually serve as tournament admins. Considering the fact that I would like to focus on 5v5s so we can get a good number of teams, as well as running double elimination and having teams play on two maps per match, three people aren't going to be enough. We have to get admin ranks reworked so that lower rank admins have access to do all of the following: change the game mode, map, round timer, round limit, friendly fire %, autobalance, respawn period, kick players, see admin chat. Then, after getting those ranks reworked, we of course, have to recruit/designate a few more people as tournament admins/event admins.

I was just being a dumb troll m8, just fookin with ya. I know you have a lot on your plate, aside from the whole tournament stuff. Would be nice to get an NA sponsored one, but all in good time :D
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