Poll

What do you think about the current state of halfswording?

It's OP
It's viable
It's too weak
It's useless
I don't know :^|

Author Topic: Couldn't halfswording use a buff?  (Read 1849 times)

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Offline no_rules_just_play

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Couldn't halfswording use a buff?
« on: April 27, 2014, 09:28:06 am »
+7
Hey,

Just tried out halfswording as a polearmer. I know it recently got buffed because it stops horses now, but I could only notice how it was still extremely bad.

What I suggest is that you fix the stab (I'm not an expert, but I guess that would be the main point of using this technique).
I thought about either adding even more dmg to the stab or adding some more reach.

Suggestions are welcome

EDIT: another problem is that you don't get an upkeep reduction as you need 2H wpf for that.
« Last Edit: April 27, 2014, 04:42:41 pm by no_rules_just_play »

Offline Man of Steel

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Re: Couldn't halfswording use a buff?
« Reply #1 on: April 27, 2014, 09:35:42 am »
0
Hey,

Just tried out halfswording as a polearmer. I know it recently got buffed because it stops horses now, but I could only notice how it was still extremely bad.

What I suggest is that you fix the stab (I'm not an expert, but I guess that would be the main point of using this technique).
I thought about either adding even more dmg to the stab or adding some more reach.

Suggestions are welcome

I think the damage is very well, with the Danish Polearm stats you can 2 hit people with 5 PS
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Offline no_rules_just_play

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Re: Couldn't halfswording use a buff?
« Reply #2 on: April 27, 2014, 09:40:30 am »
+1
problem is it's so short you can't hit them :P

Offline Man of Steel

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Re: Couldn't halfswording use a buff?
« Reply #3 on: April 27, 2014, 09:47:12 am »
0
problem is it's so short you can't hit them :P
Thats your Problem?
Thats the special thing on the halfsword high damage low reach.
Can't see your problem here
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Offline WITCHCRAFT

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Re: Couldn't halfswording use a buff?
« Reply #4 on: April 27, 2014, 09:55:27 am »
+4
With light armor and high agility, halfswording can be really effective 1v1. Part of its effectiveness is that it throws people off guard, since no one ever uses it. The animations aren't familiar to them, and they are probably expecting 2h animations when they see the sword.

Stats on halfswording mode are fine, the 2h weps that have good stabs end up with damage that rivals an ashwood pike when you thrust in halfsword mode.

They shouldn't be as good as good polearms, because a metagame that encourages polearm users to run around halfswording is just silly.
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Offline no_rules_just_play

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Re: Couldn't halfswording use a buff?
« Reply #5 on: April 27, 2014, 09:58:25 am »
0
Thats your Problem?
Thats the special thing on the halfsword high damage low reach.
Can't see your problem here
It has higher stab dmg because the swings are so weak, but an overall reduced reach. I kinda see your point, but I don't think the dmg makes up for the loss of reach.

Offline Panos_

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Re: Couldn't halfswording use a buff?
« Reply #6 on: April 27, 2014, 10:27:57 am »
+7
"I started using halfswording, please buff it"
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Re: Couldn't halfswording use a buff?
« Reply #7 on: April 27, 2014, 10:50:55 am »
0
"I started using halfswording, please buff it"
I never said it was OP before?

Offline no_rules_just_play

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Re: Couldn't halfswording use a buff?
« Reply #8 on: April 27, 2014, 11:05:45 am »
0
okay, I'm going to conclude it's playable indeed.

Offline Man of Steel

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Re: Couldn't halfswording use a buff?
« Reply #9 on: April 27, 2014, 11:10:50 am »
0
lol
For fuck sake Linux, fix your signature.

Offline Angantyr

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Re: Couldn't halfswording use a buff?
« Reply #10 on: April 27, 2014, 11:57:26 am »
+2
It is playable and quite good but not comparable to normal 'baseballbat' grip mode and thus pretty redundant except for as novelty. I agree it could use further buffing, especially as it apparently was quite popular in Medieval times.

Historically the advantage of halfswording was more than being able to fight in closer quarters; mostly utilized to being able to direct the blade more accurately into small unprotected areas of plate armor.

Offline no_rules_just_play

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Re: Couldn't halfswording use a buff?
« Reply #11 on: April 27, 2014, 03:58:06 pm »
0
okay, I'm going to conclude it's playable indeed.
one second thought, I just thought about the fact that you need to pay upkeep almost everytime if you don't have 2h wpf. This shit is too expensive for what it brings.

Offline Fips

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Re: Couldn't halfswording use a buff?
« Reply #12 on: April 27, 2014, 04:48:09 pm »
0
A little more speed would be nice, but otherwise it's fine i think. Been using it ever i started my pole/2h hybrid and there are quite some people you can confuse by switching to halfswording.

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Re: Couldn't halfswording use a buff?
« Reply #13 on: April 27, 2014, 07:23:52 pm »
0
It is playable and quite good but not comparable to normal 'baseballbat' grip mode and thus pretty redundant except for as novelty. I agree it could use further buffing, especially as it apparently was quite popular in Medieval times.

Historically the advantage of halfswording was more than being able to fight in closer quarters; mostly utilized to being able to direct the blade more accurately into small unprotected areas of plate armor.

That's an interesting thought - using it for close quarters combat. Are the left and right swings in halfsword mode easier to do in tight spaces, or do they get caught on walls and players just as easy as 2H swings? I don't have a 2H character, so I never really run into a situation where I could test that.

one second thought, I just thought about the fact that you need to pay upkeep almost everytime if you don't have 2h wpf. This shit is too expensive for what it brings.

Haha, I borrow greatswords from the armory now and then to halfsword with, it never occurred to me that my 1wpf in 2H might be causing repairs left and right. Thanks for pointing that out.
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Offline no_rules_just_play

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Re: Couldn't halfswording use a buff?
« Reply #14 on: April 27, 2014, 07:44:01 pm »
0
Are the left and right swings in halfsword mode easier to do in tight spaces, or do they get caught on walls and players just as easy as 2H swings?
They get caught on walls as easy as polearm swings :/