Since Strat 5, we have that brand new feature :
- Repairing items: use spare parts of 3 items to create the same item of a higher tier
A nice addition, but I will tell why its 90% useless at the moment.
After a battle, the items that you have used are degraded:
- a part of them will have -1 debuff
- a part of them will have -2 debuff
- a part of them will have -4 debuff
The repair feature works this way : if you have an item to a high rank in your inventory, and multiple similar items of lower ranks, you can merge those to the next rank level, up to the best level you have in your inventory.
Example:
- you have 1 axe +3
- you have 1000 axe -2
- you can merge those 1000 axe in the next rank, up to +3
Problem : the merge works like this :
To have +1 rank, you lose 66% of the total stuff, in my example, to go to -1 rank,
you lose 666 fucking axes.Then, with the 333 -1 remaining axes, to go to +0 rank, you lose 66% more.
Then, with the 111 +0 remaining axes, to go to +1 rank, you lose 66% more.
Then, with the 37 +1 remaining axes, to go to +2 rank, you lose 66% more.
Then, with the 12 +2 remaining axes, to go to +3 rank, you lose 66% more.
Congratulations,
you have 4 axe +3, from the 1000 damaged stack you had at the beginning.Not to add that, all weapons/armours can be sold at -80% of their value.
If you had sold the 1000 -2 axes, you could then buy 200 axes +3 (if the price is the same).
The only case where the repair function is useful, is when you need to up the rank by only 1, and it cost already double to merge on 2 ranks! Because losing 66% of the stack is a bit better than selling to -80% and using the money to buy the same item at +1 rank, and merging on 2 ranks means having a -90% value/stack number already.
In most conditions, the repair function is mathematically a bad idea.Propositions: - buff the repair % to a better level, something like losing only 25%-50% of the initial stack in the merge to +1 rank, instead of the actual 66%.
AND/OR- make the items go to the "maximum available rank level" in one go (from -4 to +3 at maximum), instead of having to merge +1 to +1 to +1, losing 99.9% of the items in the process.
It would give more room for the repair function to be economically viable and factions will start using it.